Swordsman Archive
Thread: I would like to propose a viable solution to the Bleed issue
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MalibuTide
Mon Feb 16, 2004 5:34 pm
#1
I have heard about the issues with bleeds,for one,many people think they are too powerful,with this I agree. We should not be able to bleed for three to five thousand points a click,but now we can only bleed for about three hundred a click,which to be perfectly honest, is quite useless.
Swordsman and Rifleman and Commando,for example (using these as an example because they have the highest DoT) had pretty decent bleeds,but the only bleed that I witnessed to be accurate enough to be realistic was the Commando DoT.
While a Master Commando I would be able to use /FlameSingle2 and the DoT would be about 1500-2500 in approximation.That,in my opinion is a very decent DoT,because fire,in any type of world,galaxy,game is a very dangerous anddamaging attack. That should have never been changed as far as the damage the actual DoT did. What should have been changed however is the damage the DoT did against Mobs and players with high heat resistance. Just for example - An Enraged Rancor,has a heat resistance of 100%,so the damage that you do with your FlameThrower is close to none. This should effect the DoT as well,lets say reducing the DoT to about 20% of the normal 1500-2500. All DoT attacks go through armor,so the armor rating on the particular Mob shouldnt be a faction in my opinion. Especially for the FlameThrower since it has not armor peircing,because of the fact it is fire.
I have never been a Rifleman but I have been around for a while and I have seen plenty of other people using Rifles. And with a T21 Rifle I have seen people put "up to" a 4500 Bleed on a mob,now I dont know how this works or if people have done lower or higher,or what the average is but that is the highest I have personally witnessed. I try not to talk about things I dont know of so I am not going to state any facts about Rifleman,because I dont know from personal experiance. But I have seen very heavy bleeds put on myself in PvP from a rifleman and the amount of damage they do is alot as well. Along with many,many Riflemen bragging about their skills,and there is absolutely nothing wrong with bragging,I brag about what I can do all the time to my friends,but listening to someone brag can tell you a little bit about their skills. In my opinion Riflemen's Bleed should be toned down,all bleeds should be "toned down" not totally destroyed as we have had done.
And I understand one of the major reasons that we have had our Bleeds done in as we have,is because of people Bleeding high LvL mobs and then flying away on their Speeder Bikes to a safe distance and then coming back when the Bleed is done and applying a second bleed, and then a third,until their foe has been slain. That is a very poor tactic morally. and that is one reason it needs to be toned down,but the biggest Solution I have come up with,aside from basing DoT dmg on the Resistance,and toning it down a little,is putting a very short timer on the Bleeds. If bleeds are given a shorter timer,then people who run away and come back,and run away and come back .. etc etc,will be there for a very long time. Putting a 60 second timer on Bleeds would be the best idea you could come up with.I think I might be able to speak for all players that actually use bleeds like they were intented,as an additional damage source to help,that I have no problem at all with bleeding the mob i am fighting every 60 seconds,and with the "toning down" it will be of a realistic battle instead of a constant race away from your opponent and back again.
My thoughts on Swordsman are very similair to that of Rifleman,with a few differences. First and foremost,Swordsmen use swords - plain and simply put,swords cut things and make things bleed. So in all reality,aside from being on fire,you will die faster from having an actual gash that is pouring out with the substance that keeps you alive. I have seen the same Bleeds with Swordsman as I have seen with Rifleman,and though I am niether of them I personally think that Swordsmen should have to dominate DoT of the two because of the actual cutting,Riflemen should do more damage to a target,but swordsmen should have a better bleed.And of course it all depends on the type of damage your weapon does and how high the maximum damage your weapon does,and the resistance of the mob you are fighting,all these should be included.
The major issues that I wanted to be addressed here is:
#1 Commando should have the best DoT in the game because they set things on fire,and fire...... is fire
#2 Swordsman should have the second best DoT because they cut and cuts bleed
#3 DoT damage should be based on the resistance or vulnerablity your opponent has towards your weapon damage
#4 DoT damage should not be effected for everyone just because a chosen few like to take advantage of the system
#5 DoT's should have a maximum timer,such as 60 seconds or something similair.
#6 Riflemen should do more actual damage with their attacks and not have as powerful of a bleed
( because if you think about it,guns fire beams i.e bullets,and those bleed when they enter an oppenant's body,yes but they do more actual damage going into a person than a bleed will)
Thank you all for your time,and thank you for reading my post,please comment on anything you would like,any and all feedback is welcome 
Even if you want to cuss me out and tell me my ideas sux big time 
Message Edited by MalibuTide on 02-16-2004 04:44 PM
Obi007
Tue Feb 17, 2004 5:21 am
#3
In my opinion making bleeds faster wouldn't fix things and it would infact overpower bleeds to much.
Theres a number of ways they could fix it though make it so when combat ends high end mobs automatically cure their bleeds. If this is still overpowered make it so that their bleeds cure when someone go's 70 metres away.
Or just make it so high end mobs cure their bleeds automatically after 60secs or so. Again if thats still over powered make it so high end mobs are immune to bleeds.
They've effectively removed bleeds from the game especially for swordsmen if thats what they really want to do then I guess we have no choice but I would hate them to leave bleeds how they are because their just a waste of a special when we could have something else instead. Either fix them or take them from the game completely.
Dredly
Tue Feb 17, 2004 8:19 am
#4
What you are saying is that if you light somone on fire their life is going to fade quick then if I use a massive warhammer and remove the front half of your skull? not likely friend. I think all DoT should be set at an equal level, Heavy Swords, Marksman, Pikemen, and Commando should be given strongest bleeds, then Fencer, TKM, Pistol, carbine...
But this 300 / tick thing is insane. when I hit for 4000 - 5000 damage at a swing. How about we get our damn bleeds back then leave swordsman alone?
Gimperial666
Tue Feb 17, 2004 7:53 pm
#5
Were not getting our dots back.
Even after the nerf Comandos still burnanate the crap outta stuff.
The other night i killed one 2wice... he cloned and came back for more...
headhit with my trusty curved sword dropped him.
BUT...
Even though I killed him 2wice I had WAAAY more downtime...I was burned to a crisp
and had to meditate for about 10min... even though i didnt die. I think i would've rather been killed.
Even after the nerf Comandos still burnanate the crap outta stuff.
The other night i killed one 2wice... he cloned and came back for more...
headhit with my trusty curved sword dropped him.
BUT...
Even though I killed him 2wice I had WAAAY more downtime...I was burned to a crisp
and had to meditate for about 10min... even though i didnt die. I think i would've rather been killed.
Dredly
Wed Feb 18, 2004 9:04 am
#6
how about a "Fire blanket" gets added into the game, use it to remove burning. I mean Bleeds can't kill you or incap you, why should fire be able to? And I've watched people burn through 3 incaps and come back each time to burn again instantly and die. now that is just crap
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