Swordsman Archive

Thread: Any reason to still use Mindhit?

Scorus
Mon Feb 16, 2004 8:53 am
#1

I'm a 0333 Holo Swordsman. When I use MindHit2 now, I get a nice shot against a random bar (not helpful) and a weak bleed that reduces my xp. My routine has been reduced to: Intimidate, Trap, HeadHit3, HeadHit3, HeadHit3, etc. Am I missing something or is MindHit now pretty much useless?



Scorus
Herque
Mon Feb 16, 2004 3:38 pm
#2

its not a random pool, but it does sucks now.



Herque Eo'vaal
Master Heavy Swordsman
Commander Of the Kestrel Militia

Ximma
Mon Feb 16, 2004 3:45 pm
#3

actually it DAMAGES a random pool, and BLEEDS mind.



"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


StGabriel
Mon Feb 16, 2004 3:50 pm
#4

It's important to note that the random pool is essentially a bug and -will- be fixed. So while that doesn't help in the meanwhile, it will be most constructive to assume that this is fixed for evaluating the updated bleeds.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

SinjenRandall
Mon Feb 16, 2004 5:29 pm
#5






StGabriel wrote:
It's important to note that the random pool is essentially a bug and -will- be fixed. So while that doesn't help in the meanwhile, it will be most constructive to assume that this is fixed for evaluating the updated bleeds.

StGabe.




My understanding was that the "fix" was only to take armor and resistances into account when a bleed was applied. What seems to be the case now is that Mind Hit 2 has no damage multiplier.


Is this supposed to be how it works?





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

ThaWhiteKnight
Mon Feb 16, 2004 6:28 pm
#6

I find that it still gets people to heal themselves, even though bleeds are nerfed, *some* get nervous with that symbol by their ham bars and first aid themselves or call on a buddy to do it for them. Either way, I wouldn't waste it as my first shot anymore but I would lay it on at some point if for nothing else then to worry them.
Aunna
Mon Feb 16, 2004 7:19 pm
#7

put it on them...its still an unhealable bar




Aunna Gianna [ONE]- Ahazi
Master Swordsman - Master Brawler
Pistoleer 0344 - Smuggler 0040 - Novice Medic
Brullig
Mon Feb 16, 2004 7:39 pm
#8

Who cares if it's unhealable if they're regenerating faster than bleeding? /sigh



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http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=16785&page=1

Swoop Racer - Team Blum
DarthBlade
Mon Feb 16, 2004 9:47 pm
#9

I find it useful if I want to make the person Im fighting laugh. IF it lands, its quite funny to see the little 35 damage pop up over the bleed symbol. Before, people would sweat if a Master Swordsman threw a bleed on em, now its laughable. I dont even bother with it in PvP.


Scorus
Tue Feb 17, 2004 8:51 am
#10

Okay, I can see that it has some effect in PvP against someone that doesn't know any better. But I am almost exclusively doing PvE grinding right now.

Good to know that the initial shot doing random bar damage is a bug, but the fact that the bleed lowers my xp will still make it less useful than HeadHit3 for me.



Scorus
haun
Tue Feb 17, 2004 9:14 am
#11



well is it worth theHAM you're wasting to apply a low level bleed?



the best part about bleeds now is it makes your enemy stop and waste mind healing themselves. they do more dmg to their mind pool healing the bleed then the bleed does.


when im fighting iignore bleeds and focus on killing the bleedie, if you will, and heal it after combat.


if you have mind buffs and nicely stacked foods then sure....waste the ham and lay on a bleed as it's more of a psychological factor than actualy game mechanics.



but i find being a swordsman we really don't have the time to waste on such luxuries.


orDPS stinks (especially against armored melee's)so we gotta get in as many mind hits as we can.


stick with lunge2, then as many mind hits as you can get in. save the HAM you would use on bleeds for intimidate and warcry.



Message Edited by haun on 02-17-2004 08:15 AM

Message Edited by haun on 02-17-2004 08:16 AM



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