Tailor Archive

Thread: Tailor Macro

BaronZemm
Fri Nov 28, 2003 2:55 pm
#14

Isnt afk macro grinding a bannable offense? Has anyone read the eula?
AydenTrodak
Sat Nov 29, 2003 6:35 am
#15

Keep trying diffrent ones. I think I heard they were 81. And for the person who was making large pocket pants, that was whatI got when I was by the crafting station.



- Ayden Trodak - Bloodfin /|\ Arrcoe Nigh - Eclipse -
Master Tailor / | \ Master CH
FOAD_________EEF

Elui
Sat Nov 29, 2003 7:38 am
#16

every time you get a tailor skill box the numbers can change. to find out pick any schem number and try it once. see what item you get and what tailor box its in. try going 10 higher or 10 lower and then see what you get. for me it just took trial and error each time. if you are looking for a cartridge belt and manage to stumble on a fieldware schem - they depending on how close that is to what you get - maybe go +5 and try again.






Elui Toliss
Master Tailor ~ Farstar
City of Aartan Ridge ~ Tatooine 2805,5140
Aartan Ridge Guild -


Craigins
Sat Nov 29, 2003 9:08 am
#17

thats some pretty slow xp. I was able to get almost 2.4k xp per minute using up to 10 tools at one time. I went from novice artisan to fieldwear 4 in less than 24 hours. Should only take another day to get master tailoring.


BTW it takes about 50k metal/fiberplast to get to fieldwear 4 and then around 75-80k steel, 55-60k metal, and 105k inert petrol to master. I would suggest going up the tailoring branch first to get the tailor assembly.


Also as a tip, run survey missions while grinding. Earn money and less boring.




Pulchra - Master Armorsmith|Master Merchant(next holo: tailor)
Renark Von Bek - Master Tailor|Master Bio-Engineer

KetFlair Industries' Bio Engineer
In Theed, /waypoint -5500 5500|In Bestine at /waypoint -1995 -3676
KetFlair Sliced Armor, Nimh Stims, Guile Foods,
Corede Sliced Weapons, Gheist Deeds
ALL EXCLUSIVE TO KETFLAIR INDUSTRIES!

NegaNova
Sat Nov 29, 2003 12:07 pm
#18

ok I did everything you guys said, and it works for the first one, like it pops up and I put in the mateterials in quickly and I get xp for the 1 ribbed shirts, but then for the rest it says "ended crafting session" until I get abck into the first crafting too again, there is no clothing machine around me accept there is one in my house, but I am outside my house. and the "ended crafting session" doesn't give me xp
Niza
Sat Nov 29, 2003 2:23 pm
#19

you need to adjust the pause times for the number of tools you are using. I use 5 tolls and have a 7 second pause in my macro. Hope that helps... Oh and the item number is 56 for me.



Ni'za Whira - Just another Bounty Hunter
KittenWench
Sun Nov 30, 2003 9:28 pm
#20

Okay, to find out what your schematic number is. Do this.

1. You want to use an clothing/armor crafting tool. So you need to;
2. Open up your datapad, and goto draft schematics;
3. Start going through the schematics. Since your clothing/armor crafting tool is for two professions, you need to start going through the schematics, counting what can be crafted with it. If you have both armorsmith and tailor, you're going to have to count those. Sorry, if I'm being complicated, let me give an example.

You want to select a grindingcloth schematic.

Object 1: A CDEF Rifle. This can't be crafted with the clothing/armor tool, so you don't count it.
Object 2: A plain shirt. This can be used by the clothing/armor tool, so this is schematic 1 for your clothing/armor tool.
Object 3: A melee weapon power up kit. This can't be used by your tool, so again, don't count it.
Object 4: A armorweave segment. This can be used by your tool, so coun't it. This is schematic 2.
Object 5: Wrinkled pants. This can be used by your tool, so count it. This is schematic 3.
Object 6: A grindingcloth. This is your desired object to put in your marco. You have reached schematic six, but only 4 of the 6 can be used by a clothing/armor tool. So in your marco, you want it to select this schematic, which is 4, for your clothing/armor tool.


