Tailor Archive

Thread: Ranged Defense/Melee Defense Discussion ( Please no flames and read )

MeciniaLua
Tue Aug 30, 2005 11:16 pm
#1

Okay folks I've had a thought.


Over in the Chef forums they've been testing Vegepersine out. It is a defense food. Folks were saying it didn't work, and that is true from a certain point of view. However in testing SciGuy pointed out that perhaps you should switch weapons after eating it to see if it worked properly.


According to testing that indeed does fix it by making the game update the stats. In other words if you eat the Vegepersine without changing weapons it doesn't work, switch weapons and switch back it works.


I was wondering if our Tailor stuff might work the same way. We've had a lot of folks arguing about the RD/MD thing. I was wondering has anyone that has tested it tried to switch weapons between? If not, could you do so?



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Barafu
Tue Aug 30, 2005 11:53 pm
#2

I've just tested this and in fact, when you re-equip your weapon it would appear that the MD/RD clothes do work.

I had a friend duel me and I put my +17 MD/RD bandolier on and off with my weapon. Once I re-equiped my damage went down by 1 or so as expected since defense affects both the chance to hit and the damage.

EDIT: I'm adding a transcript of my combat chat so you don't have to read the grainy screenshot.

No pistol, no bandolier
Hit for 148
No pistol, bandolier
Hit for 148 [bad! No effect]
Pistol, bandolier
Hit for 143 [Pistol defense mods kick in and maybe the MD/RD effects]
No pistol, bandolier
Hit for 147 [Slight effect so maybe working]
pistol, bandolier
Hit for 143

My screenshot is here. And here is some more background from my thread in the chefs forums.

Message Edited by Barafu on 08-31-2005 01:00 PM



Barafu Firling: Galactic Traveler
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MeciniaLua
Wed Aug 31, 2005 1:20 am
#3

Hey Thanks



Hopefully more peeps look in here and a few more test this. I figured it would work both ways, glad to know someone tested it





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
NJ62
Wed Aug 31, 2005 5:07 am
#4

Wow that is really interesting. We could definitely use some testers on this issue...

What do you do if you are unarmed? Do you equip a weapon and then unequip it to produce the "update?"



n'Jessi
former correspondent, former player

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MeciniaLua
Wed Aug 31, 2005 7:12 am
#5

I think so NJ,I hope more test this.



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Barafu
Wed Aug 31, 2005 11:01 am
#6

I've added a transcript to my post so you don't have to read the grainy screenshot.



Barafu Firling: Galactic Traveler
Current Assignment: Investigation of Project Eclipse
Read about and join my adventures here
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SlaserX
Thu Sep 01, 2005 1:46 am
#7

Too bad that doesnt work for the augmentation efficiency. With my current suit, it adds +66 to my base 75, but it does nothing (2 seperate mod bug) o.-



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
gera
Thu Sep 01, 2005 3:09 am
#8






NJ62 wrote:
Wow that is really interesting. We could definitely use some testers on this issue...

What do you do if you are unarmed? Do you equip a weapon and then unequip it to produce the "update?"





Sorry to tell you, but...


Changing weapon effects weapon based Defenses. IT IS NOT ABOUT CLOTHING.However, with previous posters method, I'll try again later, however, best way to try if it is about weapons or not is to try with a lightsaber, since Lightsabers has "no" defense mods unlike other weapons.


I posted this on boards earlier:


With or without clothes, there is no single difference in damage mitigation & miss ratio with BE Melee / Ranged defense clothes on JvJ & PvP


Over 50 simple Saber Hitsandsame damage 272 of 582, with clothes (8 miss)& without clothes (9 miss)(of full +15 melee/ranged defense in all pieces of clothing (around total +60)


Over 50 simple Ranged Shots and same damage 215 of 565 with clothes (14 miss) & without clothes (14 miss) with same clothing.


Thinking missing ratio is kind of random, we can assume BE clothes not working. However, 250 might be defense cap, over this, it may not effect. I would like to see other tests on non MDEF's as well.






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Pappi
Fri Sep 02, 2005 2:55 pm
#9



SlaserX wrote:
Too bad that doesnt work for the augmentation efficiency. With my current suit, it adds +66 to my base 75, but it does nothing (2 seperate mod bug) o.-



are you sure it doesn't work?

docs have said that it does make the buff duration longer, which is what the tissues are suppose to do.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Barafu
Fri Sep 02, 2005 3:54 pm
#10



gera wrote:


NJ62 wrote:
Wow that is really interesting. We could definitely use some testers on this issue...

What do you do if you are unarmed? Do you equip a weapon and then unequip it to produce the "update?"


