Tailor Archive

Thread: Mounts are on Test Center, Player Cities are too. Tailors are involved?

Vandessa
Thu Oct 16, 2003 3:53 pm
#1

Well lets hope so, I am waiting to see if I can make a sadle or not. But on the Player city side there is something that should peak your interest. Tailors now proivide their components to architects for merchant tents.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Vandessa
Thu Oct 16, 2003 3:54 pm
#2

And.. don't expect anything to go Live anytime soon... this test is probably gonna last 2-3weeks minimum.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

GaiaMusashi
Thu Oct 16, 2003 5:02 pm
#3

judging from all the unrelated stuff that broke on the last publish, i'm hoping this one goes into testing for at least 5 weeks


this is pretty major for a 2-3 week test cycle, especially seeing how each of the past major publishes have broken some pretty important things




Esnaix -- Wanderhome
Teras Kasi Master
Vandessa
Thu Oct 16, 2003 5:29 pm
#4

Well as I said thats 'minimum' I have a feeling this is going to be 6 weeks.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Oliva
Thu Oct 16, 2003 11:20 pm
#5

It doesn't matter if things are in test for a week or for 5 weeks. Look at all the issues that were brought to devs attention with the last major update, and look how many of those bugs made it live (even when told the bugs wouldn't make it to live). Sorry to be negative here, but in my opinion, they should just push it live and then deal with the problems like they always seem to do.


And, I hope we are involved in the mount things... but thats just a dream


Oliva Skygem

Vandessa
Fri Oct 17, 2003 5:09 am
#6

Believe me you do not want this pushed live in its current state. I will make the grand opening of WW2 Online look like a cakewalk.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Solace1
Fri Oct 17, 2003 5:21 am
#7

Thx for the info Van


Do you know which kind of components will be used for merchant tents? Also, I thought I saw in one of the Dev chats that Tailors would be able to make mount wearables but I could be mistaken.


Thx for all your hard work.




"In my culture, I would be well within my rights to dismember you."
Teal'c, Stargate SG-1

JtL Beta Tester since 9/21/04
Vandessa
Fri Oct 17, 2003 5:27 am
#8

Merchant Tent : 400 metal, 600 hide, 200 ore, 20 fiberplast panel, 4 reinforced fiber panels


Nice tall order there eh? I'd say you can make 5 tents out of 2 fiberplast pannel crates and 1 crate of rfp


Not sure if these are customizable yet but I will get screenshots as soon as politicians are turned on and we can begin




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Solace1
Fri Oct 17, 2003 5:32 am
#9

COOL Thanks for the quick response Time to start stockin the old vendor with fiberplast panels again I guess....




"In my culture, I would be well within my rights to dismember you."
Teal'c, Stargate SG-1

JtL Beta Tester since 9/21/04
Gyopi
Fri Oct 17, 2003 5:40 am
#10






Vandessa wrote:

Well lets hope so, I am waiting to see if I can make a sadle or not. But on the Player city side there is something that should peak your interest. Tailors now proivide their components to architects for merchant tents.






Hooray for selling tent components! That will be a welcome addition. I kind of wonder about how player cities will affect resource prices, though. Can anyone mine in a player city, or am I going to have to go farther and farther out into the boonies to get what I need?




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Vandessa
Fri Oct 17, 2003 5:54 am
#11

You can zone areas in a city for harvesters, then you can tax the harvesters for being there



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Vandessa
Fri Oct 17, 2003 5:56 am
#12

On a sad note, it looks like saddles are not actual craftable items. They appear when you mount the creature. But I do theorize we will at least have component sales for creature armor when that comes out later.




* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Breigh
Fri Oct 17, 2003 5:57 am
#13

aaah interesting! Thanks for the info!


I agree that I hope they take their time with this one and get it done properly




Moibeal Saorsa
Master Tailor / Master Image Designer
~ Chimaera ~

Page 1 of 2
Previous Next