Swordsman Archive

Thread: DWB Template your thoughts?

DM-TK16
Sat Oct 09, 2004 2:08 am
#1








This is Me....Purly for PvE and big stuff like black suns krayts and being in teh dwb


Master Swordsman-headhit 3 and melee 3 obv.

Master Brawler-int2 war2 lunge2

Fencer 4440-defence+Status Effects+Stun Wep

Teras Kasi 0004-defence+headhit1

Smuggler 0010-FeignDeath(no Medic)and needed for dwb



Total Stats:

Ranged Mit:1

Melee Mit:3

Ranged Defence:131

Melee Defence:141

Blind:90

Dizzy:60

Stun:50

Knockdown:75

Intimidate:45

Posture Down:50


Giving speed of +6 from Melee II for total of 86

Would like to have a bit more speed andStun/Dizzy/Int


Message Edited by DM-TK16 on 10-09-2004 05:26 AM



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
Naruk_The_Wookiee
Sat Oct 09, 2004 3:22 am
#2



U will miss pikeman and his electricity-dmg.+ fire-dots....the last line in tka is pretty worthless cuz u lack spd. and damage to use headhit1 proper...going for mediation helps much more without havin medic skills...most/all high end mobs have freakin high accuracy...melee or ranged defense helps next to nothing...even if u put all stats on them....



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
DM-TK16
Sat Oct 09, 2004 4:04 am
#3

So what are u suggesting? the only offence i use is sword so tk really doesnt matter im all pve



Duff-Man
Master Lightsaber Duelist
Master of 32 Professions
Playing Since August '03
Naruk_The_Wookiee
Sat Oct 09, 2004 4:21 am
#4






DM-TK16 wrote:

So what are u suggesting? the only offence i use is sword so tk really doesnt matter im all pve







IMO a good offensive pve-template would be master brawler/swords/pike/tka 4000/medic 2000 and combat prowess 0034....pike adds all u miss as being a swordsman...kd/dizzy/stun attacks(area) along with dots and other damage-types(electricity+energy)...tka mediation for powerboost/force of will/cure poison+disease+wounds(even mind)....some medic for cure bleeds and use stims b...last but not least some fs-skills for more spd and accuracy...



btw. have a look at our nice link-collection...there are some damned good threads... http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=47152

Message Edited by Naruk_The_Wookiee on 10-09-2004 04:24 AM



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Red9_Corran_Horn
Sun Oct 10, 2004 1:53 pm
#5

if you intend to do DWB seriously (ie not just sit at the start camping those 2 black sun, whilst raiding the box and pulling out a few more black sun), the template matters not, cos you need a team. big master elite team that knows what theyre doing.


however, for just high level pve template, ie elders, krayts, gdks etc, i would suggest get medic instead of smuggler (incidentally, dont you need marksman as well to get smuggler? do you have enough skill pts for that?), cos healing bleeds is pretty necessary against elders, and ability to heal in the 1000's is great

or, consider going commando with FD, and just flame everything you see, then fall over. its all good



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_-X-__''_''_____Feds
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