Swordsman Archive
Thread: Master Brawler Abilities useful?
Just wondered if the Master Brawler Abilities would be worth the additional Skill Point costs for us Swordsmen.
Someone got some beta-experiences on Warcry II, Intimidate II, Berserk II (though I think no Swordsman ever should use Berserk) and Twohand Lounge II ?
Other marginal advantages would be Melee / Ranged Defense, Melee Speed / Accuracy / Toughness each +5.
Would beuseful if I could catch some experiences (esp. on Intimidate II) before roaming the hard path to Master Brawler...
If your not short in skills, I would say yes. Without counting for the little def and toughness bonus, Berserk II and Twohand Lounge II can be useful. Berserk II make more easy to get beserk and last a lotlonger. Personnally, I think berserk is very useful againshard creatures when you have a fast weapons, like 2 hand sword. The problem with some specials hit like 2handmeleehit2, its drain heath, action and mind pool and for rodians, mind pool is the hardest thing to get regenerated. You can hit relatively the same amout of hit point using ethier 2handhit2 or berserk on hard creature. Agains pvp, use the most damageable hit.
As forLounge II, i can be useful if you fight againsa marksman who is runnning around shooting atyou. It increase a lot yourhit range.
Finnally, i think Warcry II, Intimidate II are pretty useless for swordman.
Vallican
novice heavy swordman on Starsider
I thought Intimidate II ruled.
It makes things do like, half damage or less for a minute. (a long time in a lot of fights)