Swordsman Archive
Thread: Anyone that might offer their help?
Get Teachniques III (/headhit3) first since its our best directed attack. Then Offense II for the /areaattack2. And of course pick up Finesse whenever possible.
I would say as a minimum to have medic 2-0-0-0 since my hammers are 113 health penalty I could not survive without atleast novice medic. And the curved sword is 64 action penalty but you can swing a well made curved sword at cap fairly early.
When your starting out make sure to get finesse1 atleast for /mindhit1, our bleeds are our specialty. Its a rarity if I dont set atleast 3k worth of bleeds with mindhit 1 and 2.
Greetings guys, Rudd here. I am a pure bred ranger combat oriented fellow. First Master Smuggler, and First Master Pistoleer in the game.
I am a little bored with it at the moment so I am going to tear down my character, and pick up Swordsman. I hear their AOE dmg is insane, and they can cleave like no other.
Anyone that can offer any information on what I should get for skills first in the tree, or what support skills (Medic is always good as usualy) or anything along those line.
Or, direct me to a good site/post about this kind of stuff.
Thanks!
go up the heavy swordsman tree like this, technqiues --> defense -->offense.
get master brawler as well because you get warcry2 ( amazing 20 second delay) and intimidate2(last long). also gives you a much appreciated KD from aboout 10 m away at max ( lunge2).
the problem with 2 h swordsman is the lack of melee/ranged defense and state effect defenses. to solve this, go fencer. i see you have a good mental grind capacity so fencer 4440 is your best bet for amazing defenses. if you still want more def go tk 0004 (precision striking bonuses are huge) and pikeman 0040.
with this template you will have around 160/130 melee / ranged defense which needless to say will make you unhittable, also your dodge will be ridiculous, counterattack upwards of 100 and your Kd , dizzy, blind, intimidate, stun defenses will be through the roof.