Tailor Archive

Thread: Vendor changes

Songe
Thu Jan 22, 2004 3:33 pm
#14

I don't like that idea, but why do you think that master merchant is needed? Seems to me that you can do good enough just with management 4.





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Novice Lekku Stomper
Wire3k
Thu Jan 22, 2004 11:17 pm
#15

I saw the announcement about bazaar going to 6k - I did NOT see anything mentioned about vendor limits - you finding a post I missed?



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RandDarkstar
Fri Jan 23, 2004 2:04 am
#16

They can say whatever they like, but we all know why they are doing this. The database is so massively overloaded by grinding materials, junk, etc that it is about to break. They cannot fix it, because their implementation somehow got an unscalable database. It is set and becoming so unwieldly that without drastic changes, we may start to see server resets every 12 hours, instead of 24 just for database maintenance.


Reducing vendor items will clean up the storage-bots that people are using. It will help SOE, but not us. It's cheap and easy for them to do. A better idea would be to have made a better database, or code a new database now. They will have another problem when more items fill the world up and people start using other techniques to hold things.


Soon everyone will have a house and 8 factories with the input hoppers filled with 100 items for storage. (Oops, did I post that for people to realize there is a better storage system than houses!!!)


The 6k cap increase is SUPPOSED to allow all those resources that are being sold on the vendor to suddenly become halved. If the prices for steel today are 1000units for 3000credits, they believe that it will become 2000units of 6000credits. But you will see that resources will start to become 1000units for 6000credits.


Bandaid solutions are temporary. Solve the problem, not the symptoms.




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Gyopi
Fri Jan 23, 2004 6:35 am
#17






RandDarkstar wrote:

The 6k cap increase is SUPPOSED to allow all those resources that are being sold on the vendor to suddenly become halved. If the prices for steel today are 1000units for 3000credits, they believe that it will become 2000units of 6000credits. But you will see that resources will start to become 1000units for 6000credits.





Yes. This is one of the most annoying parts I think. It doesn't affect me since I run enough harvesters to supply me with the materials that I need (but not enough to become a full time miner). People who don't mine their own resources won't be able to compete, though. That is unless we all decide to raise our prices!





Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

FloridianJen
Fri Jan 23, 2004 8:40 am
#18

Well, I can see it now...ALL master tailor items that I know we true tailors try to keep at a respectable price will be no more. I can see master items on the bazaar on sale for 6K *sigh* Everyone that does not care about the tailoring economy will now really have the chance to wreck it up



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RandDarkstar
Fri Jan 23, 2004 9:47 am
#19

The sad thing is that there are only about a dozen items I sell over 6k. Clothes don't take that many resources to make, so it's only the Master items that are really expensive. Heck, you could almost run a shop on the bazaar. I just picked up novice merchant so that I could place a vendor for our city. Now I can see it having no real purpose. *sigh*



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

ArthurDentOnBria
Fri Jan 23, 2004 9:49 am
#20

Many tailors already price master level items below 6k. This is commonplace. What isn't commonplace is seeing them on the bazar however. But that, obviously is the next step.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Gyopi
Fri Jan 23, 2004 10:08 am
#21



ArthurDentOnBria wrote:
Many tailors already price master level items below 6k. This is commonplace. What isn't commonplace is seeing them on the bazar however. But that, obviously is the next step.





I would expect that real tailor prices will rise as resource prices rise. It is the holo-tailors that I am worried about. They are ruining the market! The other day there was someone in my guild who mastered tailor to open his force sensitive slot. When he was done he had a lot of resources left which apparently he turned into factory components (about 10 crates each of synthetic cloth, RFPs, trim, jewelry settings and metal fasteners). He was taking orders to give away clothes to everyone in the guild who wanted them. I was wondering why everyone seemed to have new outfits and none of them were ones I had created. Anyway, I ended up buying up all of his extra materials for 100K just to keep him from ruining the economy for me and the rest of the tailors on the server (I didn't need any of it). I am sure that he was not doing this to hurt my business, but some people just don't think about the consequences of what they do!




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

SueDenim
Fri Jan 23, 2004 10:33 am
#22

The holocron mania has gotta be a limited duration thing, though, right? I hope?



Bindi Kicklighter
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Sergia
Fri Jan 23, 2004 10:43 am
#23

Continue to concentrate on your good customer service skills, continue to properly market your business, and do not let the quick buck/overpriced bazaar tailor effect how you price your clothing empire. The quick buck/overpriced bazaar tailor will come and go and not have a lasting effect on any of us. Happy Weekend

Sergia/Midnight Sun



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donnah42
Fri Jan 23, 2004 1:32 pm
#24


Wire3k wrote:
I saw the announcement about bazaar going to 6k - I did NOT see anything mentioned about vendor limits - you finding a post I missed?



Here's the link:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=21124#M21124

It doesn't say what the final caps will be, only that they'll be raised (I assume that means raised from the originally mentioned 150) and that the caps will be based on merchant skills.

And as far as Songe's idea about only needing Management 4 to get enough vendors for everything, keep in mind that the vendor limit mods may not go in the Management tree. I wouldn't put it past the devs to stick those mods into hiring or efficiency instead. So if it goes in a second skill line, anyone wanting to run their own well stocked shop would have to get enough management for the number of vendors they want, and then enough of the other skill to up their item cap to an acceptable level.

I'm also really unhappy that we'll apparently have to replace all of our current vendors with higher-limit ones. Since I'm very very picky about the placement of items and vendors, I'm going to need to move everything to several temporary vendors then destroy and re-make new high-limit ones. This is going to be an organizational nightmare. Not to mention that with the ability to keep most Merchant benefits after dropping the skills, all they'll really be accomplishing is to make everyone train Master Merchant, place the highest item limit vendors, then drop those skills.

What makes me angriest about all this is when I go into one of the threads on the topic and see posts like "how will this affect those of us who have given up our merchant and business skills?" or "omg!!! don't do this, I have thousands of items on my storage vendor!!!" I'm furious that these vendor loopholes weren't fixed before the nerf talk started.



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
Faife
Sat Jan 24, 2004 1:12 am
#25

So what happens to the vendors we have right now? will they force them to be under 200 items? what will happen to them if we have more than the limit on them


Should i craft like crazy and put 20 pages worth of items on all my vendors?









Karinna ~ Adorable ~ Bria
Karissa ~More Adorable ~ Bria

Sergia
Sat Jan 24, 2004 1:15 am
#26

I would think, and certainly hope, that they would give a ample warning message before implementing any vendor quantity changes.



midnight sun bioclothing
enhancing the galaxy
STC
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