Tailor Archive
Thread: Poll: Experimentation
1. A
2. No.
Lira'a Master Image Designer &Dancer/Musician
Paradise Mall ( 620, 3000 )
666 m from Mos Entha starport
No high quality resources.
Resources is what i hate about crafting and why ive always loved tailor. Make me a resource hunter and ill drop tailor faster than an MCM/BH drops a post CU jedi.
2 NO
Odd one this, personally i don't want to see experimentation, however, if we do get it then it must just be for sockets and only sockets nothing else just sockets. I'm one of these tailors that doesn't owrry about how many sockets an item has the item gets created with however many sockets it has, so adding experimentation must just be for sockets and the resource quality shouldn't matter - i'm not a resource hunter, i'm a tailor, i don't want to be running all over the place for looking for a particular uber resource to make the clothing - frankly it'd put me off being a tailor as i wouldn't be able to compete with other people who do have this uber resource.
Sockets ONLY!
Resource Quality should mean NOTHING!
Although if we must have experimentation I'd rather it was only for sockets because they are far too random at the moment.
Tailoring is already a time consuming profession for those that craft most of their items by hand to take advantage of the vast colour choices available to us. I know from being an armoursmith that experimentation adds to the time needed to make items and I really don't want to see that happen to tailoring.
No
The last thing I want to do is fight other tailors, armoursmiths, and the other crafters to get my paws on high-quality resources. SWG should have at least 1 casual crafting profession.
(I hope what I've typed makes sense, I've got a stinking headache at the moment and can hardly remember what my name is!)
ItemCreator wrote:
A
Although if we must have experimentation I'd rather it was only for sockets because they are far too random at the moment.
Tailoring is already a time consuming profession for those that craft most of their items by hand to take advantage of the vast colour choices available to us. I know from being an armoursmith that experimentation adds to the time needed to make items and I really don't want to see that happen to tailoring.
No
The last thing I want to do is fight other tailors, armoursmiths, and the other crafters to get my paws on high-quality resources. SWG should have at least 1 casual crafting profession.
(I hope what I've typed makes sense, I've got a stinking headache at the moment and can hardly remember what my name is!)
it makes sense, and I agree with you
1. A
I spend WAY too much time re-stocking as it is, even without having to worry about experimentation.
2. No
Tailoring is practically a non-profit profession as it is, and I think many tailors could not afford to buy high-quality resources, especially those starting out.
1)A- No. But if we get experimentation I want D. If I'm gonna have to experiment on my 1000's of clothing I want condition AND sockets.
2) No - but if we get experminetation - Maybe.
I hate the idea of experimenting on tons and tons of clothing, but if it comes down to it I want it to be worth something. I for one havebeen having very little trouble getting3-4 sockets, which is my goal. If I have to experiment I want it to be worth the time and trouble -so if we get it I want it to be sockets & condition.
As for resources, the main reason I love tailoring is the lack of resource quality. If we doget experimentation, I can't see it being possible without some kind ofquality materials. As much as I'd hate to see it, I'd rather they require quality if we get it at all. Maybe having a low requirement, instead of the super uber quality requiredfor other professions.
The problem with the whole thing is tailors can't just easily run a factory run and have their vendors stocked, our variety is our key to success and for many our own happiness. We can't just throw a run of harvesters/weapons/droids/food in the the factory and toss them on the vendor and be done like so many other crafting professions can do. Even if you ran factory crates, there is no possible way to store the 100's to 1000's of crates most tailors would need to keep around, that is of course on top of the crated components we all keep on hand.
I can't even begin to imagine having to experiment on 1000's of clothing.. talk about making restocking more of a major pain. As much as I love tailoring, it would seriously put more of an annoyance factor on it forthose of us who already deal with socket problem because we want sockets. I have to say that it wouldeventually cause me to burn out and I'd probably quit again.
I like the simplicity of tailor crafting. I use it as a break from my Shipwrighting.
- A. I would much rather it go back to the way it was before sockets broke. If we did have experimentation it should be for sockets and it should be for a single line so that you could just fill it all at once and go on your way.
- No. If there were experimentation I am not sure of how we could get away with not having to worry about resource quality, but I would rather not have to hunt down even more high quality resources.
I think that because we hand-make every item, experimentation on each item would probably double or triple our production time. However, people would be unwilling to pay more for clothing than they already do, so we would not be compensated for the extra time we are spending to experiment.
No.
For the same reason as above, a largely hand-crafting profession spends so much time on item production, that I feel that resource gathering is an unfair time burden. Plus, people would not be willing to pay more for clothing than they already do, so clothing should not cost us more to produce.
Gyopi wrote:
- A. I would much rather it go back to the way it was before sockets broke. If we did have experimentation it should be for sockets and it should be for a single line so that you could just fill it all at once and go on your way.
- No. If there were experimentation I am not sure of how we could get away with not having to worry about resource quality, but I would rather not have to hunt down even more high quality resources.