Swordsman Archive

Thread: Post-it

Gorecki
Tue Oct 21, 2003 3:43 pm
#1

...mostly to check if i'm still up to date with issues or to remind me if i forgot anything..


Thank you


- similar attacks: area, sweep / future after introduction of posture timer ?


-specials in general: more versatility / KD(?) / causing different states (?)/ animations


- HAM cost


- defense / toughness: /centerofbeing and stat increase tested on TC are ok, but looking at pure figures there is concern about instability in relation what other classes are getting ?


- weapons: mostly swords, eventhough there is also a small axe/blade faction / lots of threads with weapon proposals with all kinda effects (heat, ice......)


- scythe: it remains a mystery and because of the multiple spawns i crash these dayswhen in droid cave


- is attacking large animals / malkoks on dath still an issue ?


- weapon power-ups / components:can we get something like crayt tissue ? rancor teethdon't do it


- attacking while running / out of range issue: any observations TC'ers ? (might require new weapons)


- sliding/movingbodies



...this is supposed to be a general list with topics, from which i can deduct your posts with your proposals when the different issues come on the table..please feel free to complete and remind.


Issues solved:


- 2hMindHit2 has been moved to empty finesse box with increase of stats in Master sword finesse on TC



Happy wielding





Master Swordsman / Master Smuggler
Toxotes
Tue Oct 21, 2003 4:25 pm
#2

Yes, the malkloc thing is still an issue...it's pretty painful that we are kited by melee mobs.



________________________________________________
Lesko - Smuggler/Commando in training
Gorecki
Tue Oct 21, 2003 4:47 pm
#3

Thanks for confirming, Toxotes



Master Swordsman / Master Smuggler
Soulburner69
Tue Oct 21, 2003 5:02 pm
#4

by the looks of it all, that would be it... all that i can remember from what other people, and myself have said.



who knows, maby instead of krayt tissue maby give us something from the kimogilla... as a suggestion




Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
raider7734
Wed Oct 22, 2003 9:48 am
#5







-specials in general: more versatility / KD(?) / causing different states (?)/ animations


- weapon power-ups / components:can we get something like crayt tissue ? rancor teethdon't do it






  • Can we get a KD somewhere other than master brawler?

  • It would be nice if we sawan animation each time we strike. Some of the animstake so long, you get in ahit or twoafterwards that doesn'tdisplay at all. The combat engine knows how long it's going to be until the next hit, they should use that infoto make sure the animation is played at whatever speed necessary for it to be completewithin that attack's time frame

  • Rancor teeth are already in the game, all that needs to be done is alter the stats so they are worth using

Side note, is the scythe somehow related to the droid cave? I cleared the cave but couldn't open any of the containers


Also, this is not unique to swordsman, but could they make it so you don't have to remove the old powerup before putting another one in?It would be slick if you couldjust drag a powerup on the weapon and have it automatically ditch the old one for the new one.Plus there would be no risk of accidentally hitting the destroy option on the radial, something I've never done but I'm wary of it





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Gorecki
Wed Oct 22, 2003 10:14 am
#6

If the scythe is part of Nym's quest and the related droid cave mission, is something still open to be found out, but there are alot of indications (namely scythes allover around Nym's palace) it might be. One of the issues i'm trying to find out more about, unless someone finishes the quest and can confirm or negate. But i think right now the quest isn't fully fixed yet (please tell me if it aint so).


Thanks for the feedback.




Master Swordsman / Master Smuggler
IagIag
Wed Oct 22, 2003 9:32 pm
#7

1) "out of range".. otherwise all the cool moves and swords in the galaxy won't do a bit of good.


2) get creative with our specials.. they are all the same. (although its been argued they aren't.. they ARE and as I predicted ... all those UBER NOOBS who said they could own anyone and anything and said we were cry babies are long gone don't ya love being right?)


