Swordsman Archive
Thread: Sweep, Area Attack, and Spin Attack.
Sweep 2 Lowers the posture of multi targets aswell as inflicts damage.
Spin Attack 1 and 2 hits all targets around you with no differnce other then damage done.
Area Attack 1 Hits all targets near you? Larger area then sweep 2? What's the bloody differnce if there even is one?
Area Attack 2 Hits all targets near you aswell as causes posture down.
Area Attack 3 cuases Dizzy, posture down aswell as more damage then #2.
Now the question is, why do we have so many attacks that more or less does the same thing?
Sweep 1 seemed good because it was the first posture down we got. Sweep 2 seems useless, what's the point when we have Area Attack 2? Spin Attack is good in the beginning by useless later when we get Area Attack.
Maybe we should consider asking for differnt attacks instead of Sweep and Spin Attacks.
I think it makes more sense to keep Spin Attack and move it to the Offense line (we already get Spin 1).
Area attacks are fine as they are and look completely badass.
I would suggest removing sweep 2 and spin 2 and replacing them with the following :
Defense 1 - CounterBlow 1 - This attack grants a bonus to counterattack (10) for the next attack segment
Defense 3 - Counter Blow 2 - This attack grants a large bonus to Counterattack (25) for the next attack segment
Damage would be low - Counter Blow 1 would do the damage of "2 hand hit 1" and Counter blow 2 would do the damage of "2 hand hit 2". The advantage would be wed be a lot less likeley to get hit by something.
But I'm not to fond of the idea posted above seeing as how useless counterattack is ingame. Will try to think of something cool and usefull.
I kinda like the idea for a leap attack it could effectively solve several of our problems at once. Firstly i would say it would have to have a VERY high HAM cost to prevent misuse say about 200 action? but it could be used to close the distance between us and ranged targets and hit them all in the same move. Also it would give us a unique move instead of the normal generic BS we seem to be getting.
Snoova
Swrodsman/Master Medic/CH
It doesn't make sense that the Area Attacks are offensive. If they're sweeping, they're mostly defensive, so I don't understand their placement. I think AA one should be renamed to Sweep 2 and put in the first level of Defensive. The current Sweep 2 would be canned. Then AA3 (with dizzy) would be Sweep 3 and placed in the third level of defense. AA2 would just be dropped since it's essentially identical to 3 except it has no dizzy component. Thus, we wouldn't "lose" those abilities, they'd just be renamed and put in defense where they make more sense logically. The AAs would keep their current animation even if changed to Sweeps.
Spin Attack 2 should just be canned. The current placement of Spin Attack makes no sense because it's not a defensive move at all.
As a replacement in Offense we'd get two new single attacks. First tier would be Crushing Blow and cause Stun+do more damage than Two Hand Hit 2. Third tier would be Staggering Blow which would cause dizzy and do more damage than Two Hand Hit 2.