Tailor Archive

Thread: FS tailor, skill tapes, and socketing: information needed.

NJ62
Mon Oct 04, 2004 7:18 am
#1

If you are a FS tailor, please describe whether gaining the FS crafting trees has affected your socketing of clothing, and to what degree.

If you have skill tapes that affect assembly (whether you are FS or not) please describe whether those tapes have affected your socketing of clothing, and to what degree.


Just trying to get a clear handle on the problem before I submit. Thanks

Message Edited by NJ62 on 10-06-2004 04:19 PM



n'Jessi
former correspondent, former player

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gera
Mon Oct 04, 2004 7:30 am
#2


With my first box of Force Senstive Assembly, I noticed there is slight increasing on socket count I get.. But probably that is completely random as master tailor, I get 2 sockets usually, 4 might be miracle...


Experimentation skill not yet in Village phases so, I decided to try it for later...


To be honest : with all skill tapes, apron (I have like +13 experimentation and assembly) nothing seems working as intended..



Edit: Oh and I'm not sure if I will go on to FS crafting because XP requirements means mastering tailor like 80 times

Message Edited by gera on 10-04-2004 07:40 AM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Gyopi
Mon Oct 04, 2004 9:01 am
#3

I am also curious about what people are seeing the extra sockets in. Right now I am still working on my first FS assembly box (because I refuse to spend all day grinding), but I almost always get 3 or 4 sockets (usually 4) on tactical skinsuits. If I try to make ribbed shirts, on the other hand, I seem to average around 2 sockets and 4 sockets is very rare. Before I dive completely into this FS tailor stuff, it would be nice to know if the bonus is really there, or is it a peculiarity of the tactical skinsuits that everyone is grinding right now?




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

AllyaEcati
Mon Oct 04, 2004 9:33 am
#4


I have assembly tapes...I forget what my bonus is. Give me a clothing item to test and the number to make withand without my tapes, and I'll submit the results when I get home from work.


In general Ifeel thata little over half of the time I'm getting a lot of 3's and 4's. I hardly ever get 0 sockets. If I'm making a special 4 socket order, I think the most time it takes me is about 5 attempts. I've been lucky and getting it in one or two tries lately. I have no FS on my tailor.



Aylla
Goddess of LOD
-I support ATK play
SWG High Class of 2005
Akaara
Wed Oct 06, 2004 4:18 am
#5

Oh...I just picked up my first fs assembly box (+5 to fscrafting assembly)Have not yet had a chance to test it but I'll do so today.


I'll make some camos without my apron and tailoring assembly clothes first to see if the assembly box seems to help.


I know when I wear my tailoring outfit (2 sea's with +5 to tailoring assembly and shoes with +1)
my tailoring assembly jumps to +100/+106 and I get no crit fails and more sockets on average than without it.


I will then put on my tailoring outfit along with my fs assembly and see what happens. I'll also check the numbers but the fs skills are listed separately. I certainly hope there is some benefit for having the fs skills over regular tailors though. I'd hate to do all this work to get the boxes and not have any distinction from other tailors.



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

NJ62
Wed Oct 06, 2004 11:41 am
#6



Akaara wrote:
Oh...I just picked up my first fs assembly box (+5 to fscrafting assembly)Have not yet had a chance to test it but I'll do so today.
I'll make some camos without my apron and tailoring assembly clothes first to see if the assembly box seems to help.
I know when I wear my tailoring outfit (2 sea's with +5 to tailoring assembly and shoes with +1)
my tailoring assembly jumps to +100/+106 and I get no crit fails and more sockets on average than without it.
I will then put on my tailoring outfit along with my fs assembly and see what happens. I'll also check the numbers but the fs skills are listed separately. I certainly hope there is some benefit for having the fs skills over regular tailors though. I'd hate to do all this work to get the boxes and not have any distinction from other tailors.



Yes, please continue to gather this information! I am very curious about whether tailoring assembly skill tapes ACTUALLY work (because if they don't... we have a problem). Thanks



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

RandDarkstar
Wed Oct 06, 2004 2:13 pm
#7

40 Tactical Skinsuits made. Thetest is conducted by aMaster Tailor withthe Crafting Master skill taken in the FS crafting tree. This is the first box and offers no bonuses. I used 3 tools with 15.00 quality, the crafting station was 39.334 quality. 20 suits were done with no special clothes. The second set was with a +21 experiment, +27 assembly suit on. I chose not to use the extra +5 experimentation because it's in a bandolier and didn't want to fumble around with inventory.


First set: (No critical fails) Socket average: 2.0


1 2 2 1 1 4 3 4 2 1

4 2 2 1 1 3 2 1 2 1


Second Set: (No critical fails) Socket average: 3.5


4 4 2 4 3 2 4 32 4

4 4 4 4 3 4 4 4 4 3


I think we can all agree that this is a MAJOR difference.





Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

MarcBoarder
Wed Oct 06, 2004 2:15 pm
#8

I wonder if Obi Wan had force laiden underwear?



