Swordsman Archive

Thread: AA3 does not do more damage then AA2

nky335
Thu Aug 28, 2003 4:49 pm
#1

Here's what I tested:


I used a 2-handed Curved Sword (75-306, 2.7 spd) against Mamiens on Yavin 4, essentially running up to lair and hitting everything that spawns etc. I'm also a Master Doc so I can solo lairs this way when buffed. Anyway, I tested using AA2 and AA3, alternating between the two on every other queued action and jotting down the damage for both (did not include hits on the lair itself). I jotted down 41 hits for both AA2 and AA3, and here's what I found:


Sum of all 41 AA2 hits = 40523


Sum of all 41 AA3 hits = 40483


It just doesn't seem right to have to advance 2 boxes in Offense to get an attack that only adds Dizzy with no noticeable increase in damage.

Nagorak
Thu Aug 28, 2003 10:43 pm
#2

Dizzy is a pretty hefty addition, honestly. Is the HAM cost identical?
Nagorak
Fri Aug 29, 2003 3:47 am
#3

Falling down does have an animation on NPCs. If the HAM cost is 25% higher that's not so great, though.

nky335
Fri Aug 29, 2003 12:26 pm
#4

AA3 has 25% more HAM cost than AA2. Dizzy is not noticeable at all when compared with the posture-change itself. Besides, if "falling down" has no animation or visible cue, then how do we know if DIzzy does anything at all ... ?

Jezekiell
Fri Aug 29, 2003 12:50 pm
#5

Look at the combat spam, which ofcourse is impossible to make out if there's more then one opponent. But if it's versus a single opponent you can easily notice if you stop takeing damage and the mob just stands there doing nothing. Then it's working.

If you notice on your targeted mob it shows the Standing, Kneeling, Prone, Knocked down sign next to their H/A/M bars, that would be another indication that it's knocked down which I belive it displays if it's Dizzy-knockeddown.
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