Swordsman Archive

Thread: The 2 -BIGGEST- areas Swordsman need help in

nolan007
Tue Dec 09, 2003 12:50 pm
#1


Swordsman need...




  • More Defense vs. Dizzy.Maybe a +15 or +20 tothe current swordsman's Defense vs. Dizzy. This would help us fight against theDizzy / Knockdown attacks. We need some help in this area.



  • Scythe Sword. It doesn't exist. I'd like to see the Scythe Sword introduced in the game.







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( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Ehogack
Tue Dec 09, 2003 5:00 pm
#2

Or not. What he meant to say was...



  • 4attacks that AE posture down.

  • Negative accuracy modifiers.

Adding more defense makes it too powerful, seeing as how we have the highest damage output of the brawler classes and are a very close second in the overall profession balance.

Khalaermol
Tue Dec 09, 2003 7:11 pm
#3

I agree that we don't need anymore defense and that we have too many styles doing the same thing but, in the same breath, our weapons' accuracy should not be touched either.



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
JediQuic
Tue Dec 09, 2003 7:54 pm
#4

I don't think we have the highest damage, TKM and a decent Vibro Knuckler beats us 90% of the time (and its consistant damage). Granted we can hit for the single largest amount of damage (well commando's but they have an insane delay with it tho). But TKM can Spam speacials for great damage at an insanly fast rate that i am fairly confident beats our damage 90% of the time.


Now if we did the top 20% of our damage potential every hit like they did then it wouldProbably Tilt in our favor....but we don't, one time i might use Hit3 for 20k damage and then the next time it will only be 2k damage....while a TKM could use Thier Hit3 for 4k damage everytime.



However On too the Topic at hand here I Do agree that the 4 attacks all doing **edit** near the same thing is a Bigger issue then the lack of Defense Vs Dizzy spesificly(or Defense generaly). I realy wouldn't worry about Either problem all that much tho, with the "revamp" comming (probably like 3-6 months down the line) Both matters are certain to get addressed

Ehogack
Tue Dec 09, 2003 9:55 pm
#5

TKM versus anything difficult.. i.e. a well-prepared player using good composite, lvl55+ monsters, etc.. gets garbage damage. So what if youdo 2500dmg per second, if you're only getting 300 real damage, where's the advantage?


Swordsman can destroy everything in the game. Turrets, ATs, krayts, NPCs, whatever. Just takes a little dabbling.


I do 3-8k real damage to AT-STs every 4 seconds or so(164-759 @ 7.2 PH). I can kill an AT in the span of one warcry2 if I don't miss. Myself and another TKM, on full buffs and using warcry2, couldn't kill one AT before we had to incap its owner 2 more times. 20seconds vs. 150+ seconds..


You're right, TK does more damage .. against chubas and baz nitches.

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