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NJ62
Wed Oct 06, 2004 2:17 pm
#9


RandDarkstar wrote:
40 Tactical Skinsuits made. Thetest is conducted by aMaster Tailor withthe Crafting Master skill taken in the FS crafting tree. This is the first box and offers no bonuses. I used 3 tools with 15.00 quality, the crafting station was 39.334 quality. 20 suits were done with no special clothes. The second set was with a +21 experiment, +27 assembly suit on. I chose not to use the extra +5 experimentation because it's in a bandolier and didn't want to fumble around with inventory.
First set: (No critical fails) Socket average: 2.0
1 2 2 1 1 4 3 4 2 1
4 2 2 1 1 3 2 1 2 1
Second Set: (No critical fails) Socket average: 3.5
4 4 2 4 3 2 4 32 4
4 4 4 4 3 4 4 4 4 3
I think we can all agree that this is a MAJOR difference.



OMG!!!!

This is a huge boost. It's really unfortunate that we are gonna have to gather tapes OR get FS just to keep up with the market.

Message Edited by NJ62 on 10-06-2004 04:19 PM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Wed Oct 06, 2004 3:11 pm
#10


NJ62 wrote:

Yes, please continue to gather this information! I am very curious about whether tailoring assembly skill tapes ACTUALLY work (because if they don't... we have a problem). Thanks



I will test this tonight (I was planning to anyway) since I have an outfit with +20 assembly.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Wed Oct 06, 2004 8:02 pm
#11


OK. I did a lot of testing tonight and here are the results. I have no FS boxes except for the novice box, which does not give a bonus. I made 50 tactical skinsuits and 50 ribbed shirts both with and without my crafting suit, which has an assembly bonus of +20. My tools are all 15.0 and my crafting station is rated 43. Strangely, this outfit seemed to do nothing for me a few weeks ago (maybe it was a stealth fix?)


Tactical Skinsuit (No bonus)

------------------------------------------------------

2323313333

3224223323

1144223223

3122143323

2244322442


Sockets:

0--0

1--5

2--19

3--18

4--8

Average: 2.58


Tactical Skinsuits (+20 Assembly)

------------------------------------------------------

4144433434

3434432342

2334404244

2432424324

2423333224


Sockets:

0--1

1--1

2--12

3--15

4--21

Average: 3.08 (Note that this may not mean anything because it is not a standard distribution)


Ribbed Shirts (No Bonus)

------------------------------------------------------

2142332231

1323322422

3334143233

2144144212

1022221223


Sockets:

0--1

1--9

2--19

3--13

4--8

Average: 2.36


Ribbed Shirts (+20 Assembly)

------------------------------------------------------

2324222334

2324434231

2324434442

4333324122

4411143413


Sockets:

0--0

1--6

2--14

3--14

4--16

Average: 2.8 (Note that this may not mean anything because it is not a standard distribution)


Message Edited by Gyopi on 10-06-2004 11:04 PM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Akaara
Thu Oct 07, 2004 4:45 am
#12

I think today I will test this on shirts, mainly because players want 4 socketed BE shirts to wear under armor and add the sea's to them for 'uber' clothes. I also often get people who come to me to repair their clothing. My hope is that the fs repair skill actually helps with repairing items. I could start charging money to repair clothes if or when decay goes in effect.


Anyways, gonna test on shirts though I know I get more sockets with my tailoring outfit on.


My outfit:


Shirt +5 clothing assembly
Skirt +5 clothing assembly
Shoes +1clothing assembly
Apron +5 clothing assembly, +5 experimentation


+5 FS crafting assembly (always on)




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Gyopi
Thu Oct 07, 2004 10:48 am
#13

Ok. I am was looking at the data of the sockets from the clothes I made last night and it looks to me like there is a problem in how they calculate the number of sockets. If you put the results into a histogram you can see what is going on. In the case of not wearing my outfit with the +20 bonus you can see that it makes a nice Gaussian (bell-shaped) curve with an mean (average) of about 2.5 sockets. The high end of this curve is slightly cut off, but it is basically OK. Now we look at the results when I am wearing the suit with +20 assembly. If we put this into a histogram, we no longer have that nice bell curve. If we look more closely, we can see that this is still really a Gaussian curve, but half of it has been chopped off. If we suppose that there could be up to 8 sockets and fill in the other half of the curve symmetrically we suddenly find that we have an average of slightly less than 4 sockets, which is what we would all expect. The way that the game seems to be calculating sockets is that it finds a number of sockets randomly on the curve. If that number is greater than 4, it re-rolls until it gets a number of 4 or less. As a result, we get a lot more pieces of clothing with 3 or 4 sockets, but the average number of sockets hardly changes with the assembly bonus. I think that the way it *should* work (which is how I think it used to work) is that if the number of sockets is greater than 4, it should simply round down to four and no re-roll. I hope this makes sense.

Now my brain hurts....

Message Edited by Gyopi on 10-07-2004 01:49 PM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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