Tailor Archive

Thread: Sockets & Clothing Experimentation

Celyne
Sat Jul 02, 2005 11:17 am
#1

I was wandering if anyone has ever presented the idea of experimenting for sockets to the devs. Tailoring is long over due for an upgrade. Obviously one improvment besides theoverabundent bugs, should be socket production. In the game exists clothing attachments for tailoring experimenting, yet tailors do nothave this option. It makes sense to me to experiment for sockets, versus their randomized output. Either way, 4 socks should not be so complicated to obtain, esspecially for highly skilled tailors.


Also, has anyone else been a little set back with the post CU vender item limits? Seriously, 250 item limit is a little too easy to max out for a tailor!




Jutewr
Sat Jul 02, 2005 4:10 pm
#2






Celyne wrote:

Furthermore why would tailors not want the experiment ability? It would make crafting crates of 4 socketed clothes 10x easier and less wasteful. Esspecially when you are attempting 4 socketed BE-clothes.



Because experimentation would mean that our resources would actually matter. I like that I don't have to go hunting around for the resources with the highest stats, like other professions do.




Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

NJ62
Sat Jul 02, 2005 4:38 pm
#3

This issue has been around for a long while and has been discussed at length, with the pros and cons explored on this forum. Here are the prior discussions on this issue: About experimentation in general, Sockets, Decay & Experimentation poll, and Post-CU Decay discussion, which can be found in the link directory.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ani_cul
Sat Jul 02, 2005 4:41 pm
#4

Ha N'j was was literally just posting those links



stop looking at me
NJ62
Sat Jul 02, 2005 4:49 pm
#5

That link directory is a pain in the keyster to keep up, but it's definitely useful!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

acmtalk
Sat Jul 02, 2005 8:58 pm
#6

I really hope that They add experiment and also that 0 condition clotes wont be wearable anymore.. I am thinking about going for tailor, But I dont liek the idea of everyone beeing able to make the same stuff



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Jutewr
Sat Jul 02, 2005 10:38 pm
#7

Well, it's more the creativity of the tailor that is going to sell the items. Where in other professions there is a "best," in tailor, there is only creativity and style.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

acmtalk
Sat Jul 02, 2005 10:40 pm
#8

what about giving it that The people who put afford (getting resosurces etc..) make quality things? I mean.. experiment in condition, the # of sockets, How effencient a Bio mod is etc...


what if clotes with 0% condition wont work anymore?



Wouldnt it be better for tailors?



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Jutewr
Sat Jul 02, 2005 10:53 pm
#9

Most of us don't want to have to collect high quality resources, therefore we don't want experimentation.


As for 0 condition clothing no longer being equippable, I would love to see that.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Celyne
Sat Jul 02, 2005 11:02 pm
#10



I think in the long run, experimenting will add purpose to tailoring. Harvesting will actually take effort and skill. Why not have style, creativity, AND quality.

Message Edited by Celyne on 07-03-2005 02:03 AM

acmtalk
Sat Jul 02, 2005 11:03 pm
#11

ohhh Hummm Ok I got your point hehe, But what about add new clotes or mods that would require experimentation? Not all clotes But some of them, Maybe add some components that other professions would use, and those components would use good ressources/experimentations.. And off course we would charge accordiling with the qualit of the items??



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Saera
Sat Jul 02, 2005 11:22 pm
#12






Celyne wrote:



I think in the long run, experimenting will add purpose to tailoring. Harvesting will actually take effort and skill. Why not have style, creativity, AND quality.


Message Edited by Celyne on 07-03-2005 02:03 AM





Well, I look at this way. Having to have quality resources for tailor would definitly make it more difficult, but for someone like me, whoused to have a mega store with 1000's of items (my 10vendors poofed when I had to move IRL *cry*) ... it would be a huge hassle and interfere greatly with what we can make and offer on our vendors. I am a Master Tailor/Master Artisan, and finding quality resources for artisan is a pain as it is. I'd really hate to see them added to tailor as well.


Now if there was a way to make experimenting an option and not a requirement, I could see that being useful to some people. But the largequantity of items we make, often by hand, would be extremely difficult if they all had to be experimented. We can't just make a factory run of 1000 black shirts, and expect to sell them all as quickly as could an architect, or weaponsmith running a batch of harvesters or guns. Tailoring requires variety, the bigger the better in my honest opinion. It's our variety (and or creativity) that makes many of us stay tailors. If we had to experiment on it all, it would get very irritating and frustrating after a while, to say the least lol.


But that is just my opinion of course





L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Jutewr
Sat Jul 02, 2005 11:27 pm
#13






acmtalk wrote:
ohhh Hummm Ok I got your point hehe, But what about add new clotes or mods that would require experimentation? Not all clotes But some of them,



Then I think we would end up with an "elite" group of tailors that make these things, with the rest of us, who don't want a change, being pushed out. Customers tend to go to the "best" person, even when the ones who aren't "best" can make things just as well.




Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

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