Sorry to tell you, but...

Changing weapon effects weapon based Defenses. IT IS NOT ABOUT CLOTHING. However, with previous posters method, I'll try again later, however, best way to try if it is about weapons or not is to try with a lightsaber, since Lightsabers has "no" defense mods unlike other weapons.

I posted this on boards earlier:

With or without clothes, there is no single difference in damage mitigation & miss ratio with BE Melee / Ranged defense clothes on JvJ & PvP
Over 50 simple Saber Hits and same damage 272 of 582, with clothes (8 miss) & without clothes (9 miss) (of full +15 melee/ranged defense in all pieces of clothing (around total +60)
Over 50 simple Ranged Shots and same damage 215 of 565 with clothes (14 miss) & without clothes (14 miss) with same clothing.
Thinking missing ratio is kind of random, we can assume BE clothes not working. However, 250 might be defense cap, over this, it may not effect. I would like to see other tests on non MDEF's as well.





This is good data. A few comments:

-The number of attacks is too small for you to be able to say anything mathematically significant about the to hit chance but the fact that your damage did not change confirms that the MD/RD clothes do not do anything without other circumstances (e.g. the re-equip weapon hypothesis).

-Having +60 in various clothes won't actually stack any higher than the +25 hard cap on skill mods.

-By all testing I've done there is no defense cap and in fact this excellent thread shows you how to calculate exactly the damage mitigation effects expected from increasing your defense. I've tested the formula several times and found that it is accurate to within a couple of points, as asserted by the original poster there.

-When you did your tests, did you re-equip your weapon after putting on the MD/RD clothes? As you read, that is when I saw the very slight damage mitigation effect from the clothes.

Thanks for contributing to the testing and discussion.



Barafu Firling: Galactic Traveler
Current Assignment: Investigation of Project Eclipse
Read about and join my adventures here
Rub me out at www.swghuntersguild.com
Sign the petition to add writable datapads
gera
Fri Sep 02, 2005 5:48 pm
#11






Barafu wrote:


This is good data. A few comments:

-The number of attacks is too small for you to be able to say anything mathematically significant about the to hit chance but the fact that your damage did not change confirms that the MD/RD clothes do not do anything without other circumstances (e.g. the re-equip weapon hypothesis).
No, as I mentioned there I could not try it with equip-unequip weapon. However, Lightsaber skill tree has no effect over defenses whatsoever. Unequip lightsaber or equip, your defenses are same unlike any other combat proffessions.

-Having +60 in various clothes won't actually stack any higher than the +25 hard cap on skill mods.
They do stack in Character Sheet as far as I can tell and with various specials (such as Force Aura, Center of Being adding +500 defenses) we can tell there is no virtual limit nor cap.

-By all testing I've done there is no defense cap and in fact this excellent thread shows you how to calculate exactly the damage mitigation effects expected from increasing your defense. I've tested the formula several times and found that it is accurate to within a couple of points, as asserted by the original poster there.

-When you did your tests, did you re-equip your weapon after putting on the MD/RD clothes? As you read, that is when I saw the very slight damage mitigation effect from the clothes.
As I said previously, lightsaber has no effect whatsoever to defenses. If you are pistoleer, and you unequip pistol you loose significant portion of skill named "Pistol Defense". That might change on various proffessions but not in Lightsaber proffession.

Thanks for contributing to the testing and discussion.




And above all, I will retry as soon as I can.







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Fri Sep 02, 2005 5:51 pm
#12






Pappi wrote:





SlaserX wrote:

Too bad that doesnt work for the augmentation efficiency. With my current suit, it adds +66 to my base 75, but it does nothing (2 seperate mod bug) o.-





are you sure it doesn't work?

docs have said that it does make the buff duration longer, which is what the tissues are suppose to do.




No, those does not work, with / without clothes, same "duration" on buffs. Because actually mods on clothing is not same name name /or description with main skill. There might be an unseen character typo (like return character or additional space character in tapes / BE tissues)


it currently is seen on skill list as following:


Augmentation Efficiency +0/+25

Augmentation Efficiency +125


There is 2 mods on a doctors character skill list (CTRL+S) with "same looking" name with clothes on.






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

MeciniaLua
Sat Sep 03, 2005 5:22 am
#13

In our theory, even with a lighsaber you would still need to unequip and reequip it after putting on the clothes for it to work. You see though it changes on the character sheet when you put the clothes on, that doesn't seem to do anything game wise. It is theorized that if you switch weapons it causes the game to 'update' your data to match your character sheet.


Also for testing you would need something like 1000 shots to get an accurate feel for how it was actually doing.





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
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