Tailor Archive
Thread: Tailoring Technical Bug Issues (v2.1) Now With More Spelling!
(This is a copy of the list I just posted on the private correspondent forums, I'm very happy with what is going on in there!)
This thread is to report and catalog any TECHNICAL bugs that have arisen regarding tailoring. This should not include such things that effect game balance or are hopes for added features (like the removal of durability or the want of more schematics). There will be a different thread for those.
Here is a current list of Major Technical Issues that still need to be addressed (#1 being highest priority):
1) Necklaces only are visible while either dropped on the ground or worn. This makes it impossible to craft or choose a style while within the game.
2) Clothing Not Equipping with Backpacks. Certain articles of clothing other than bandolier will not equip with a Backpack on. While this may be a feature it is embarrassing to be reduced to your underwear trying this on for the first time and you pack won't unequip. This includes:
Grand Healers Robe
Grand Ball Gown
Luxurious Gown
Bandoliers
3) Bio Engineered Component Crates not Applying Stats to finished item on double-click load. This has been confirmed with Reinforced Pants and Paramilitary Camos. Workaround is to remove cloth from crate first then add to item. Stats are then preserved.
4) Clothing Color Pallet Displaying White as only option for color 1 or 2 depending. This Includes:
Fighter Flight Suit
Heavy Flight Suit
Trader Flight Suit
Transport Flight Suit
Luxurious Gown
Pleated Dress
Light Bustier
Ammo Bandolier
Mercenary Bandolier
Multipocket Bandolier
5) Certain Items are erroneously placed on the sort, lumped into a 'miscellaneous’ category instead of having their own. This includes:
Long Gloves of all Types should be under 'handwear'
Skirts of all Types should have a 'skirt' category
Gunman's Duster is not a Robe
Smocks are Not a Dress
Exotic Leotard is Not a Dress
6) Graphical Glitches. These items are glitches visual appearance in some way.
Immense Gemstone Necklace + Exotic Leotard / Flesh Wrap = Missing Chest area.
Low Cut Top has a dent in left side of exposed torso area.
Lekku Ys'rak and Twi'lek Noble's Crest display a white scalp patch on Males.
The derriereShows through when wearing pullovers and very apparent and embarrassingwhen bending over in a grand healers robe!
Back of Decorative Dress shows legs when running around.
Legs poke through the Two-Tone Formal Skirt, both when running and when sitting (with legs crossed).
Silver Pendant does not layer correctly with luxurious gown, neck scarf hides it.
Backpacks to not layer correctly with cloaks, causing clipping to occur.
Bikinis leggings worn by men let the skin appear on the thigh and legs when they move.
Rebel Marine Backpack does not show up when wearing with Gunman's Duster.
Necklaces for the most part do not fit well around the neck and often float.
Belts and Bandoliersin general do not fit correctly around the waist, usually looking very bulky or floating inches away from the waist. They also expand to wear over the jacket where they should wear under the jacket or robe or fit snug instead of bulky.
7) Cargo Pockets.Ones that are Crafted do not have any storage ability. Dropped Cargo Pockets can not be crafted with. Bandoliers crafted with cargo pockets do not have any storage.
8)Certain Items award GCXP instead of TXP. Certain Tailor skill items do not award the proper xp. They are as follows:
High Quality Boots
Large Headwrap
Sunguard
Warm Hat
Wookiee Battle Padding
Wookiee Traveler's Helm
9) No Sockets. Certain items, no matter how many times we craft them, do not produce sockets.
High Quality Boots
Doctor's Dress
Light Bustier
Traders Flight Suit
Tech Pack
10) Typos. Here is a list of various typos or text issues regarding tailor or clothing items.
"Patterened" should be "Patterned" in the Patterened Slip Dress and Patterened Wookiee Gloves.
11) Bodysuits, Dresses Jackets, and Long gloves. Body suits currently can only be coupled with vests. Jackets should be wearable over body siuts. Long gloves should be wearable over jackets. Jackets should be wearable over Dresses.
12) Color Palette Misappropriation. Certain items seem to have the wrong color pallet assigned to them.
Exotic Leotard: Requires no hide yet uses the hide color-range. Should be full spectrum.
Sigled Waist Wrap: The Leather flap has the master color range and the skirt exterior does not. These two should swap
13) Erroneous Component Usage. Certain items do not follow the same pattern as other schematics in their tree, this pertains to wookiees:
Crested Battle Padding : This is a Field wear item yet it uses Synthetic Panels instead of Reinforced Fiberplast Panels
Wookiee Battle Padding: This is a Field wear item yet it uses Synthetic Panels instead of Reinforced Fiberplast Panels
Please add to this if you come across more! And do note that this list reflects live server issues not test center updates.
Let me also know if you think a bug listed here needs more priority!
*hugs*
I don't know if this is a bug or not but the suit shirt coloration is really goofy. I'm a master but no, I've never made a suit shirt because I thought it looked silly in the preview window. I got a request for one last night and had a devil of a time making it. The preview window does not show the tie, only the frilly collar thing. And the frilly collar thing turns out to be a mixture of the tie color and suit color. It would be nice to see the tie in the preview, and also nice not to have the color blending. My customer wanted a red shirt with blue tie, well they got it but it had the added bonus of an ugly purple collar which ruined the whole thing. I was able to make a decent black tie/white shirt with a gray collar but still.
As I said I don't know if this is a bug or not. And I don't know if this is an issue with anyone else, I have never actually made one of these shirts.
Luxurious gown colors are fixed now, aren't they? I have definitely made a couple with both colours chosen.
Smi
Its the third color.. the white/white color thats bugged.
Crudson wrote:
Luxurious gown colors are fixed now, aren't they? I have definitely made a couple with both colours chosen.
Smi
This isn't a bug, the tie does not display unless a male model wears it. However, requesting that you could toggle which gender you see when you craft an item would be awesome! (and part of the wishes list)
kasuta wrote:
I don't know if this is a bug or not but the suit shirt coloration is really goofy. I'm a master but no, I've never made a suit shirt because I thought it looked silly in the preview window. I got a request for one last night and had a devil of a time making it. The preview window does not show the tie, only the frilly collar thing. And the frilly collar thing turns out to be a mixture of the tie color and suit color. It would be nice to see the tie in the preview, and also nice not to have the color blending. My customer wanted a red shirt with blue tie, well they got it but it had the added bonus of an ugly purple collar which ruined the whole thing. I was able to make a decent black tie/white shirt with a gray collar but still.
As I said I don't know if this is a bug or not. And I don't know if this is an issue with anyone else, I have never actually made one of these shirts.
I reported a bug the other day when I surrendered Engineering Skill boxes - I lost all of my existing tailoring XP at the same time. They are linked and need to be locked separately.
This may have happended since domestic arts & engineering are linked on the artisian tree.
Say you're making a bunch of the same item in sequence. You make it in orange with white trim, let's say, altering the color selection from the default, which is brown with pale green trim. Then you make another of the same item. What color will it default to in your crafting tool?
Trouble is, there's no way to predict this. On some items (I think, the vast majority), you'll get the default brown/pale green color showing up. But on some items, the color you selected "carries over." And I believe there's one or two where only *one* color "carries over."
Personally, I think I'd prefer the "carry-over" handling for everything.
The tapes drop inside the backpack instead of adding (which is good), but there is no way to actualy install it into the backpack.