Swordsman Archive

Thread: To go First Aid IV, or not to go (Diag II, instead), that is the question

Khalaermol
Wed Aug 27, 2003 7:20 pm
#1

What do you guys think? If you could only pick one, would you wantFirst AidIV (+25 injury treatment) or would you want Diagnostics II (+15 injury treatment speed)?




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
MrTokai
Wed Aug 27, 2003 8:08 pm
#2

diag II = faster healing for other ppl (u heal other faster)... so don't expect too much


first aid helps... a bit...


i'd rather get pharmacy IV instead of first aid IV...


then go buy some whoopas stim C... which should be much better than B (to offset the difference in not having first aid)


but thats just me.

Khalaermol
Wed Aug 27, 2003 9:27 pm
#3

I make my own stim c's, with medicine usage 30, so pharm III is just fine.



I'm just curious as to what others who have gone the "self healing" route think. Do you feel the 2X healing rate increase (diag II) outweighs the benefits of first aid IV, or vice versa?




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Micos99
Wed Aug 27, 2003 10:45 pm
#4

would not go beyond first aid 2, it will heal bleeds, you dont need more. And get this last box of pharmacology. Try Stim D from good docs, they have healpower of over 800
Dommesdag
Thu Aug 28, 2003 1:39 pm
#5

I'm going to Diag 2 with my brawler just for drag incap. Don't ever take a couple levels of that hoping to see a major difference in healing speed, you won't see hardly any difference until you hit master medic or so. I've got a novice doc and I still only heal a little faster than other raw noob medics.

My experiences as a doc: with a 250 power stim I still heal for 103 one time and 650 the next. I'm not sure FA is all that useful as a "hobby" skill other than having enough to stop bleeding. Diag is also not all that useful as a hobby unless you want to be able to drag people out of combat. If all you are interested in is healing yourself between combats and the occasional emergency in combat, just pay 100cr and be a novice medic, buy high quality (30+/350+) stim B's, and spend your points elsewhere.
Nagorak
Thu Aug 28, 2003 1:51 pm
#6

Just go with Stim Bs. High Quality Stim Bs are better than Stim Cs and you don't need as many points for them.
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