Swordsman Archive

Thread: FS Melee Speed + Accuracy worth it?

Blue_Harvest
Fri Oct 08, 2004 6:53 am
#1

I'm currently planning out the FS skills I'm going to get, and I'm planning on keeping Master Swordsman and Master Brawler for the time being. I was wondering if it is worth getting the Melee Speed and Accuracy skills to supplement my template. The only other skills I have are a few boxes of Rifleman



Vhaal [GSA] "Do what must be done. Do not hesitate. Show no mercy."
I survived the death of Chimaera on 29th April 2005.
Current Jedi Kills: 4

HardwiredXMan
Fri Oct 08, 2004 7:51 am
#2


well, I'm a master swordsman, master brawler too....


I haven't filled up the xp for melee speed and accuracy on my live character yet (last 2 I have left to unlock)....but when the devs copied ahazi server to TC2 I was able to take my current live character and experiement on TC2 with my free unlocks that i had.


The melee speed made a very big difference....I didn't have to use my SEA's to cap on my attack speed. As far as the accuracy, I don't miss enough to notice as a master swordsman right now....so when I took the accuracy line, it helped but I really didn't see a huge drop in the amount of misses I had during combat......but I would definitely say that both those lines are very useful especially once you become a jedi (if that's your plan).


Personally I took ranged def, melee def, ranged speed with my 3 free unlocks. then took ranged accuracy in phase 1 and will be finished with melee speed in the next couple of days and have melee accuracy left........healing would be nice to have though, I just don't want to switch to that medic grind though....


the luck line is a waste if all it does is increase the amount of credits mobs drop....


the craftingbranches is useless as a jedi since most of the time combat is what you'll be doing with a jedi....so if your going jedi it might help in crafting lightsabers but not to such a degree that I would spend all that time grinding xp to convert to fs xp to get it....so unless your just going to be a FS crafter, I'd stay away from these branches.


persuasion is useless too in my experience.....using it on a npc trainer only reduced the cost by 20% or so, since players can train you and money is plentiful don't bother with persuasion.....


Vehicular control is nice to have if you do the race tracks and travel on dath a lot or maybe run player event races...but other than that, I don't see any reason you would need your swoop to turn quicker or accelerate faster in everyday normal play.


Surveying is one that I thinkt hey should take out of fs branch....I mean the reqular surveying is enough....extracting more resources is limited to what your harvesters can dig up anyway....only helps for finding a high concentration to plop your harvester down on anyway.....for a jedi....I don't think this is useful....I mean, I won't be surveying with my jedi...will you.


Anyway, it's all up to how you are gonna use your character.....I'm purely combat and that's where I'll spend my xp and skill points.......once I become a jedi, if I feel the need to take up the healing line then I'll do that...otherwise as a jedi the combat lines are better to have.


If your just gonna be force sensitive then, depending on what you want your character to be, you should pick the lines that will benefit what your character already has......for a swordsman/brawler.....melee speed and accuracy are definitely 2 of the lines you want to take.


Oh yeah, I forgot to say that I only tested the melee accuracy in PVE....it may well help you far better in PVP since it can be extremely hard to hit other players.....so if you PVP, then that accuracy is a must have.

Message Edited by HardwiredXMan on 10-08-2004 11:00 AM

APEist_theReb
Fri Oct 08, 2004 2:23 pm
#3

well our slowest weapons are acklay hammers.most ofthe ones ive seen on tarq were 6.0 speed. if you get your speed up to 95 your capped with the acklay hammer, so if you can get 95 speed through attachments the speed line is useless.


on the other hand, accuracy isvery enticing (sp? lol). if you can get accuracy attachments, and then get the melee accuracy fs line, youd be pretty well set for pvp.


so w/o attachments, yes both those lines are very useful, but with attachments, drop the speed line and keep the accuracy.



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Ranako
Fri Oct 08, 2004 2:37 pm
#4

the speed line saves you about 12 million in armor attachements....2hand speed goes for about a million a point on shadowfire



Ranako | -VF- | Defender of Kashyyyk | Kashyyyk Central Intelligence
Okanar | -VF- | Bowcaster Enthusiast |
12 Pt. Elder Weaponsmith
WookTek Weaponry | Insurgo, Naboo |-1817, 5231


veegen
Fri Oct 08, 2004 4:13 pm
#5

Unless youre speed capped, you should definantly get the FS speed, it gives you such a boost in DPS its just a must.


The accuracy+12 isnt that much of a boost, but for PvP you'll need any accuracy boost to hit the defense stackers. In PvP, after being speed capped, having accuracy bonuses should be the next mod priority.


I jsut bought a +18 2 handed accuracy sash, and with +12 melee accuracy Ill be at +160 and im eager to see how that helps me.



Vee'Gen Henkos - MBH - Ahazi

Geev' - Swordsman - Ahazi
ewano
Fri Oct 08, 2004 5:09 pm
#6

go for it its huge when im side to side whit a guild m8 bashing a krayt i see the difference very good

u hit just that bit faster


with my + 9 im almost just as fast with my 5.3 power hammer then hey with 2.6 scythe


very nice



Rebio-
HardwiredXMan
Sat Oct 09, 2004 8:26 am
#7

don't forget that the FS speed and accuracy lines are permenant....SEA's are not.....so even if you do have SEA's that will give you 95 speed skill mod, it will only last as long as your armor or clothes decay. With the new combat system coming out, there will be more people dying than most of us think....so decay will happen, whether it's 1% or 5%. Also, SEA's do cost millions....but who knows what they will be worth when the combat balance comes out.

MahalNeneng
Sun Oct 10, 2004 7:32 am
#8

the seas dont decay in prenerf bandoliers, ubese shirts and mabari belts



Mahal Neneng // Mahall Neneng
nnntnnxggggggggggggggg)
Can You Say EviL!!
Vendor: 4506 3373 Orions Gate, Dant
Arbanis
Sun Oct 10, 2004 9:49 am
#9






Ranako wrote:

the speed line saves you about 12 million in armor attachements....2hand speed goes for about a million a point on shadowfire







Very precise. Sold a +5 there for 5m


Got it from the stormies on Talus. God bless em




Shadowfire LOVIN!

Can you believe that under the new jedi system I still have to grind Doctor to complete a Quest?
Trois SoaP
HardwiredXMan
Tue Oct 12, 2004 12:54 am
#10






MahalNeneng wrote:

the seas dont decay in prenerf bandoliers, ubese shirts and mabari belts







true, but the new ones don't take AA's (only CA's to my knowledge..I've tried AA's and they didn't work) and the old ones might not be equipable after the combat balance. there's a reason they're giving all the items that can take SEA's a condition rating. To allow the old ones to still be useable would defeat the whole purpose of giving the new ones condition. They don't want us to have those items with permanent SEA's on them. So I wouldn't rely on still being able to have and use them after the combat balance. After the CB, then we will see....but don't put your money on it. Still, the FS lines won't cost you as much as SEA's do...so they are still better than SEA's......besides, having those acc and spd lines will free up sockets on your clothes for other types of SEA's.


I would love it though if they still allow us to use those old items with SEA's that don't decay....but I highly doubt it since gives us something that was never intended.....infinite SEA use.

Page 1 of 1
Previous Next