3) If we don't get KD thats fine but.. we should get something that stops attacks for more than 3 seconds. I still can't imagine that the hardestcutting, smashing,pounding whatever hitin the game..(6-22k) can only cause something to kneel.


4) thats all... hope everything in TC is going well.

LuBuJeedai
Wed Oct 22, 2003 9:55 pm
#8

Too bad we couldnt have a run through type of effect. Basically the anime would show our opponent slumped over our blade. The effect would be like a momentary stun or shock. When I say shock I dont mean like electrical shock. But the shock of disbelief.
DukeHondo
Wed Oct 22, 2003 11:12 pm
#9

I'd say..


Defenses


HAM Cost


and the 7 Posture downs are the top issues..in that order




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
APEist_theReb
Thu Oct 23, 2003 5:44 am
#10

in order from biggest prob to least:

"out of range"

need some work when it comes to our specials

defense

sword types (we need some swords with something like electric or acid damage or sumthin)

ham costs

and thats it for me.

on a side note, how about if sweep 2 was like panic shot?? panic shot delays the target for ten seconds, but its not a knock down. that would be a great DEFENSIVE move, i would think.



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Gorecki
Thu Oct 23, 2003 1:48 pm
#11

Hiya,


regarding Accuracy: stats have been increased and it's currently on TC


regarding damage output: from what i have seen in our discussions on here in recent months i thought there was more or lessgeneral consent that damage output was ok. Which ranged professions do you exactly mean ?




Master Swordsman / Master Smuggler
Henzo-Kauri
Fri Oct 24, 2003 12:48 am
#12

Accuracy and Damage Output are two huge issues for me, most ranged users do way more damage faster than us. Even at master the accuracy with the powerhammer is very poor, specials with the powerhammer seem to miss quite frequently, when for other classes thay are given huge accuracy modifiers with their specials.


Gorecki can you please check on these two issues for us they were sopposed to be addressed but there has been nothing on test to improve this.


Taken from this thread from the devs.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036


Melee Damage Output


I believe that melee damage is too low across the board. I will be investigating move abilities and look into bringing all melee class damage up to a more appropriate level.


Melee Weapon Accuracy


Negative to hits at close range for some weapons.


Devs response -


I don’t like the negative ranges in the slightest bit. I’ll see what I can get changed from the weapon crafting side to negate these modifiers. It will probably be on new weapons only L

Henzo-Kauri
Fri Oct 24, 2003 5:29 pm
#13

First of all damage = amount of damage x speed at which they can put that damage out.


Ok here is a list of the ranged professions that out damage us considerably.


BH - using a LLC easy 1 shot incap


Commando - Flamethrower, nuff said


Rifleman - Strafe shot 2, 1 shot incap


Pistoleer - i've been hit with stopping shot for over 500 pts damage regularly in PvP, and at 1 shot per second that is way more than we'll ever do even with 2hand hit 3, our special we get at master. (BTW i've seen krayt pistols like the fwg5 with stats of 1.8 speed 300 max damage unsliced, none of our weapons even comes close)


Smuggler - last ditch been hit for 900 damage before with this and they can fire this very fast too.



Now I know we can get some heavy hits with a powerhammer and mind hit 3 or 2hand hit 3, thats 1 hit every 3 seconds or so, these other classes, rifleman, pistoleer or smuggler can do the same amount of damage every second. We cant even match the same numbers as bounty hunters or commandos, even though their attacks are much slower I have been hit for over 1500 damage regularly by them. Now in PvP i rarely hit for over 600and that is with the powerhammer and 2hand mind-hit3 or 2hand -hit3, (my powerhammer although not great is 5.4 speed and 580 damage) thats 600 damageevery 3 seconds if i'm lucky and dont miss. I seem to miss quite frequentlly with the PH and even more so when using a special (while most classes recieve an accuracy bonus to their specials).


Please note i know its possible to get big hits when attacking rifleman/commandos and the 2.5 damage modifier is applied but all these classes are outdamaging us without any modifiers.

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