Swordsman Archive

Thread: we are about to get VERY powerful

NanokTaemon
Fri Nov 28, 2003 8:20 am
#1

Where did you hear about this?


I don't want to get TOO powerful, cuz then everyone will cry nerf and we'll end up worse than we are now.




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PloovoTwoForOne
Fri Nov 28, 2003 9:02 am
#2

I'd have to agree with Nanok... but man, would be nice.. HAM kills me too =( .



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glidingpiglet
Fri Nov 28, 2003 9:34 am
#3

stop to think for a sec


if specials eat your secondaries, you cant wear armor, or will be able to use few specials


my secondaries are low with my set of armor on, my con is down to 7


so no specials for me, as i read it


not sure i like it


but, im a flamer so my special only has a ham cost of 22 or so

FtB
Fri Nov 28, 2003 11:26 am
#4

glidingpiglet..

HAM costs don't take away from secondaries... They take away from the MAX attribute of the primary stat, but regen very fast.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
NeitzDecus
Fri Nov 28, 2003 11:34 am
#5

Please remember that these changes on TC are not final and subject to change. The devs have stated that it may or may not be heading to live servers.




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-Deadly_Sight-
Fri Nov 28, 2003 11:34 am
#6

Thats horrible for me. I drop myAction to next to nothing very quickly with my 1.6 speed 2h curved sword but I never worry bc I can heal it in 1 kit. Now I run myself almost out of action and I can be 1 hit O.o




Unhealable wounds no matter how fast they regen is idiotic




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Tieral - Imperial on Eclipse

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Morad
Fri Nov 28, 2003 12:39 pm
#7

Im also a Doc, and if I use specials left and right bcause I can heal them. Any change that makes it so we can't heal damage from HAM is not a change I like.
TheWanderersg
Fri Nov 28, 2003 1:23 pm
#8

You guys here about the thing where 'damage' taken from Special costs regens much. much faster? Cause right now, I wear my 69% kinetic armor, and I take next to no damage. Thing is, the HAM costs for Specials kills me, with that gone, and taking no damage......I like it.




Wisqa

Master Heavy Swordsman - Master Doctor

The Battlemaster of Fort Tusken






TheWanderersg
Fri Nov 28, 2003 10:39 pm
#9

Ok:



  • 'Damage' taken from specials regens very fast, but that 'damage' can't be healed

  • Damage taken from enemies can still be healed. So if you have armor and your not taking alot of damage from enemies, and your special ' Damage' is regenerating very fast, then you've got nothing to worry about.








Wisqa

Master Heavy Swordsman - Master Doctor

The Battlemaster of Fort Tusken






RiffMoonraker
Sat Nov 29, 2003 1:30 am
#10

I dont quite think it will work like that, so dont worry about the healing part. What they meant is that our specials will regen faster, vs healing back at our normal regeneration rate we have now. Also, we will have damage mitigation abilities available to us, I believe, which will reduce drastically the damage we take from creatures. Not to mention added bonuses vs. ranged attackers. Plus, they are supposedly fixing the "out of range" issues we have. They said something about any weapon thats range is below 10m will now BE 10m, to help reduce that from happening. Sounds like they are finally starting to give us some help!

Riff Moonraker
Master Ranger/Expert Heavy Swordsman
BomsieBTC
Sat Nov 29, 2003 4:01 am
#11

To be honest, no one can really tell how this will play out for any class. This is really a double-edged sword. It regens faster, but is unhealable.


This could turn out to be either a great success, or a total flop. Let's hope they get this right.




Maude
Master of Indecision :: Master of Terrible Auctions

BEBHaven
Sat Nov 29, 2003 7:02 am
#12

The easy answer is to log onto TC and try it out.



My roommate and I did so, and tried a few things. I was little worried, since I'm usually the group Doc/CM, but in practice, this is a *much* better system. We tested it with Carbine specials, since they were easily the most severe.


The regen rate is very visible. It's hard to relate the speed of something like that... just eyeballing it, I'd say you'd regen a 100-point special in about 2 seconds, maybe faster.



I dearly hope this goes live. Not only does it make more sense (I break my arm every time I swing my sword?) but it works better, too. And, since it applies across the classes, I don't see many Nerf cries from this one. The TKM that benefits won't be crying just because it helps the Swordsman, too. Or the Bounty Hunter, etc, for that matter.




Mya'n Sirine
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Scourge
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DarkBShadow
Sat Nov 29, 2003 8:13 am
#13

yeah the regens is really fast


i hjit burst run it did like 100 to all my pools yay for no exploration and before i could ctrl c they were almost gone it was great and insainly fast heal time. this maybe good or bad we will just have to wait and see




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