Tailor Archive

Thread: Question sent to the devs 4/20/04

NJ62
Mon Apr 19, 2004 1:22 pm
#1




In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it.


This issue is particularly problematic because completely decayed items not only are equippable but alsostill grant full bonuses from bioengineered panels or from skill tapes when equipped. In addition, there is a concern that if items become unequippable at 0/0, people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0.


The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.


=======================================


It looks like TH will be attempting to answer one question a week for half the professions, and another question a week for other professions. So we're up to bat in the first batch. I want to get this in sometime tomorrow (eek) so rush rush (unless TH wants them today and then it's more rush rush). And if I wasn't supposed to share his question answering plan, I'm so in trouble.


As a strategic issue, I may rephrase the question to pin down timeframes on fixes and whatnot.


1) Here are the old top 10. Please vote for which one you want answered by number.


2) If there is a question not on the listthat you believe is even more important than the one you voted for, please say so (but still remember to vote on which one of the old questions you want answered).


~~~~



1.Can we please get a schematic for the newbie scout vest (the one male scouts start with) and Leia’s slave skirt? Both items are in game already so no new art is required.


2.The cargo pockets that tailors craft are not useable as containers, though the ones that appear as loot are. Can ours be made so that they are useable as containers? Also can we get a schematic for satchels (another loot item that we cannot make)


3.Several items of clothing have White as the only choice on either color palette One or Two. Can we get this fixed? This Includes:



  • Fighter Flight Suit
  • Heavy Flight Suit
  • Trader Flight Suit
  • Transport Flight Suit
  • Luxurious Gown
  • Pleated Dress
  • Light Bustier
  • Ammo Bandolier
  • Mercenary Bandolier
  • Multipocket Bandolier

4.The two-strap bandolier has a really strange color palette (shades of terra cotta and peach?) Can this be changed to the leather color palette that the other bandoliers have?


5.On our top five list was a question about expanded color palettes for shoes, boots, and wookiee clothes. We were given a “super secret really cool stuff to come” answer and I would like to know how far away that “super secret really cool stuff” is? And can we have more information now?


6.There are many requests for more clothing using Reinforced Fiberplast Panels, especially shirts that require separate RFPs instead of stacks of factory made ones.


7.Can we please have a cloak with the hood up? I’m told one exists in game so no new art resources would be required.


8.Can we get a bug fix for the items are still equipable at 0/0 condition bug? And any chance we’ll be seeing use-based decay for clothing ever?



9.We would really like to be able to link together items for sale as a set (outfit) on vendors. Also we would like to be able to place custom orders for sale on our vendors.

10. We would like to see improved labeling on clothing restrictions (gender, species, etc) Many items are unclear about whether male characters can equip them or not. Can we get this changed?


Message Edited by NJ62 on 04-20-2004 09:49 AM

Message Edited by NJ62 on 04-20-2004 03:23 PM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Mon Apr 19, 2004 1:32 pm
#2

I have to vote for #8 (decay not working properly). It was important before and it is essential now with the socket nerf. It is a direct question with little wiggle room for an evasive answer (at least the 0/0 equip part -- I would add 1/1 too). It is also something that would be hard for them to say "no" to. For the developers to say no they would both be backing off their original assertion that we needed decay and people would point out that the decay on death system is useless without it (all it would do is double decay armor in that case). Having a direct answer that we can refer to on the public boards would give us something to refer to if nothing is done.







Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Vandessa
Mon Apr 19, 2004 1:38 pm
#3

I vote for #1.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Syzygy-Gorath
Mon Apr 19, 2004 1:42 pm
#4


Many of those questions are open to a yes/no response, and wouldn't really tell us anything we wanted to know…or if they did, they'd do so in a rather limited manner. I'm voting for #8 for the same reasons as Momoko—at least if we get an answer to that it might settle some outstanding issues, and take the onus of SEAs off us. (I hope.)


(Edit: I really want to vote for #1, but given the wording I'm very much afraid the answer would be 'no.' Perhaps had it been worded "Why have tailors not yet been given the starter scout vest and Leia slave skirt schematics, since the art is already in-game? Are there plans to rectify this?" or something like that I could do it…but as it stands…"Can we have it?" "No.")

Message Edited by Syzygy-Gorath on 04-19-2004 04:44 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Gyopi
Mon Apr 19, 2004 1:46 pm
#5






Vandessa wrote:
I vote for #1.







Yea. I would love to have those, especially the slave skirt! I don't think that the art really exists in the game, though. It only exists for Bothans (I have never seen it on a non-Bothan NPC), so the art would have to be done for all other races.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Mystyrys
Mon Apr 19, 2004 1:49 pm
#6

# 3



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

DanceRulez
Mon Apr 19, 2004 1:50 pm
#7

Yes, I'd say that probably #8 about 0/0 clothing (and 1/1 too) is probably what would have the most effect on us right now. After that I'd say #5 in the color palettes would the next most important in that list. I think also fairly important, and not on the list, is some info on what, if anything, they plan to do about sockets. Just last night I got a request for a BE shirt with sockets, and when I told him that I couldn't make any guarantee on the sockets, he changed his mind and decided not to get anything. I think he decided to let what he had decay down to 0. Why not, it's still usable. Oh well ...

Shi'ann
Twi'lek of Mystery



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

RandDarkstar
Mon Apr 19, 2004 1:56 pm
#8

8.Can we get a bug fix for the items are still equipable at 0/0 condition bug? And any chance we’ll be seeing use-based decay for clothing ever?


All the others are important, but this one would top my list. It's the most pressing after sockets, and I don't think he is ready to answer that one yet....



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

ImpSlave
Mon Apr 19, 2004 2:07 pm
#9

If there's any one question we could get answered now, I would also have to ask for #8.



___________________________

Ae'linor - Master Entertainer
(Master Dancer, Master Image Designer, Novice Musician)

Viviane Risant - Master Tailor
(Master Artisan, Master Merchant, Interior Designer)
Alciril
Mon Apr 19, 2004 2:13 pm
#10

I'd also say #8.


In spite of that, #5 sure is tempting to ask for too. I have a feeling that they were promising"super cool secret stuff" in good faith, but placed it on the back burner in light of other problems and forgot about it.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

MayRee
Mon Apr 19, 2004 2:43 pm
#11

#8Can we get a bug fix for the items are still equipable at 0/0 condition bug? And any chance we’ll be seeing use-based decay for clothing ever?






MayRee Shen-Ku
Master Tailor Master Pistoler
ArthurDentOnBria
Mon Apr 19, 2004 3:24 pm
#12








Syzygy-Gorath wrote:


Many of those questions are open to a yes/no response, and wouldn't really tell us anything we wanted to know…





That's what I was thinking. These are requests, not questions. "Can we get a fix to..." what is his answer going to be? yes? lol that tells us absolutely nothing.


Ask him what his favorite color is, that would be my question, lol.


Seriously, lets ask him questions to some things we genuinely don't understand, like what the deal is with skill tapes, do they stack properly with bio tissues, or what in the h*ll is going on with sockets?

Message Edited by ArthurDentOnBria on 04-19-2004 03:29 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Sunikka
Mon Apr 19, 2004 3:45 pm
#13

I vote for number 3. Thanks.
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