Swordsman Archive

Thread: SWORDSMEN'S ROUND TABLE: Are 2h sweep and 2h area attack bugged ?

Gorecki
Wed Jul 23, 2003 5:23 am
#1

Kenshin-dono wrote:


ok, maybe its just me.. what the hecks the diffrence betwen 2h sweep and 2h area attack? the description for them both is exactly the same, they attack multiple openents and change possition. Am i missing something? whats the point in having 2 skills that do the same thing, in diffrent trees. That coupled with the blank spot in finess makes me seriously wonder if the devs just threw swordsman together at the last minute without any thought.



This the point where i have to admit that this my first step into the RPG world...used to play other genres before....therefore i only started recently having a deeper look into all the specials and their effects. I will do some testing on it myself once i'm home but be glad if we could get more confirmation / feedback about this issue. I've just been going through some older posts on this board and it seems there has also been an issue with spin attack...at least at one point...


Besides that i remember having read a post i can't find back right now stating that on of the area attacks doesn't work right and simply lowers postures.


Looking forwardto feedback




Master Swordsman / Master Smuggler
Kenshin-dono
Wed Jul 23, 2003 2:28 pm
#2

man not many people on this board, brawler and DE boards are pretty hopping, guess a lot of people saw the redundant/missing skills and said screw that =P


honestly, i kinda of enjoy 1h more, but since 2h has a curved sword which looks most like a katana thats what im going to lean twords going for, master swordsman. This is still a major concern. from what i can tell these things do exactly the same, please post with your findings. this would make 2 branches the exact same, and one box in a 3rd branch worthless, thats like half the tree right there that sucks o_Ox


i might as well post this here too.. every brawler type corospondent should bring up the importance of fixing the missing stat bug. you know, the one where after getting your wounds healed your missing stats. Ive had this happen with upwards of 300+ wounds each in various stats. Brawlers are weak enough without missing 300 hp/str/con/quick, ect! the workarounds only work about 20% of the time and it effectivly makes me stop playing for the day sometimes, ive actually stoped playing my brawler untill this gets fixed because we get wounds so fast that this effects us the most


^_^x KD

RealRepo
Wed Jul 23, 2003 6:57 pm
#3

Yeah what is the difference? 2h are attack does all this weird animation(which actually is my favorite animation hehe) but does pretty much the same damage and it is the same description. Maybe the devs should change it to be a knockdown type attack. Instead of making them kneel with 2h area it should make them get knockeddown.



--------------------------------------------------------------------------------------
Fear the wookiee
Repo on Ahazi - Advanced swordsman
googlekan
Wed Jul 23, 2003 8:18 pm
#4

I agree,


Its kind of a waste have 2 skills that do the same thing with different names, even if one is more powerful than the other or something. If you look at the pole arm his sweep knocks them down. If you think about it, a sweep is taking out their feet thus making them fall down. Maybe the devs intended this but forgot about it? Hmm, and of course, the missing expert finesse skills. And just reading another post. It is extremely annoying watching my stats go down from ham cost when the target is out of range. Hopefully these issues will be adressed.

OldNeil
Wed Jul 23, 2003 10:51 pm
#5

Yep have to agree here. One of the 2 styles should do a knockdown and the other lower posture to kneel. That would at least give us the ability that many other classes have. I did notice that the 2 hand area gets added states to it higher up like dizzy but one of these 2 styles should have a full knockdown somewhere in the line.
Nagorak
Thu Jul 24, 2003 4:13 am
#6

This should be fixed by changing2H Sweep toa single target knockdown and 2H Area attack to an area attack that does no posture change. It's worth giving up an AE posture change (honestly when are you going to be posture changing multiple enemies? Well, I guess it could happen...) for a knockdown.
Scriberx
Thu Jul 24, 2003 6:32 am
#7

Well, area attack as i see it is fine for now, it knockdown "some" monster, and as of the patch of july 18 (or is it 17) some monsters cannot be knockdown. But there is something here, why would 2h sweep 2 not be able to change those mobs position, it's a less damaging attack created for that sole purpose.


An example of a mob we cannot knockdown anymore and were able before is Tusken King (which can 1 shot anybody but that's an other story) Oh, and the king can be knocked down by TKA even after patch (or maybe it was a pet doing it but there is so many people attacking thati cant be sure)


So maybe there is a way of making those 2 attacks different.... help the sweep attack2 and sweep attack1 bymaking it able to knockdown those mobs that we cant knockdown. Solo, this attack dont do near enough damage anyway and a king is faster than a swordsman so some attack go trough anyway (and since he 1 shot) .... it's not like we are as fast as TKA. If power balance is an issue, make it possible for some mob to have a chance to resist it, thing is.... right now those sweep attack are totally useless and less damaging.


One last note... i am not sure about that... but i think that the sweep attacks were keeping the mob down a very small bit longer on the floor (1/4 of a second difference maybe)..... but that could be the lag we have on KAURI. Anyway sweep 1 and sweep 2 are useless to me.


what are your view about that?

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