Swordsman Archive
Thread: Our GCW Damage: AT-ST's and Turrets
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StGabriel
Sat Jul 10, 2004 6:28 pm
#1
These came up on the Corr forum a bit ago and I thought I'd solicit feedback. We've long had an advantage against these targets as we have blast damage.
How important do you see this part of our profession? Assuming that for every bonus we have a penalty (more or less), where do you rank this in our current bonuses? Is it something you'd easily give up for improvements elsewhere, or do you see it as vital to the profession. How do you think we should stack up compared to Commandos when it comes to taking down heavy GCW targets like this?
My "take" was that this is indeed very important as an instance of the Swordsman as a "shock troop". It gives us a strong GCW role and fulfills the heavy-damage, heavy-penetration role that past polling has indicated is very important to the profession.
But I wanted to throw this back at you guys and check up on my perception here. Opinions?
StGabe.
How important do you see this part of our profession? Assuming that for every bonus we have a penalty (more or less), where do you rank this in our current bonuses? Is it something you'd easily give up for improvements elsewhere, or do you see it as vital to the profession. How do you think we should stack up compared to Commandos when it comes to taking down heavy GCW targets like this?
My "take" was that this is indeed very important as an instance of the Swordsman as a "shock troop". It gives us a strong GCW role and fulfills the heavy-damage, heavy-penetration role that past polling has indicated is very important to the profession.
But I wanted to throw this back at you guys and check up on my perception here. Opinions?
StGabe.
DarkBShadow
Sat Jul 10, 2004 6:31 pm
#2
ya this is very important. we are ment to be damage dealers and destroying things with big weapons. so ya we should still keep this advantage.
also destroying gcw stuff is really fun 
Message Edited by DarkBShadow on 07-10-2004 09:32 PM
Vshbaa
Sat Jul 10, 2004 6:32 pm
#3
Personally, with the state of the GCW, this could mean less to me than anything else. If sacrificing this means we get advantages in other areas, so be it.
DarkBShadow
Sat Jul 10, 2004 6:34 pm
#4
Vshbaa wrote:
Personally, with the state of the GCW, this could mean less to me than anything else. If sacrificing this means we get advantages in other areas, so be it.
you have to also remeber publish 11 is going to be the gcw publish and that is not that far away.
Vshbaa
Sat Jul 10, 2004 6:38 pm
#5
True, I have you to agree with you dark, the GCW may get better, but it depends on the trade-offs we would have to make.
On a side note, I am imperial, so I generally defend bases rather than destroy them (just to see where I'm coming from
)
DarkBShadow
Sat Jul 10, 2004 6:44 pm
#6
ya imp here as well but if the gcw gets better then hell being able to destory turrents and other new gcw that may be coming out then hey i'm there.
and since the trade of for giving up this role in thegcw might be gettin anouther role in the gcw other then get lets say more defence or something or more damage.
Message Edited by DarkBShadow on 07-10-2004 09:45 PM
-SanGreal-
Sat Jul 10, 2004 6:58 pm
#7
The concept of a swordsman cutting down down giant metal structures/walkers is ridiculous. This should be the domain of the Commando. I'd much rather get better speed mods or something
AriasImmortal
Sat Jul 10, 2004 7:02 pm
#8
I think we're fine the way we are. Take away our abilities as they are right now and we become nothing but glorified fencers with mind damage.
StGabriel
Sat Jul 10, 2004 7:10 pm
#9
It'd help to assume that the GCW is largely working and all that. We're talking post Publish 11 with the assumption that everything works out for that.
StGabe.
StGabe.
Noc-turnal
Sat Jul 10, 2004 7:44 pm
#10
well as a regular pvper (infact the only thing i do now, its kinda an end game for me) and also a rebel i see that advantage a very important part of swordman. Since swordman lack the a real role in GCW apart from being the ones who deal with these target we havent got much else. If we were to loose that advantage who would have them? In a GCW point of view you NEED somebody to have that advantage which gives the battle field characteristic. so these targets shouldnt be oh no lets all run away, it should be send in the swordmen (or whoever else they choose to give this to)
I like to see swordman as a shock trooper, the one who send in the front line and do big damage and send the group running back for heals. Swordman was very much that way pre damage migration ever since they we had to adopt a more defense minded style of play to make best with our ability.
Over all, the vul to blast damage is the only characteristic swordman now has in GCW and pvp, take that way we havent got anything else so we would need replacing with something else. however i do ask who would you give those turrets and at st vuns to? it has to be given to somebody for balance of GCW, you cant give it to range fighters its ridiculas it means they can take them down with low risks. TKM got enough cool perks and fencer arent supose to do big damage, that leave us or pikeman. Also a bigger issue for swordman is that as a PvPer i only use power hammer either against ranger fighters with no melee migration or on at-st/turrets. taking it away would give us less reason to use the power hammer since the scyth is more effective in pvp (due to high min damage)
its alot of issues roll in one Gabe
jmonty
Sat Jul 10, 2004 8:00 pm
#11
have you all seen 'king arthur' and what that 'swordsman' with a big a$$ ax did to the saxon army on the ice? pretty cool, he was a deciding factor in a battle between 8 good guys and 200 baddies.
but to the point, in no way should us heavy swordsman compare to commandos in dealing out damage to at-sts, turrets, etc. anything that is flesh and blood however, i believe we could kill as fast as a commando, were we in range.(asamurai could kill an unarmored man as fast, maybe faster,as someone with a flame thower, right??)
IMO we should be the best offensive profession inclose quarters, as we are, am i correct?
jah'y master doctor/master swordsman,protector of theed
'this decrepit hooverville is infested with something besides idiots'
AriasImmortal
Sat Jul 10, 2004 8:06 pm
#12
PvP is the endgame for me too. All I do nowadays (Don't need more money, I'm set on weapons, armor, and speed tapes, only thing I'm missing is acc which isn't too hard to get).
Of course, I prefer my Acklay Powerhammer because a) i'm speedcapped and b) it has the same min as my scythe and a much higher max.
Considering I've not met a melee PvPer that can beat me in a 1v1 duel w/o dots (sure, they can fight me for a while but its just delaying the inevitable) I'd have to say that swordsman is the heavy hitter of melee PvP. And I think the blast thing is a part of that. We're weilding massive hammers that should easily be able to devastate an AT-ST. As for turrets, well, I can see ways that a hammer would be able to destroy them pretty easily.
Of course, I prefer my Acklay Powerhammer because a) i'm speedcapped and b) it has the same min as my scythe and a much higher max.
Considering I've not met a melee PvPer that can beat me in a 1v1 duel w/o dots (sure, they can fight me for a while but its just delaying the inevitable) I'd have to say that swordsman is the heavy hitter of melee PvP. And I think the blast thing is a part of that. We're weilding massive hammers that should easily be able to devastate an AT-ST. As for turrets, well, I can see ways that a hammer would be able to destroy them pretty easily.
AriasImmortal
Sat Jul 10, 2004 8:08 pm
#13
as for the bonus/penalty thing, well for some reason AT-STs can "dodge" my hits... But I'd rather have horrid acc and massive damage than the other way around.
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