Swordsman Archive
Thread: Extra Counter attack VS extra defenses...
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spyles78
Tue Dec 09, 2003 3:05 pm
#1
Can anyone tell me which is better? Here's my problem, I recently dueled a Master Pistoleer/Near Master Fencer whose dodge skill was almost maxed out... and I couldn't even lay a finger on him when he activated his CoB. He clamied he took down a Jedi Knight PC with these skills.
Anyway, I have mastered swordsman and brawler, and and am now well on my way to adding all the other extra, non-weapon specific defenses (from fencer, TKA, and pikeman). But after meeting this guy I was wondering if it might be better to master the column in carbineer that adds counterattack. This may be a potentially powerful offinsive route to take, but I would be forced to drop all but one of the extra melee defense columns, probably keeping only fencer (I would also have to drop most my explorer boxes and lose a ton of terrain negotiatoin... which would not make me happy at all, but I might do it if the benefits are worth it).
Has anyone tried the carbineer/swordsman combo? Would getting all the defenses serve me better? Any input is appreciated.
Anyway, I have mastered swordsman and brawler, and and am now well on my way to adding all the other extra, non-weapon specific defenses (from fencer, TKA, and pikeman). But after meeting this guy I was wondering if it might be better to master the column in carbineer that adds counterattack. This may be a potentially powerful offinsive route to take, but I would be forced to drop all but one of the extra melee defense columns, probably keeping only fencer (I would also have to drop most my explorer boxes and lose a ton of terrain negotiatoin... which would not make me happy at all, but I might do it if the benefits are worth it).
Has anyone tried the carbineer/swordsman combo? Would getting all the defenses serve me better? Any input is appreciated.
Ehogack
Tue Dec 09, 2003 4:57 pm
#2
If you have Unarmed 2, get a super fast VK and use it to open the fight. Spam UAStun until it sticks, then you win ![]()
The advantage is Pistoleer/Fencer is more in the KD defense than the dodge, since people will figure out stun(and therefore anyrogue, investigator, TKA, or pikeman) defeats CoB pretty handily.
I'd take melee/range, KD and stun defense over more counter-attack any day, but maybe that's just me ![]()
Ivon
Tue Dec 09, 2003 7:59 pm
#3
defense is better...
why? a fencer will always win against a swordsman for one reason, scatter hit. Why you ask? because it goes through counterattack, yup, COMPLETLEY goes through.
No reason to have counterattack really, or swordsman for that matter.... but thats another story
NashDarksabre
Tue Dec 09, 2003 10:05 pm
#4
I will rock a fencer because warcry goes right through dodge, as well as mind bleed. I can just smack them with both bleeders and watch their mind drop by 1k a tick.
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