Tailor Archive
Thread: Mounts are on Test Center, Player Cities are too. Tailors are involved?
Well lets hope so, I am waiting to see if I can make a sadle or not. But on the Player city side there is something that should peak your interest. Tailors now proivide their components to architects for merchant tents.
judging from all the unrelated stuff that broke on the last publish, i'm hoping this one goes into testing for at least 5 weeks
this is pretty major for a 2-3 week test cycle, especially seeing how each of the past major publishes have broken some pretty important things
Well as I said thats 'minimum' I have a feeling this is going to be 6 weeks.
It doesn't matter if things are in test for a week or for 5 weeks. Look at all the issues that were brought to devs attention with the last major update, and look how many of those bugs made it live (even when told the bugs wouldn't make it to live). Sorry to be negative here, but in my opinion, they should just push it live and then deal with the problems like they always seem to do.
And, I hope we are involved in the mount things... but thats just a dream
Oliva Skygem
Thx for the info Van ![]()
Do you know which kind of components will be used for merchant tents? Also, I thought I saw in one of the Dev chats that Tailors would be able to make mount wearables but I could be mistaken.
Thx for all your hard work.
Merchant Tent : 400 metal, 600 hide, 200 ore, 20 fiberplast panel, 4 reinforced fiber panels
Nice tall order there eh?
I'd say you can make 5 tents out of 2 fiberplast pannel crates and 1 crate of rfp
Not sure if these are customizable yet but I will get screenshots as soon as politicians are turned on and we can begin ![]()
COOL
Thanks for the quick response
Time to start stockin the old vendor with fiberplast panels again I guess....
Vandessa wrote:
Well lets hope so, I am waiting to see if I can make a sadle or not. But on the Player city side there is something that should peak your interest. Tailors now proivide their components to architects for merchant tents.
Hooray for selling tent components! That will be a welcome addition. I kind of wonder about how player cities will affect resource prices, though. Can anyone mine in a player city, or am I going to have to go farther and farther out into the boonies to get what I need?
On a sad note, it looks like saddles are not actual craftable items. They appear when you mount the creature. But I do theorize we will at least have component sales for creature armor when that comes out later.
aaah interesting! Thanks for the info!
I agree that I hope they take their time with this one and get it done properly