Tailor Archive

Thread: Armor Padding and the CURB

rahbert
Thu Apr 21, 2005 11:05 am
#1

I'm an Armorsmith and have focused on crafting Kashyyykian armor. Armor padding (crafted and experimented on by tailors) is a crucial component of this armor. Current testing on CURB indicates that the Armor Padding can be experimented on, but it does nothing in terms of improving quality. It's basically just an expensive version of synthetic cloth.

I'm not sure if this a bug or working as intended. I figured, I'd bring it to your attention just in case it has gone un-noticed thus far.

Message Edited by rahbert on 04-21-2005 02:05 PM

J-J
Thu Apr 21, 2005 7:41 pm
#2

either way, u'll be fine, get me the resources and i'll make the schematic for u if need be.



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MeciniaLua
Thu Apr 21, 2005 8:28 pm
#3

Well being that if this is as intended, the only item we can experiment on doesn't matter on experimentation anymore. Then their is really no use for any tailer experiment tapes.......



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rahbert
Sat Apr 23, 2005 9:03 am
#4

*hug*

Either way doesn't matter to me.. I just think it's lame to nerf tailors like that

I'd actually prefer if stats didn't matter so I can use my recycler to combine chunks of hide instead of using up good quality hides.

Ox-
Sun May 01, 2005 6:46 pm
#5

Does armor padding made after CU at least fit in the wookie armor schematic slots?


Old armor padding is useless because itconverted into battle armor segments





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ZahrIna
Sun May 01, 2005 9:47 pm
#6

Curious if any news on this..



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Parody
Mon May 02, 2005 1:16 am
#7


rahbert wrote:
Either way doesn't matter to me.. I just think it's lame to nerf tailors like that...I'd actually prefer if stats didn't matter so I can use my recycler to combine chunks of hide instead of using up good quality hides.


Oddly enough, experimentation never mattered to Tailors until they added the Armor Padding. Yes, we had experimentation early on, but there was no decay so it was pointless. Not having to worry about stats is nice in a way; you could almost say they would Unnerf us by renerfing it.

(Either experimentation should matter for everything we do or they should drop it. Having one item where experimentation matters slightly is pointless.)




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Amander
Mon May 02, 2005 10:55 pm
#8






Parody wrote:




rahbert wrote:
Either way doesn't matter to me.. I just think it's lame to nerf tailors like that...I'd actually prefer if stats didn't matter so I can use my recycler to combine chunks of hide instead of using up good quality hides.




Oddly enough, experimentation never mattered to Tailors until they added the Armor Padding. Yes, we had experimentation early on, but there was no decay so it was pointless. Not having to worry about stats is nice in a way; you could almost say they would Unnerf us by renerfing it.

(Either experimentation should matter for everything we do or they should drop it. Having one item where experimentation matters slightly is pointless.)





I have to agree with that... Though I wonder if anyone has ever tried a Master Tailor / Master Combat Medic before the CU took out the CM expermination, as when you read the description on Clothing Experimenation it says that it'd help a Combt Medic, hehe.


I personally would like to be able to experiment on sockets... Might just be who I hang with, but I get a lot of requests for 4 sockets, and that's usually added ontop of BE mods... Or have sockets dependant on a mod - from the limited testing I've done, it doesn't seem to take any stat into consideration.





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wadabi
Wed May 04, 2005 7:18 pm
#9

So experimentaion in armor padding still makes no difference?




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ZahrIna
Fri May 06, 2005 12:55 am
#10






wadabi wrote:

So experimentaion in armor padding still makes no difference?






That's what I've been trying to find out. I have had different answers but so far, 3 AS's have told me that unlike before, the wook pillow stats do not affect the overall outcome of the armor. Prior to CU it was not only the experimentation but also something like integrity?? I forget exactly that helped. Now theyare saying the pads have no affect on the final product.


I'm so lost on this one.





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
pykescylla
Fri May 06, 2005 8:43 pm
#11


While theexperimentation bars are still there during the armor padding crafting process, there are no stats listed to experiment on. Post CU, I've used both experimented armor padding and padding where I skipped experimentation and when straight to making the schematic. The armor turned out the same using both. So


1) Experimentation does not affect armor padding.


2) The quality of the hides used does not affect the padding. Use whatever junk you can get a bunch of.




Pyke Winoda
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Ani_cul
Fri May 06, 2005 8:46 pm
#12






pykescylla wrote:


While theexperimentation bars are still there during the armor padding crafting process, there are no stats listed to experiment on. Post CU, I've used both experimented armor padding and padding where I skipped experimentation and when straight to making the schematic. The armor turned out the same using both. So


1) Experimentation does not affect armor padding.


2) The quality of the hides used does not affect the padding. Use whatever junk you can get a bunch of.







Exactly what I was told by an AS as well, so i will now stock and craft AP for any AS who asks for it.





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Ahtuuke
Fri May 06, 2005 10:46 pm
#13


it just erks me that i actually have an Experimentation suit for tailor,, just thinking that it had something to do with quality lol!


anyhoo maybe they will bring it back.. And perhaps a master tailor will have a special weapon.. like a needle gun or something to raise our Combat level!!?? LOL then again...


i always had this idea that if we made a ton of clothing .. was able to put it all on and go out and fight .. that it would protect me from anything! Special Combat Defense if you ask me!


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