Swordsman Archive
Thread: alright you math junkys
throw me some numbers here..how much more + 2h speed do i need to hit at the speed cap? would getting master brawler for the extra +5 speed help?
To use the 3.7 hammer, you need to get your 2H speed to +89 or +90
To use the 5.5 hammer, youneed to get your 2H speed to +93
I don't know how many skill tapes you need, b/c I don't know if you're a master brawler or not, but I hope you can do subtraction, lol.
mookee wrote:
how come i cant head hit 3 at the speed cap?im a master swordsman using a 3.7 hammer and it seems i hit every 2 seconds or so...and im not even sure if the overall dmg per minute is better with the 3.7, it has a max dmg of 438 and i have a slower hammer with 626 max dmg, 5.5 speed which i use quite often.
throw me some numbers here..how much more + 2h speed do i need to hit at the speed cap? would getting master brawler for the extra +5 speed help?
Tymothi wrote:
Does anyone have a list of the delay times for each of the specials? How bout just the specials that are good?
Yup, there is a sticky post on the top of the swordsman boards.
The way to calculate your attack speed is:
Real attack speed= Weapon speed * Special attack delay * (100-two handed speed)/100
For example a master swordsman with a 3.7s PH using headHit3 (delay 2.5):
Real attack speed = 3.7 * 2.5 * (100-75) / 100 = 2.31s
With the 5.5s hammer:
Real attack speed =...= 3.44s
If i asume the max/min ratio of your hammers are the same your 5.5s hammer does 43% more damage. However it has a 49% slower attack speed so you should use the faster hammer for higher Damage Per Second.
A +5 speed tape would help a lot, it would add 25% to your damage output if you have +84 or lower two handed speed before you take the attatchment into account, if you have higher speed than that the faster hammer would hit the speed cap with headHit3 and theslower hammer would probably catch up on the DPS.