The above is an example and just a guide to how to pick the schematic for any given tool.

Polychrome
Sun Nov 30, 2003 10:54 pm
#21

I dunno. I think there should be some kind of holocron tailor's FAQ, but that it should just give the usual powergrinding non-macro tips. Ya know, go up field wear first and that sort of stuff.


I also think such a guide should include ideas and recipies though, to keep the holocron-tailor's interest up. If such a thing existed, maybe some holocronies would stop to smell the roses now and then.




lPolicroma Soll

[[[[[[==H==/ggggggggggggggggggggggggggggggggggg)

Elder Tailor, Newbie Jedi, Minor Annoyance

Neoshon
Mon Dec 01, 2003 4:10 am
#22

This macro is really cool, I used one with only 3 crafting tools and 10 sec pauses. The 2 problems I had was everytime I earned a skill more stuff got add to my datapad, so I had to do trial and error again to find the right schem no#. This method plus grinding ribbed shirts (140)until field wear 4 then cartrige belts (299) will get you to master in no time.



Neoshon
Master Bounty Hunter

Cico Eines
Master Tailor / Artisian / Droid Engeener
BradBradley
Mon Dec 01, 2003 5:56 am
#23

Is it an exploit? Well, first of all, it's not AFK. Second of all, to my vast disgust, Jeassa has contradicted Holocron (and the EULA) and told us that AFK macroing for XP is just fine: http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=728155


Once I got 5 tools up, I was able to do this manually almost as fast as the macro will run. I think that's how I ground through my last six or seven skill boxes. I hated it with a fiery passion, and it took me ages to actually understand at a deep level what clothes and colors I ended up with, but I did it.


I'm told that schematics number from 0 in the upper left corner of the Draft Schematics tab in the datapad, and the number always changes when the number of icons change - so if you get near a crafting station and acquire more icons before the one you're using, its number will change. Count from 0 until you get to the item you're going to grind, and then fiddle around to see if there's an off-by-one error either way.


I hate grinding. I much preferred the intended system, whereby you'd get almost no XP for making items but beaucoup XP for people using them. But that's not how the game works now. And with it being so much easier to make money now (inter-city crafting missions will easily bring in 10kcredits per hour, which is enough to buy plenty of grinding material), there's just no incentive to do anything other than start at or near the top. Hardly anything sells until you get to Field Wear IV and Tailoring IV, anyway.




- - - - - - - - - -
Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
-BuGzY-
Mon Dec 01, 2003 8:41 am
#24

So the above macro goes in the first slot on the top toolbar(Slot 00) and then the 8 crafting tools go in the second row(Slots12-20)?


No other macro is need for Slots01-07?




BuGzY/VersuS

Ahazi

ACCOUNT CANCELLED AND WILL EXPIRE ON 12-10-05 SO LONG AHAZI!!!
Celyne
Mon Dec 01, 2003 5:50 pm
#25

I entered in my macro for crafting. It works, well kind of. I think i may still be a little confused. Im only using one slot, 1-12, I used 5-12 for my crafters so thats 8 crafters. But a few things have gone wrong:


#1 the crafters seem one number off, like 12 is really 11, and 9 is 8 and so on.


#2 it seems that sometimes i get an already crafting message, but the crafter takes my materials i just get no xp.


#3 it seems to skip crafters, or something, like toolbarSlot12 goes to the F9 slot. I dont know im still confused.


I'm pretty sure i'm doing something wrong, just want to get this figgured out.


Thanks,


Celyne


MrBunchyPants
Wed Dec 03, 2003 12:00 am
#26

ok now the Selection matter on your own data pad. count fromthe top starting a 0 to the thing you want ot make for me 0 was a slither horn cuz i was a dancer first. 1 was the first knife. it should be differe nt for everyone.


hope this helps






I once was a silent monk,
Now I fight for what
I belive is right.
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