Tailor Archive

Thread: New Article on swgtailor: deflecting criticism of SWG for offering alternative professions

NJ62
Fri Feb 20, 2004 3:54 pm
#1

I've posted a new article regarding some gamers' criticism of SWG for offering nontraditional professions, such as tailoring and entertaining.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

ImpSlave
Fri Feb 20, 2004 4:13 pm
#2






NJ62 wrote:
I've posted a new article regarding some gamers' criticism of SWG for offering nontraditional professions, such as tailoring and entertaining.






/cheer


Well said!




___________________________

Ae'linor - Master Entertainer
(Master Dancer, Master Image Designer, Novice Musician)

Viviane Risant - Master Tailor
(Master Artisan, Master Merchant, Interior Designer)
ArthurDentOnBria
Fri Feb 20, 2004 4:45 pm
#3

Nice article. Funny that they picked 2 of your professions to bag, lol. owch that's gotta hurt.


About the entertainer thing though (and I know, this has nothing to do with tailoring, so forgive me in advance), I've become real synical of that. I actually used to really enjoy going to a cantina and having an attractive twi'lek flirt with me and carry out a nice conversationwhile a dozen other people were trying to conduct all manner of business, anything from hawking their wares to forming a hunting party. It gave cantinas kind of this "rowdy, out of control" kind of feeling that is exactly the kind of thing that you'd see in the movies. I've met all sorts of people in there, and it was neat just seeing the differences from planet to planet.


But lately, it is just way way different, and sad. Everytime I go into the coronet cantina the place is literally packed from with people "standing room only". And the only thing going on there is 4-5 people yelling the same macros over and over "KEEP ME HEALED!!!!!" "PLEASE TIP YOUR ENTERTAINER!!!" and so forth. And of course 90% of the dancers and musicians have big, bold, AFK signs above their heads. Really really sad. Certainly not the fault of those "old school" folks who try to make something of that profession, but the whole cantina thing has been spoiled maybe beyond repair imho.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NJ62
Fri Feb 20, 2004 5:08 pm
#4

I'm hoping that this problem will vanish with hologrinding. The hologrinders have overpopulated the cantinas and caused many of the dedicated entertainers to quit entirely. Hopefully, when they get rid of hologrinding, the cantinas will return to normal, the hologrinders will leave, and the regulars will return to the profession.


Similarly, we were peeved and threatened when hologrinders started flooding the market with tailored items. That has settled down, thankfully, because hologrinders are in too much of a rush to even pause at master to make items to flood the market with, or they have enough money that they don't care. But if it hadn't, perhaps our profession would be in as dire a situation as the entertainers'.


Just because entertaining has become a bad state of affairs, doesn't mean that it isn't a good idea. Anything, if done incorrectly, can be yucky.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Tienti
Fri Feb 20, 2004 5:30 pm
#5

Fantastic article I am not a tailor(i would be with more sp... *sigh*) but i check these forums every so often for... well clothes info I am a master dancer, often accused of doing it for a holo. And i am not... and it was annoying haveing 50 people with me... and having ONE of them to talk to...(different story... sorry)


But aye. i love talking to tailors for me you make the world go 'round, just a lil input from the other useless proffesion lol


Dynom is no more...





_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


Master Carbineer/Ma... ah nevermind. I change my proffesions too much, even I forget what I am sometimes. Just call me Yier.
ZahrIna
Fri Feb 20, 2004 5:59 pm
#6

Super Article!! I have an avatar just dying to go into dancing once the "holo" crowd clears out!!



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Crudson
Fri Feb 20, 2004 6:59 pm
#7

I can't wait for holo grinding to stop for cantinas to get back to normal. Hopefully the player cities won't mean that all cantinas will be dead...



Smi
RandDarkstar
Sun Feb 22, 2004 7:17 pm
#8

Amen Smi. When the holotainers go the way of the dodo, after the new jedi path comes into existence, I intend to pick up dancing again. Ah, I miss the chatting and socializing in the cantinas. Now every cantina butTheed and Coronet are abandoned.


The people that feel tailoring is a waste have become too focused on the Counterstrike mentality.... a game equates to point-and-kill experience.





Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

MrPsycohed
Mon Feb 23, 2004 7:16 am
#9

People fear, ridicule, and attack that which they do not understand. Such is the sad state of human existance.

Quite frankly, having tried every other aspect of SWG play (well, except Jedi, if you wanna get technical), I've found to Tailoring to be the most functional and the most fresh. It's gotta be doing something right to have me playing it since Beta 3.

Besides, Tailoring allows me to emulate the coolest Cardiassian to ever exist: Garak. /grin




Connrad "Tailorman" Mandragore, wandering Master Vagabond of Bria. Fnord.


"As you get older, you'll learn that people don't mean to be obnoxious, it's just that they're all screwed up inside." -Joel Hodgeson
AldrakSWG
Mon Feb 23, 2004 10:58 am
#10

Good article!


Just kinda highlights the fact that there are too many kiddies out there that view anything that doesn't involve higher and higher levels of killing power as fluff or even as detrimental. It's kinda sad really, and I personally wonder why these people ever left their FPS games or bought something other than EQ, a game made specifically for powergamers' quest for insane killing ability.


