Swordsman Archive

Thread: Combat Balance Proposal

kozakaka
Sat Mar 06, 2004 9:45 am
#1

I had an idea while reading the forums so I thought I'd share it with you..


At present the combat trees of an elite profession are... well... quite boring, you get up the tree which gives the best speed (or in TKA's case damage), and then you do the other ones you choose.


There is normally a tree for Moves, one for speed, one for accuracy, and one for resists... and mixed up in there are some extra moves as well..


What I propose is a different way a the tree is seen, and will bring more variation into the profession/s.



Here it is:


There is a tree for a different weapon e.g. (in swordsmans case)


1 tree for the powerhammer


1 tree for the cleaver


1 tree for the scythe


1 tree for something else


Eachskillbox in the treeyou get additional skills for that weapon, and additional moves(which can be used in all other trees)


I wish for something like this because I'm fed up of seeing a core 2 weapons which are used at master for every single profession, what about all the time the devs spent working on other weapons which will only be used at novice brawler


kozakaka
Sat Mar 06, 2004 9:48 am
#2

Oh feel free to post your own ideas
GTOfire
Sat Mar 06, 2004 10:14 am
#3

that has several rather extreme advantages and disadvantages. The obvious advantage is the freeing up of what, 40 skillpoints for those of us using only a Scythe, or only a curved sword. That is a very strong advantage because it allows you to dabble in so many more professions for more defenses and offenses or medical abilities.


The disadvantage is also rather extreme, you can't stash 16 moves in 4 boxes, that makes the difference between the boxes too great,swordsman levels very close to each other will be very widely apart in balance. So you must do with fewer moves, and we already have one fewer then the other profs, and only 3 categories at that. I made a post asking for an EXTRA move, I'm not gonna sacrifice the ones I already have



On a different note, I would absolutely LOVE seeing people who use a curved sword fight different from people using a power hammer. The curved sword calls for asian swordsman art movement, the powerhammer calls for celtic smashing, a move that works with one (area attack 1 is very much a katana move, the spin attacks are hammer moves) are technically pointless with the other weapon. However, this cannot be accomplished by making a tree for each weapon, because there are too many to make enough moves to make each interesting. The only way is to divide the weapons in a way allowing the groups to use the same animations. SOE tried this with the one-handed/two-handed/polearm division. I personally wouldn't mind seeing a blunt/long/sharp division instead.




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