Tailor Archive
Thread: WARNING: bio enhancement tissues..
DO NOT remove themfrom their crates before crafting, it seems to be deleting the bonus and giving just a regular tissue once out of the crate now.
I was attempting to work dual double medic bonuses into a peice of wookie wear and in the end I was successfull, but taking the tissues out of their crates while required before the patch to avoid phucking up your end result now insteaddoes the phucking up.
I was able to produce +25 medic Crested Battle Padding eventually tho.
1) added regular resources
2) added 1 regular synth cloth directly from crate
3) added1 +14 medic tissue synth clothes directly from crate
4) added a second +14 medic tissue synth cloth directly from crate
= +25 medic Crested Battlepadding.
I dunno if this is only with crates made previous to the patch, or if it's only medic bonuses, I didn't test any further, just came here to post a warning so nobody else wastes 50 thousand credits worth of tissues like I did
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Yeah I did mention the stacking thing in my patch thread. But this new info about crate stuff I missed in my testing (wow there were a lot of bio-bugs this time around) hokay.. I'll share the info with the devs. Thanks!
Afterrereading it I see I may be confusing some as well
, when I say tissues I mean enhanced RFP's and Synth Cloths. Don't takeEnhanced RFP's and Synth cloths out of their crates before crafting now.
I imagine a crate of tissues will work just like before, stick it as a whole crate in your factory and away ya go (I hope). But I dunno if the tissues themselves will suffer the same problem if you craft individual Enhanced RFP's or Synth Cloths, I havn't made individual enhanced cloths/panels for quite some time.
It's kinda cool, got me some sunhats with +25 medic bonus, some wookie wear, some shirts. I have a feeling this is a bug tho, if they don't stack from multiple identical cloths/rfp's then I don't see why they would be supposed to with multiple non identical cloths/rfp's. I made a bunch of medic and entertainer clothes with +25 for the express purpose of having em in case they "fix" it later so we can't do this anymore
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Thanks, I wish I had read this before I lost several enhanced rfp's. I was worried they broke it completely.
P'las
naw lol, they just broke it the opposite way to how it was broken before
. They're trying to freak us out man!
/freaksout
Ok, been making skill modded clothing tonight and am having ALL kinds of trouble.
Did the following:
wookiee shoulder pad:
1 "hand crafted" RFP with fear release
2crated synthetic cloths (double-clicked) with active biosensors.
result: success!
wookiee sage's hood:
2 crated synthetic cloths (double-clicked) with active biosensors
2 crated synthetic cloths with no bonus (removed from crates)
result: NO BONUSES!!!
wookie sage's hood:
2 crated synthetic cloths (removed from crate) with active biosensors
2 crated synthetic cloths (removed from crate) with no bonuses
result: NO BONUSES!!!
Ok, after burning all these tissues I'm done until I hear about a fix. No sense in wasting any more perfectly good tissues. Good job as always Sony. Another brilliant patch.
Mine came out with the bonuses intact, though they do not stack over 25.
What is with the Dev saying you can get up to 6 enhancements in one slot?? There is nothing we can make with 6 bonus tissues, to my knowledge.
Akaara wrote:
Mine came out with the bonuses intact, though they do not stack over 25.
What is with the Dev saying you can get up to 6 enhancements in one slot?? There is nothing we can make with 6 bonus tissues, to my knowledge.
All the synth cloth bonuses are doubles. Medic injury AND wound, entertainer dance AND musician - and two on CH, although without milk that one is hopeless. Pop one of these into 3 synth sloths - if this is correct - all 6 should show up - or maybe 2 synth and one double RFP like Scout cammo AND maskscent. Not attempted this yet - so I can't swear it's working or not yet.
ArthurDentOnBria wrote:
Ok, been making skill modded clothing tonight and am having ALL kinds of trouble.
Did the following:
wookiee shoulder pad:
1 "hand crafted" RFP with fear release
2crated synthetic cloths (double-clicked) with active biosensors.
result: success!
wookiee sage's hood:
2 crated synthetic cloths (double-clicked) with active biosensors
2 crated synthetic cloths with no bonus (removed from crates)
result: NO BONUSES!!!
wookie sage's hood:
2 crated synthetic cloths (removed from crate) with active biosensors
2 crated synthetic cloths (removed from crate) with no bonuses
result: NO BONUSES!!!
Ok, after burning all these tissues I'm done until I hear about a fix. No sense in wasting any more perfectly good tissues. Good job as always Sony. Another brilliant patch.
ug...