Swordsman Archive

Thread: SWORDSMEN'S ROUND TABLE: Details and experiences regarding the negative modifier

Gorecki
Wed Jul 23, 2003 9:34 am
#1

...as it has been already mentioned twice i thought time was due to open a thread about it...



Is it general ?


Is it weapon related ? (vibro axe for example)


Are you all experiencing it?




Master Swordsman / Master Smuggler
Seawolvz25
Wed Jul 23, 2003 9:51 am
#2

for some reason it seems to come and go, maybe its dependant on what type of weapon your using versus the agility of the creature your up against? I've had the 0- modifier a few times, but only when I was up against some pretty heavy NPCs or cratures.........having a - mod is above me when your standing still and 2 feet away from your target.......



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
CaptMorgan
Wed Jul 23, 2003 10:38 am
#3

I don't ever remember seeing a + modifier, or even 0. I'm usually at -9 iirc. I've gotten so used to it that I don't even look at it anymore. I guess I'm supposed to be a bit farther away from the mob?? But it doesn't matter, the mob will always reposition themselves to the exact same distance.



You're only young once...but you can be immature forever!

Sino - Swordsman - Corbantis
Absconder
Wed Jul 23, 2003 10:53 am
#4

When using my twohanded curved sword, I almost always see -18 as the to-hit penalty (is that what's it's called? not sure). Sometimes, before the mob moves into it's final position I often see -12 for about a second. There are certain situations where I actually see positive numbers (one example when fighting on a slope, usually when I am downhill) but these also only show for a second before the mob repostions itself and then back to -18.


In combat, I sometimes try to turn or reposition myself to see if I can get a number better than -18.The second thatI move or even just turn in place, my to-hit goes to -50 and then if I'm lucky down to -12 (usually) but the mob always, always changes position and wham, back to -18.


With the -18, and using my sword,I find that Ihit only once out of every 3-4 attempts. However, my Novice Marksman will hit when the modifier is -50, MORE often than once out of 3-4. This seems insane and bothers me no end. Anyone else notice their marksman ability to hit far outweighing their melee, despite the to-hit number?



Du'o


Novice Heavy Swordsman/Novice Bio-Engineer


Bria

Absconder
Wed Jul 23, 2003 10:54 am
#5

As for your question, I'd say it seems to be a general problem, not weapon related.
Redfang
Wed Jul 23, 2003 11:15 am
#6

its a melee wide problem...im tka and i get neg9 to neg18 in my ideal range...


just a guess, but im thinking it may be the same bug that wont allow us to attack dependably, on a moving/kiting, mob...


Kenshin-dono
Wed Jul 23, 2003 2:20 pm
#7

every melee class has this. i personally find it very lame that were as acurate in our ideal range as a fleeing marskman shooting over his shoulder.. seriously, what the hell?
Chrono713
Wed Jul 23, 2003 2:28 pm
#8

I am the same as the guy above. -18 and it will drop to -12 for a second or 2.
OldNeil
Wed Jul 23, 2003 11:14 pm
#9

This changed at some point because I didn't use to see it. Anyhow I'm getting -14 at anything under max range and -50 at or around max range with my 2 hand curved sword that is supposed to have 1/1/1 as a modifier according to it's examine stats. It should be 0 at 3m and like -14 at 5m if anything.


I have seen it jump to +12 when one of my groupmates does a knockdown on a mob but it isn't consistent like the -14 is.

Mystic_Squirrel
Thu Jul 24, 2003 1:59 am
#10

It seems to me that the modifier is only ever positive if the target is prone. Too bad that really doesn't happen often. It's kind of odd to see such huge negative modifiers so close to your targetespecially after using a rifle, and having +32 at 58 metres.



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Nagorak
Thu Jul 24, 2003 4:03 am
#11

A marksman with a negative 50 misses a lot. They are rarely shooting with negative 50s, because they are prone and, personally, Iaim when I have a bad to-hit.


I bet this penalty is due to the mob moving, which is why it goes away when it's prone. I suspect it has nothing to do with range whatsoever (with 1/1/1 on a curved sword, range shouldn't have any impact at all, should it?).

Also, could this just be a display bug? The +modifier over the head of your target is just asimplified version of the totalto-hit equation. According to one of the loading screens it does not take everything into account, so this very well could just be a display bug of some sort.

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