Tailor Archive

Thread: Poll: What to do with CAs in zero condition clothing?

Drecki
Thu Oct 20, 2005 1:08 am
#1

F



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syykodisco
Thu Oct 20, 2005 1:17 am
#2

Vote: G



With the options listed, I feel that G is the best option. It would allow people to keep their clothing and allow us to continue to make a profit on them.. you just left out the part of the clothing not being usable until repaired. I have other ideas, but feel this is not the post to put them in.. maybe a new post would be more suitable for other ideas.





Syyko Disco
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Oblox
Thu Oct 20, 2005 1:33 am
#3

E then B

If you give a chance to remove mods with risk you must then make using that service worthwhile, if mods are to be removed from clothing there HAS to be some risk otherwise you may as well just leave things as they are.

Once clothing does reach 0 condition (it does take a long while) then it is worthless.

As a CA using jedi and a tailor this would be a good compromise in my view. Plus it would allow people to change their outfits, the only issue i see with this is how mods are treated when removed. By this i mean do all mods (excluding BE) get fashioned into a new CA because selectivly removing mods would be a bad thing. Also do you then make this CA tradeable or make it so it has to be immediatly be returned to clothing otherwise it cannot be returned to the customer.

Would give tailors more business and stop the removal and sale of these uber CA combinations which could have originally come from 4 separate lower cost CA's.



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Phendrena
Thu Oct 20, 2005 1:58 am
#4

Okies:

C D F
Even thought zero con clothing still being equipable and useable with effective mods has been an issues since launch we need to actually give the player-base one chance to repair the clothing to full condition and then they can not complain, too much, about this fix. Many players do spend a small fortune of CA so allowing them to be removed and then to be placed into other clothing should be considered, however removing CA from zero con clothing shouldn't be possable - only items that are between 1-250 in condition should be able to have the CA removed, this would stop the player base wanting CAs to be removed on a regular basis "oops i placed it into the wrong item of clothing can you help me?" kinda excuses and stuff.
I was going to vote C D E, but can you imagine the huge uproar if CA lost some effectiveness when being removed from clothing and the abuse the poor tailor who gets a bad removal and drops someones +10 CA down to +5 - no that kind of thing mustn't happen, so removal without any failures oe reduced effectiveness.





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Pappi
Thu Oct 20, 2005 2:46 am
#5

I would prefer B, but E is probably a good compromise. CAs aren't meant to last forever, and they need to either decay or poof over use.




stupid_people_happen . .
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DureenaBadKarma
Thu Oct 20, 2005 3:27 am
#6

Edit: C


I'm just in a bad mood as they destroyed my fun, hybrid force user, so B was cos I'm in the mood to ruin everyone else's game too!

Message Edited by DureenaBadKarma on 10-20-2005 01:00 PM



Dureena - I lived in a special place for a while. It was made special by those I knew,butclosest to my heart wereEmekaf and Viridian, I will never forget you both /blowkiss
AbKi
Thu Oct 20, 2005 4:32 am
#7

G, it's reversible, but not easy to do.



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Akaara
Thu Oct 20, 2005 4:33 am
#8

C and D


I would rather have people come to tailors for something good, like a kit to remove the ca's instead of just letting the clothing and the CA be destroyed. We want this to be postive for everyone including tailors. That way we could offer to make another outfit to replace the old one.


My feeling is if clothing and CA's are just destroyed then no one will really be excited about buying clothes. Keep things positive for everyone and by allowing a kit to remove the CA's we're keeping everyone happy.





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Nikeesha YMaster Tailor

Saera
Thu Oct 20, 2005 6:04 am
#9

C, G or D/F


I prefer thefullrepair, or even begrudgingly the restoration kit.. but if necessary the removal of CA's.


As for the failing on removal, or reduction of stats - NO WAY! I don't want a chance to fail the removal, because I don't need that stress.. DUDE! You #(*%)@!!! You just ruined my 15 million CA! **edit**?! *insert other colorful language here*.


My only concern is that it was my understanding once a CA was inserted in clothing it "ceased" to exist. I don't see it being very likely that they can "create" one out of thin air so to speak. On top of that, you have to figure out how it's going to come out. Most people put multiple uber CA's in their clothing.. removing them all to 1 would be terrible. What's to keep someone from putting a few choice CA's in their clothing and then having them removed into 1 CA? It's going to lead to a great deal of tailor exploiting I imagine. And if each stat gets removed to 1 CA each.. again this is bad -- you'll have a ton of super nice attachments that are now single "clean" mods that people sorely desire.


The only good way I can see it working, and even then it's not gonna be easy nor do I even know if it's possible -- would be that you have to have new clothing to put it in actually in yourinventory to switch it.. ya know like it will transfer from the "old" clothing to the "new" clothing during the process. Which will require pre-planning. They'll have to have the clothing already picked out before you remove the old, and have to involve it somehow in the process.


I don't doubt that if anything comes of it, it's going to be C -- or maybe Gyopi's idea with the restoration kit. Actually removing the CA's is going to be bad on all counts unless there is some way to make sure it goes into clothing immediately. And at that, restoration kits are not appealing to me. I am a master artisan already, and the demand/markup/gouging of restoration kits is way out of hand, I hate to see that happening to clothing too. With vehicles they always have another option (another vehicle) it's only their rare uber vehicles (barc's, AV-21's, jetpacks) that people are bothering to restore. If a similar kit was used for clothing - no one would bother putting CA's in decayable clothing at all.. it's not worth it when it decays so fast.


I prefer the repair, but I'd happily take a special tool that can repair more than once.. a one time repair with clothing, as fast as it decays, it's not gonna be very helpful in the long run. PVP decays clothing with no chance to "insure" so all the PVP/Jedi out there get screwed over on their clothes pretty fast, and I dunno about you..but Jedi are some of our main clothing customers because they can't wear armor.. and the decay is a major issue. That's why so many of them shell out huge bucks for pre-nerf no decay items for their CA's.





L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Gyopi
Thu Oct 20, 2005 6:31 am
#10


C if CAs are supposed to leave the economy. G if the backlash of people losing CAs is what is holding up making clothing decay work. Its hard to decide until we know what the devs intend. D is also good, but I am pretty sure that CAs cease to exist once they are put into a piece of clothing and that means that there would have to be a tracking system for all the CAs in the game which means even more game bloat. I don't think it will ever happen.

Message Edited by Gyopi on 10-20-2005 09:33 AM




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
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NJ62
Thu Oct 20, 2005 6:53 am
#11

C. It's not fair to penalize people for letting their clothes decay based on the current "rules" of the game. On the other hand, clothes aren't meant to last forever. Armor attachments are lost when the armor decays. Clothing should be the same way.



n'Jessi
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RheaOG
Thu Oct 20, 2005 7:59 am
#12

I dont understand why this is even an issue. Had this happend with weaponsmiths or armorsmiths.... subject closed!



Rhea


IntelSpecialist
Thu Oct 20, 2005 8:27 am
#13

D or G would be my preference. I dont like that the fact that you can still equip clothing at 0 condition. I think this stagnates the tailoring profession. If you look at the other professions, when the item hits 0 condition, you either cant wear it or use it. This forces a more fluid economy for crafters. But Iike Armorsmith, I would hate to spend 10m on a CA only to have it destroyed a month later due to 0 condition. Believe it or not, there are characters out there that dont have millions to spend on new CA/AAs.






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