Swordsman Archive

Thread: How much accuracy is enough?

0ll0
Thu Oct 07, 2004 2:59 am
#1

hi folks,

i am just wondering how much accuracy you need to have to almost never miss creatures like
geonosian skinnys?

greetings 0ll0



Yido Ophah - CheMical warfare Griefer
LuX - The light side on LoK
SgtSixpack
Thu Oct 07, 2004 3:44 am
#2

PvE is different to PvP. As a rule of thumb, simply because this is what I use, master accuracy and a -18 range power hammer and I can go a full buff session and not notice a miss.


PvP I am still trying to work out. I know that defences are capped at 125. So u need 125 or more accuracy from player accuracy, weapon accuracy and food accuracy (if necessary), and also skill attachment accuracy. Not to mention the force sensitive accuracy skill which I will most certainly be getting.


Player enemy defence (PED)= 125


PED =< Swordman total accuracy mod(SA)


Master brawler (+5) + master swordsman = 135

power hammer weapon range = -19

SA = 116

The base accuracy for my swordsman character is 116

PED - SA = 9


I need +9 more accuracy to theoretically never miss my PvP opponent ( assuming I am not blinded! ).


Without looking at any skill mod attachement the +12 force enhanced accuracy will take me +3 above the accuracy to never miss in PvP.


However this is not the whole story since I have heard that accuracy also effects the probability to land the elusive swordman dizzy move (area3). In this case a high accuracy scythe is going to be best.


If I used an ackley power hammer:

135 + 12 = 147 - 40 = 107 i would need to eat citrous snow cake in this case. I believe +40 accuracy.


Hope this has helped



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
0ll0
Thu Oct 07, 2004 6:42 am
#3

very nice explanation on how accuracy works. thanks alot!

greetings 0ll0



Yido Ophah - CheMical warfare Griefer
LuX - The light side on LoK
Vshbaa
Thu Oct 07, 2004 7:14 am
#4

1 thing to add, there was a patch (1-2 months ago) that made it so that you could never get enough accuracy to always hit. Like the combat medic changes, you always have 5% chance of missing. If they have a higher melee def than you have accuracy, then they will have a 5% chance of getting hit.



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
Grendelf
Thu Oct 07, 2004 7:22 am
#5

Ay really nice




Grendelf Viceroy

AbstractDreamz
Thu Oct 07, 2004 11:26 am
#6

So my +170 Accuracy is enough. lol
Vshbaa
Thu Oct 07, 2004 7:49 pm
#7

160 should be the cap, so 170 is too much . 135 from M.Brawler and M.Swords and your +25 from attachements (or rodian bonus)



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
APEist_theReb
Thu Oct 07, 2004 8:01 pm
#8






SgtSixpack wrote:

PvE is different to PvP. As a rule of thumb, simply because this is what I use, master accuracy and a -18 range power hammer and I can go a full buff session and not notice a miss.


PvP I am still trying to work out. I know that defences are capped at 125. So u need 125 or more accuracy from player accuracy, weapon accuracy and food accuracy (if necessary), and also skill attachment accuracy. Not to mention the force sensitive accuracy skill which I will most certainly be getting.


Player enemy defence (PED)= 125


PED =< Swordman total accuracy mod(SA)


Master brawler (+5) + master swordsman = 135

power hammer weapon range = -19

SA = 116

The base accuracy for my swordsman character is 116

PED - SA = 9


I need +9 more accuracy to theoretically never miss my PvP opponent ( assuming I am not blinded! ).


Without looking at any skill mod attachement the +12 force enhanced accuracy will take me +3 above the accuracy to never miss in PvP.


However this is not the whole story since I have heard that accuracy also effects the probability to land the elusive swordman dizzy move (area3). In this case a high accuracy scythe is going to be best.


If I used an ackley power hammer:

135 + 12 = 147 - 40 = 107 i would need to eat citrous snow cake in this case. I believe +40 accuracy.


Hope this has helped





except of course thats not the way it works. if your accuracy equals your opponents "PED" lol you are gonna be missing a helluva lot. sorry but true. blind will make it much worse. dont use a hammer unless your fighting ranged. then you get the +50 to-hit so you dont have to worry so much about accuracy.







APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

AriasImmortal
Thu Oct 07, 2004 8:14 pm
#9

I'm at ~145 acc (will be getting more soon, i just dont wanna give up my backpack) and I use citros snowcake in PvP... but -40 range mods on an acklay PH can be a **edit** sometimes, thank god 915 max unPUd makes up for my missing



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

SgtSixpack
Wed Oct 13, 2004 7:56 pm
#10

Im not bothered about the max damage for PvP. The min damage is what is used when ur opponent has melee mitigation (and if they dont then god help them). I bought a 322 min damage ackley power hammer and used it on my guildmate when he asked for a duel. Its pretty strange to see a buffed person health go down 1/8 of the way in 1 hit. Ofcouse for a ranged opponent its different. I had an overt attack my teffed noob teammate. The bounty hunter must have had the shock of his life when I took him down in 5 seconds flat with my speed (read sucky) sliced scythe blade. Sure me teammate was incapped but he was dead before he could select deathblow hehe.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Jirob1
Thu Oct 14, 2004 2:23 am
#11

so 375-923 Hammer seems pretty nice then. smile



Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
--------------------------------------------------------------------------------------
no more boooffs - temporary closed due to CU
SgtSixpack
Thu Oct 14, 2004 5:30 am
#12

Only when speed capped.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
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