Swordsman Archive

Thread: SWORDSMEN'S ROUND TABLE: Does the sword finesse tree need to be looked at ?

Gorecki
Wed Jul 23, 2003 3:42 am
#1

Snoova00 wrote:


  • Fourthly The 3rd finesse skill in the swordsman tree no longer provide any skills or skill bonuses it used to include mind hit 2 but that was moved to the 4th skill in the finesse tree which also is where the skill bonuses come in making the third finesse skill worthless...

  • Realrepo wrote:


    ...is a waste of 120k combat xp!!! You don't get a new move or bonuses. I checked a bunch of other professions and they all get SOMETHING for each new skill. I mean what the hell?!?


    -Visk- wrote:


    Look at the skill box, it doesn't give any special move or any bonuses. Kinda a waste of 120,000 combat exp eh? It should give at least something.



    I guess it's quite clear that there seems to be some unhappyness about this...so what shall we ask for ?


    Having mind hit 2 being put back there or maybe a new skill if possible ?




    Master Swordsman / Master Smuggler
    Kenshin-dono
    Wed Jul 23, 2003 3:43 am
    #2

    new skill! or bonuses, or SOMETHING


    Kenshin-dono
    Wed Jul 23, 2003 3:49 am
    #3

    i should probably elaborate, add another +20 to hit, or counterattack, or better yet some usefull new move.. maybe a counterattack stance or something thatraises your counterattack rate, or a disarm attack which knocks the enemies weapon out of their hand for a set ammount of time



    ^_^x KD


    Seawolvz25
    Wed Jul 23, 2003 7:44 am
    #4

    I agree, there has to be some kinda pay off for moving up the tree, it doesn't have to be dramatic, but come on.............I feel nerfed here!



    One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
    CaptMorgan
    Wed Jul 23, 2003 8:27 am
    #5

    ya, definitely needs to be something in there. It does feel like a waste of all that combat xp, with no gain. At least add some bonuses (some type of defensive bonus I would prefer). Combat xp is hard to come by, we should really be rewarded for the ungodly amount we got to get



    You're only young once...but you can be immature forever!

    Sino - Swordsman - Corbantis
    Jugulus
    Wed Jul 23, 2003 8:53 am
    #6

    Seeing that sword finesse moves the slowest of the tree (combat exp), IMHO it should vary with skills and not just pay attention to one style.


    being a heavy swordsman, I see the need to outdamage all other melee classes at the penalty of speed. Whiffs should be our biggest weakness, NOT lack of skills or damage maximums.


    I can already see them being rather lacking in PVP too. Maybe a dizzy would be in order to stop people from bursting, AE Dizzy? Maybe a snare of some sort... a new leg hit?Or maybea little ranged blaster deflection might be in order too, and I can easily see high level two-handed sword finesse being used to deflect a sniper shot every once in a while.. how about you guys?




    Jugulus Vaporblade
    Flurry * Naboo
    XxTheBrainxX
    Wed Jul 23, 2003 9:08 am
    #7

    each skill box should reward the player with 'something' otherwise the only reason to obtain that skill is for something above it (master swordsman).


    If the skill box gives you nothing, why even have it? Just as a roadblock to master swordsman? Pretty weak....

    EtherTap
    Wed Jul 23, 2003 2:58 pm
    #8

    How about something simple, like +10 accuracy, and +5 toughness, melee and ranged defense that would be more than worth 120k combat xp.



    Now with Signature!
    Privian
    Wed Jul 23, 2003 3:04 pm
    #9

    these skills just confuse me, in pvp or pve when are you going to use a mind bleed as a melee? if you have a powerhammer you know you can 1shot most people even withed a bugged range mod. alot needs to be fixed in this tree. either we get more dmg per the bleed being that it is melee and not a blaster shot. or more ranged defense.


    WookieeJedi
    Wed Jul 23, 2003 9:56 pm
    #10

    It's obvious what change needs to be made to the Finesse branch. Just move HeadHit2 from Master, and place it in Expert. If you look at the other brawler advanced professions, this is exactly how they progress. It's just an "oops" on the part of the skill designer that he moved that skill into the Master box.



    ===
    "Try not. Do. Or do not. There is no try."
    RealRepo
    Thu Jul 24, 2003 12:54 am
    #11

    Yes, please add something in the box...a new move or a bonus...just something so it isn't a waste!



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