Swordsman Archive
Thread: Read and Weep, HOLOCRON SAYS Melees are made to suck
Raph Koster on balance in SWG:
"On the other hand, we're just plain giving up on the issue of melee combat. A good ranged guy is always gonna take a good close quarters guy, and there's no getting past that. Yes, we've innvested a fair amount of time in vibroblades and stun poles and what have you, and there's skills to learn for melee, motioan captured moves, and all sorts of goodness. But really, we already know the min-maxers won't use that stuff. So it's there for those whose self-image really calls for it."
Complete post:
http://www.kanga.nu/archives/MUD-Dev-L/2001Q4/msg01048.php
We suck against RANGED.
What would you rather have? Some flimsy bothan and his pistolwhip for when a creature gets close, or a wookie with a big honkin sword? Not every thing in this game and be Kited.
(Yes, and I notice in all the posts you made with this, which are clearly intended to produce an angry response, that you fail to mention this was written two years ago).
Actually it's because I played UO when Holocron was in full control. Have you heard the horror stories of house exploits? Mass griefing and PK'ing? There was many cries for help. But Holocron, being Holocron is quite Hard headed on his "Design concepts" hence the reason due to UO losing subscription rates Koisterwas eventually let go and replaced by Sunsword and resulted in a slew of changes to the game.
When Holo makes comments like this, even during Beta, he has a history of being hard headed andsticking with how his world should work, even if it's broke.'
it's okay though, you probably never played UO when it first came out so you have no clue. Its all good
Well, I'm having fun. I like my swords, and I like playing Teras Kasi. I was always under the impression games were meant to be fun...
Don't get me wrong, I've done my share of min/maxing, but I have always like to be different, part of something smaller and tightly knit, and for once melee isnt the majority, and I'm having a ball of it.
What gets me about that is how he just dosen't seem to give a **edit** about us. As though the game itself want made for us, we melee folk seem to be...kinda...a novelty to him, and the "real" players, i.e. ranged players get the real content. Look at how offhandedly he refers to "...vibroblades and stun poles and what have you...", as though these things were just thrown in to appease folk who would want to play melee.
In my opinion, if you are going to put a class in a game at all I think you should give it the same effort and balance as anyother classes, otherwise why bother? Though I do agree that we shouldn't be able to take a ranged fighter in open combat...unless they introduce throwing knives...
Folks, Star Wars is based on a modern, high-tech type of society. Guns and firearms are the rule. Swords are the exception (Gosh, how much like real life). Don't be upset that gun users have an advantage over us...that's the whole purpose of guns. Melee weapons are already the most powerful weapons a Weaponsmith can make (I made a 61 DPS Ryyk Blade using Advanced parts...there will never be a gun with that high of a DPS). We have an advantage in close-quarters combat, but not long range...that's how it is.
As for being kited, or having other problems, no one stops you from picking up your own set of gun skills. I'm a Marksman/Swordsman/Medic/Master Weaponsmith...I make myself an uber rifle, and an uber 2HCS (58 DPS is the best one I can make now)...anyone that messes with me gets a Mind Bleed from 60m, a Head Shot from 30, and a big sword through their gut at 3m. Any fool who thinks they can get within 20m of me gets their head cut off. Anybody who tries to kite me gets an Overcharged shot right up their arse. Just when you think you have me, I'll pop a Stim and regen back to full HAM (or somewhere close).
I'm not saying I'm unkillable...I'm saying I'm adaptable to many situations, and I'm rarely a victim. For me to be ina really unfair fight, it'd have to be against a BH/Master Pistoleer, whipping out his Pistol specials in some cheesy fashion AFTER catching me by surprise. If you're complaint is that you're not uber-powerful, and you can't compete, then just take up skills that DO let you compete....if you were just happy being a Swordsman for the sake of fun, you wouldn't even be complaining, so what's the problem?
I have no problems fighting ranged
Just deal with what you have i suppose.
every ranged guy i have got a hit on died in one hit so far with headhit3
So luckly this well change when patch comes out (75% less in pvp)
note: yes I have also been killed in one shot by a marksman
All I want is them to fix that stupid "Enemy attempts to hit you, you stop, enemy attempts to hit you, you stop, blah blah blah, you die".
That is ALL I want. That and defense vs knockdown to be more efficient.
All I gotta say is I'm working on Master Rifle and Teras Kasi and 2-Hand Sword....
I hit'm hard with the RANGE then move in for theCLOSE COMBAT KILL!!! *ahahahaha*
Now that's some fun, fun, fun!
You know what is great about this game. YOU CAN MASTER MORE THAN ONE PROFESSION. Pick up a rifle also. Then when they kite you, you can kite them also. HAHA
Hmm, I believe this statement to be untrue. As soon as the patch goes live PvP should pretty much follow this especially since KD is being changed. I personally would give Meleers more defense against it. But that might require to much work maybe this'll be a short term fix and they'll come back to it when the more important things are fixed like broken professions (chef and commando I feel so sorry for you guys) and such things as elevators getting stuck and planets going bonkers. But as I was saying....
Battle vs ranged Player:
1. Starts from afar: Melee classes loose unless they have ranged skills too.
2. Melee is able to catch up to Ranged or ranged is to dumb to try and kite We will win.
So like in the manual or somewhere the Holo said recently at distance Ranged win at close range melee win. That sounds pretty fair and balanced to me.
Texiria
Wookie Swordsmen
Saints Squadron Leader of
Speical Operations Air Wing