Swordsman Archive
Thread: Master Swordsmen VS. Jedi
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davelope
Mon Feb 21, 2005 2:27 pm
#1
the answer to your first question is you be a defensive template stacker with a mix of tka/fence with master swordsman& master brawler
the answer to your second questions is about this high: -
rekoil
Mon Feb 21, 2005 2:45 pm
#2
if its a master defender, you wont win,
any other temp, get speedcap, acklay hammer, keep jedi busy with states, if u land a KD/Dizzy/posture change, hammer the mind, they shudnt be able to heal fast enough.
any other temp, get speedcap, acklay hammer, keep jedi busy with states, if u land a KD/Dizzy/posture change, hammer the mind, they shudnt be able to heal fast enough.
SkullBreaker
Mon Feb 21, 2005 6:12 pm
#4
You cap at 95 so if you have
master swords you'll need you'll need +20
master swords master brawler you'll need +15
master swords master brawler fs melee speed you'll need +3
iteh
Tue Feb 22, 2005 1:33 am
#5
so i hear master swords is good against jedi. if i was to fight one what do i do? and how high of a jedi can he be and i still win?
Nuckls
Tue Feb 22, 2005 7:59 am
#6
i found master swordsmen/ master doc dose very well vs most jedi if your good at warcrying then healing your states, i was FS melee speed & master swordsmen/ speed caped / 911 power hammer. i found that if you warcry - intimidate - mindHit2 (for a bleed) then spam head hit 3 you will normaly come out on top, every so often redo the 1st steps and you should win, with that temp and some good food the olny person i lost to was a Master Defender
greenrodian
Tue Feb 22, 2005 2:46 pm
#8
A speed capped swordsman with an acklay hammer can own jedi. Just keep him intim, or use dots. Heh, my 270 mind fire and mswords is the best against jedi =)
WestsideMobsta
Tue Feb 22, 2005 2:59 pm
#9
yes that is very true, just a known fact u dont gotta be speed capped to beet a jedi (unless master defender), all u need is a decent scythe, the ability to heal ure self well, and some 1337 Mind poisin/ mind disease gets the job done even though speed cap dont hurt a Bit 
TieWalker
Tue Feb 22, 2005 8:25 pm
#10
actually posions, dieases, and bleeds don't do squat vs healer(which most jedi will have) What I do is take out a scythe, eat some acc food, then imt (if they don't have heal states...otherwise it's kinda pointless). After that I throw lunge2 till they KD then istanly follow up with hit3. Since hit3 does huge damage to all the pools and applies dizzy, even knights (with healer) have problems getting up. That's because they have to split their haeling between healing the dizzy (which is quickly reapplied) and healing their falling pools. I thook down a kinght doing this though it's not the best of strategies 
Jirob1
Wed Feb 23, 2005 3:24 am
#11
Try:
Speed cap
+25 Acc tapes
+15 CA tapes
+ FS Acc
+ 200 mindfire Lance
+ 400-1030PH
+ Doc for heals
+ Mindhit 1/2 - Spamheadhit3, before he realizes to switch to 1h
= Jedi will go down prettyfast
Snarf
Wed Feb 23, 2005 7:44 am
#12
swordsman is most effective in larger scale PvP, especially against jedi. Accuracy food, big hammer, and speed capped is all you really need. Let your tanks roll in and start the fight then come in when the jedi you want to kill is already engaged on another person and tear them up. I can usually drop their minds before they know what hit them. The trick is not to be the target. Once they know you are there and they dizzy/kd/dervish you... well... time to zerg from the cloner. 
Radiomus
Wed Feb 23, 2005 12:06 pm
#13
its all about the hammer!!
get your hands on a 1000+ maxdam PH and you will pwn jedi..
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