Tailor Archive

Thread: Sign this to show support for idea. Tailors should have fair share of attachment economy.

Wompm
Fri Aug 12, 2005 8:40 pm
#14

/sign


bluethorn is a sexy beast





Iluvatar- Master Fencer/Master TKA/Imperial Ace Pilot/ Master Brawler/ Pikeman 4-3-4-0:
Pappi
Sat Aug 13, 2005 1:57 am
#15

petitions are bad, mmkay




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Botmaster5
Sat Aug 13, 2005 9:42 pm
#16

I have a tailor/ID,BE/merchant and a jedi... I am able to see a few different sides to this issue. I for one think that it is great for people to come up with new, innovative ideas and take the initiative to bring it up on the forums.

With my jedi i am constantly out looting, CA's and AA's are usually at the top of my list because I keep the ones that are useful to my toons and sell the rest. Yes this is my money maker. I have made probably 95% of all my income from loot.

Now, my crafting characters are really just fun to me. I do have vendors, and I'm able to keep my prices low because 1. I know it doesn't really bring in the money, and 2. I have my own BE, so I dont have to pay secondary fees to buy tissues. I like making clothes for myself and my guildies, and with the options that they give me, I try to be as stylish as possible. The downfall to this is that the game only give me so many options for my BE tissues. I have thought for a long time that we should get a little more variety with the tissues. (ie. female clothes should be able to fit with combat tissues, for my female jedi =P) So this idea of having tailors be able to put modsin jewlery on their ownis a good one in my book. I wouldn't believe that any tailor would pass up being able to do something without having to go to their local BE with an order, or like me, create their own BE toon.

Its been a long time since tailors have gotten anything new except for bugs. I would like to see some new things brought into the profession. It would be good for the whole community.

So, /sign




Reelah Isaba-Ka: Elder Dark Jedi Knight Pre CU, Pre NGE

Muk'luk Obashar: Elder Master BE, Master Structures Trader

Terano Wildestar: Medic and Future Post NGE Creature Handler(I wish)

Vendor Location : Dantooine -6466 -408 (Loot 4sale and Drop off items here)


FeloniousBC
Mon Aug 15, 2005 4:55 am
#17


/sign



I'd also have to disagree with J-J which happens to be on same server as myself. Only the top few crafters of a certain profession make tons of money, most make meager profits and there are quit a few that struggle to break even. Looters make more far and away on average. 3 hours a night farming high end mobs can yields millions upon millions in credits in the time it would take a crafter to make enough of his/her item to pay for the resources used to make them, then start making profit.


Top 3% crafters > looters


looters > all remaining crafters (and by looters I mean non-noobs that are looting for the purpose of making money)




IGN

Tai'StarStRider
Original JUDGE
Jutewr
Mon Aug 15, 2005 10:04 am
#18

I'm not /sign'ing, but I have to agree with this:







FeloniousBC wrote:


/sign


I'd also have to disagree with J-J which happens to be on same server as myself. Only the top few crafters of a certain profession make tons of money, most make meager profits and there are quit a few that struggle to break even. Looters make more far and away on average. 3 hours a night farming high end mobs can yields millions upon millions in credits in the time it would take a crafter to make enough of his/her item to pay for the resources used to make them, then start making profit.


Top 3% crafters > looters


looters > all remaining crafters (and by looters I mean non-noobs that are looting for the purpose of making money)










Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Grreeta
Mon Aug 15, 2005 3:57 pm
#19






Botmaster5 wrote:


I wouldn't believe that any tailor would pass up being able to do something without having to go to their local BE with an order, or like me, create their own BE toon.

Its been a long time since tailors have gotten anything new except for bugs. I would like to see some new things brought into the profession. It would be good for the whole community.






Maybe you wouldn't believe it, but it's true - because I would pass on this one. Basically the crafting professions are delicately interwoven and, for me, that's a good thing. Chefs need Tailors to provide them with trim, Armoursmiths buy synth and RFP from us; Artisans supply parts to Architects; Architects supply factories and harvies; Droidsmiths and BEs provide parts/tissues to Tailors.... and so on. So it's a complex thing that actually works rather well. On top of this you have Rangers and Merchants supplying raw materials andCombat types providing loot items (schematics, HD leather and the like). So if I have to go to someone else for items then so be it.


I'd like more BE to be available (or at least as good a variety as there was pre-CU) but I don't see why Tailors should be able to do BE stuff without any BE involvement.