I truely hope the devs ignore these cretins, SOE as a company needs to realize they already have the powergamer market tied up with EQ (with EQ2 soon to draw back the ones that left), and SWG should focus squarely on the much broader Everyman market that appeals to you and me, who want a world that feels like a world, not a neverending grind to the next uber bit of dropped loot.


I have hope they will do so because LucasArt has precedence in this area. Anyone remember Habitat? If you look closely, SWG is really Habitat all grown up. It wasn't about combat or rare drops or 48 hours of camping, it was about interactive community, player run businesses, personal housing, etc. Having played Habitat (shut up, I'm not old), it's impossible not to see the direct links from one to the other. It's focus was a virtual world, and it'd be interesting to know if the SWG/LucasArts team used it as a baseline for their featureset, or if it's coincidence they paralleled each other so much.




Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

SueDenim
Mon Feb 23, 2004 11:57 am
#11

Trouble is, it seems like SOE has largely abandoned the original goals, and pretty much dropped all pretense of doing much other than catering to the powergamers. Even in the crafting professions, really - even in tailoring. For example, look at the ludicrous XP curve for tailoring. You're basically forced into powergrinding one way or another just to be able to advance at a vaguely satisfactory rate!

It seems to me that winning over the MMORPG powergamers is kind of a lost cause, anyhow. You'll never satisfy them, and on top of that, they're fickle, and will just move to the next "latest and greatest" MMORPG, then complain loudly that it doesn't satisfy them either.

I think a related problem (and one you see in fandom of all sorts, too) is that a lot of people (and they tend to be *very* loud) don't truly *want* innovation. What they really want is "More of the same, only different." Despite a lot of protests to the contrary, I think many players truly *do* want SWG to be "Everquest in Space."



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Sriva
Mon Feb 23, 2004 4:09 pm
#12


The biggest problem I'm starting to have with the game is that there are glaciers that move faster than the devs do on fixing existing problems and providing new content to professions that aren't completely busted. Tailors, image designers, and entertainers all focus on the visual side of the game, and they've done virtually nothing for any of those professions since release. How about some new schematics, guys? New hairstyles? New flourishes for the higher level dances that only have around three apiece? What's worse, as the chef hat and apron addition shows, they seem to have the same problem the EQ people did of not just failing to listen to their playerbase, but wilfully ignoring them. It's like wandering in the desert dying of thirst and being offered a burrito to eat. You gasp, "no thanks, I'm thirsty, not hungry," and they say, "no, really, have a burrito!" There's just a basic failure to comprehend what you're asking for. They give you crap you don't want and don't ask for, while ignoring reasonable requests for things you do want, and don't seem to see any problem with that way of proceeding.


It's all very fine and good for them to concentrate limited resources on the most broken aspects of the game. What I want to know is why the resources are apparently so limited in the first place. This is a game with HUGE potential income, but the pace they move at makes it seem like a game that's being produced out of somebody's garage. They should be able to revamp jedis, fix the broken professions, rebalance the combat professions, AND offer new content on a regular basis to the professions that aren't completely broken. If they can't, I'm wondering why I'm continuing to pay for the game, and I'm sure I'm not alone.


I loved this game at the start, but I find myself playing less and less because it's just not growing in any of the directions I initially loved it for. And that's really just too bad.

Kudos for the article; it's a very nicely done rebuttal to a completely narrowminded and ignorant attack on the game. But as Bindi points out, the devs seem to be listening to voices like this. They're already ignoring the aspects of the game this clown was complaining about in his review, and those are the ones most of us on this board got into it for in the first place.

Message Edited by Sriva on 02-23-2004 03:11 PM



Chastity Nightdancer
Arch Fashionista and General All Purpose Tart
One Proud Founding Member of BABE
Master Tailor, Master Dancer and Booty Shaker
Owner of Chastity's Boutique (324,459)
Babelon (S. of Keren), Naboo, Lowca
Syzygy-Gorath
Tue Feb 24, 2004 8:08 am
#13






Sriva wrote:


The biggest problem I'm starting to have with the game is that there are glaciers that move faster than the devs do on fixing existing problems and providing new content to professions that aren't completely busted. Tailors, image designers, and entertainers all focus on the visual side of the game, and they've done virtually nothing for any of those professions since release. How about some new schematics, guys? New hairstyles? New flourishes for the higher level dances that only have around three apiece? What's worse, as the chef hat and apron addition shows, they seem to have the same problem the EQ people did of not just failing to listen to their playerbase, but wilfully ignoring them. It's like wandering in the desert dying of thirst and being offered a burrito to eat. You gasp, "no thanks, I'm thirsty, not hungry," and they say, "no, really, have a burrito!" There's just a basic failure to comprehend what you're asking for. They give you crap you don't want and don't ask for, while ignoring reasonable requests for things you do want, and don't seem to see any problem with that way of proceeding.




While in general I agree—we (tailors, image designers, dancers, musicians) have been mostly neglected—I do feel the need to point out that chefs had been asking for this clothing since launch. So they were listening to the playerbase, just not our part of it—as always. *shrugs*



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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