Tailor Archive
Thread: BE Clothing Price Breakdown
Grreeta wrote:
Leifen23 wrote:
5 items?im kinda lost.. i only make 4 items. Bando, para pants, formfiting shirt, and spec op duster. What is the fifth?
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Well .... so far I've just restocked with:
Mercenary Bandolier, Multipocket Bandolier, Two-Strap Bandolier, Fighter Flightsuit, Desert Command Jacket, Heavy Reinforced Jacket, Spec-Ops Duster, Crafter's Pants, Pocketed Shorts, Padded Workpants, Reinforced Pants, Infilitrator Leggings, Paramilitary Camos, Formfitting Undershirt, Lined Workshirt, Reinforced Work Shirt, Wookie Shoulder Pad, Ithorian Cargo Pants, Ithorian Supported Shirt
... and that's in the defensive line. Still got a few more items to do before I've restocked completely.
I'm just the tiniest bit fanatical about keeping a complete range on my vendor!
Cheers,
Gawgax
Ani_cul wrote:
<snip>
I think they meant gunfu post about a five item outfit...
Ahhhh .... in that case I would guess that the 5th item is a looted ring or somesuch. ![]()
Just got carried away with listing things ....... sorry. ![]()
Cheers,
Gawgax
My pricing is a bit wierd I suppose .... I don't make many things that require more than 2 tissues but pricing on a lot of my things isn't written in stone so it's hard to write a policy on it or whatever but I'll try ... ![]()
I don't charge more for sockets, everything sells anyway .... (unless I'm doing a special order)
I have a few +13 tissues laying around, if I use those I only charge 20k ...
+15 is usually the base that I like to use so for all single tissue +15 rfp clothes I charge 30k ... I also charge 30k for all 2 tissue +25 sc clothes as well
Akaara wrote:
wow!
Apparently I am not charging enough for my BE tissues! No wonder I have no credits...
/agree
if i charged some of these prices, i'd lose money on every single sale due to the cost of the Tissues.
Leifen23 wrote:
Thats right. iv got a sunguard wich got healing eff. but those cant be made anymore? and is there a cap on mele def and ranged def clothing?
I think you are thinking of the Inj/Wound Treatment tissues which cannot be made anymore. Healing Eff is a post-CU mod but counts as a combat tissue so cannot go into headwear.
The cap for all clothing bonuses is +25, regardless of how many items you are wearing containing that mod (2x +13 = +25, 4x +16 = +25).