Swordsman Archive

Thread: Thought for melee/ranged balance

Mystic_Squirrel
Thu Aug 28, 2003 1:50 am
#1

I just had an interesting thought about balancing ranged and melee classes. I think SOE should take bleed shots away from ranged classes.


First of all, they give WAY too much reward for the risk involved while using a ranged weapon. You can simply go prone at 50 yards, shoot, and get a 600+ point ticker without being in any danger.


Second, it will make kiting require a bit more skill then just stacking bleeds and running like hell. People would actually have to *gasp* risk their health to Bleed shot


Third, it will give people a reason to want meleers around, since we're terrible tanks, compared to pets,and can't catch anything that moves.


If you think about it for a second there really isn't any logical way for bleed from ranged weapons to work. Anyone can understand how being slashed with a large sword would be detrimental to your health, but how does an Energy bolt make you bleed? Everything you see from the movies seems to indicate that the energy bursts are extremely hot and would instantly cauterise any wound they made, like Ben's lightsabre does to that mook in the Cantina. Look at the STs armour after they're shot. If the bolts could cause bleeding the STs would have likely had blood running down their pristine white armour, however all we see are black scorch marks.


Comments/criticism welcome.




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
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