Cheers,


Gawgax


(*G Cubed*, Infinity)


Vilifier
Mon Aug 15, 2005 6:08 pm
#20

Thanx for the reply Grreeta. With this idea there would be BE and/or other crafters involved, if you have a minute, read my post again


For (1)Combat Rings and (2)Non Combat bracelets I cant think of a looted item in the game to be crafted into the items, so maybe to make this intresting and more exciting for the tailor, these mods could be random each time one of them is crafted? Also, the keep these items from overwhelming the bazzars, maybe a tissue would be needed from a bio engineer or some type of crafted component would be needed to create these items. However, I feel strongly that the tailor should not have to rely on a looted item in order to make the rings or bracelets.
Vilifier
Mon Aug 15, 2005 6:21 pm
#21

Thanx for the reply Pappi
petitions are bad, mmkay (With link)

This isnt a petition, I'm asking the community to sign if they support the idea. I'm in no way trying to force this idea on anyone, or starting a petition list to force the devs to implement somthing into the game.

I'm also asking everyone to add way they think, and expand on this idea. I left alot of ??? in the post on how these items should be created, Im hoping that other community members have some good ideas and that hopefully, a dev notices this post and replies with his/her thoughts on this.
Botmaster5
Mon Aug 15, 2005 6:38 pm
#22


I wasn't in anyway saying that tailors should be able to do ALL of the modded clothing on their own, I was just saying that I would think some of the ideas stated would maybe be good to expand on tailor.

The tailor profession could stand to take on a few new tasks....every other profession has gone through major changes since the combat upgrade, but not tailor. The tissues changed, but thats not really tailors is it, thats the BE responsibility. BE has taken on all sorts of changes since the CU, ie.making meds. All combat professions were changed. Armorsmith and Weaponsmith have both been drastically changed because of the CU also. Even entertainers are going through big changes. Some of thesenew things in the other professions are good and some bad, we all have our opinions. But right now we are just talking about tailors and since the CU all tailors have gotten is new bugs. New ideas for tailors would really add to the profession.


I think its time that tailors stop being put on the back burner and get some love from the devs.

Message Edited by Botmaster5 on 08-15-2005 06:42 PM



Reelah Isaba-Ka: Elder Dark Jedi Knight Pre CU, Pre NGE

Muk'luk Obashar: Elder Master BE, Master Structures Trader

Terano Wildestar: Medic and Future Post NGE Creature Handler(I wish)

Vendor Location : Dantooine -6466 -408 (Loot 4sale and Drop off items here)


TazSunblazer
Mon Aug 15, 2005 7:39 pm
#23

/sign


I need to find some way to make a profit from Tailoring!


:-)





Taz Sunblazer

former Master Dr (Day 1 original)/ Master TK (DOA tks to NGE)

Founder of the Tarq Medical Convention
Clone Jedi (post NGE)
Elmos Structures Trader
Pedo Domestics Trader
Obeta Sunblazer Bounty Hunter
Chocti Suncharger Commando
Jutewr
Mon Aug 15, 2005 8:16 pm
#24






Vilifier wrote:
Thanx for the reply Pappi
petitions are bad, mmkay (With link)

This isnt a petition, I'm asking the community to sign if they support the idea. I'm in no way trying to force this idea on anyone, or starting a petition list to force the devs to implement somthing into the game.




When the title of the thread says to /sign, most people just come by and /sign without adding any of their own thoughts. I suggest editing the title....erm just noticed how many posts you have, I don't know if you have the ability to do that yet...





Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Grreeta
Tue Aug 16, 2005 4:00 pm
#25




Vilifier wrote:
Thanx for the reply Grreeta. With this idea there would be BE and/or other crafters involved, if you have a minute, read my post again


For (1)Combat Rings and (2)Non Combat bracelets I cant think of a looted item in the game to be crafted into the items, so maybe to make this intresting and more exciting for the tailor, these mods could be random each time one of them is crafted? Also, the keep these items from overwhelming the bazzars, maybe a tissue would be needed from a bio engineer or some type of crafted component would be needed to create these items. However, I feel strongly that the tailor should not have to rely on a looted item in order to make the rings or bracelets.




We already have sockets, I honestly don't need another random thing for customers to nag me about, and as for it making my life more exciting .........


Seriously, I can see where you're coming from - my answer was a direct response to the person who suggested that no tailors would turn down the opportunity to craft BE items without going to a BE for tissues. I appreciate that you weren't suggesting this. I certainly think the useless mods should be replaced with something that actually has value but I can't get excited about adding the mods to rings etc. There are things I want to see before any changes to jewellery (better colours for boots spring instantly to mind).


There is a thread Top5 Submitted that discusses the changes that Tailors most want to see. There's lots of really meaty stuff in there and, to be honest, my vote goes with that set of changes/enhancements.


Cheers,


Gawgax


Message Edited by Grreeta on 08-16-2005 04:02 PM

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