Swordsman Archive
Thread: What does 2hLunge 2 do?
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Herque
Mon Feb 16, 2004 9:57 am
#2
yes an EXCELLENT KD attack from 20m or closer. very useful pve and pvp.
warcry2+ lunge2 and there kd for 20 secs. huge damage bonuses and those damn kiters stop moving lol.
Scarin
Mon Feb 16, 2004 9:59 pm
#4
Herque wrote:warcry2+ lunge2 and there kd for 20 secs.
Does warcry stop them from getting up? I always used dizzy (fencing 3 box) first, but if warcry keeps them on the ground then.. my god, we need to be nerfed...lol jk
Runs to login and try a warcry/lunge macro
Scarin
Tue Feb 17, 2004 5:30 am
#6
ApiokIsan wrote:Scarin, FYI...love your footer.
Lol, thank you. Glad someone gets my dork humor
Here it is again...
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Neuralyzer
Tue Feb 17, 2004 10:40 pm
#7
Scarin wrote:
Herque wrote:warcry2+ lunge2 and there kd for 20 secs.
Does warcry stop them from getting up? I always used dizzy (fencing 3 box) first, but if warcry keeps them on the ground then.. my god, we need to be nerfed...lol jk
Runs to login and try a warcry/lunge macro
Yes, it does prevent them from getting up.
TickTock
Wed Feb 18, 2004 12:08 pm
#8
Yes and no. Warcry will NOT keep a player down. They can stand up and run away w/o a problem. It will keep non-players down though, unless you try to KD again in which case they stand back up for some reason.
XanaXian
Wed Feb 18, 2004 12:35 pm
#9
yeah warcry2 plus lunge 2 is pve only. PVP players can stand up and continue running
Neuralyzer
Wed Feb 18, 2004 2:20 pm
#10
Hmm, I didn't know that. Thanks for the info.. now I won't be surprised when I start PvPing.
Sotaudi
Wed Feb 18, 2004 2:38 pm
#11
Yeah, players can stand backup, but they cannot attack until the warcry wears off. Plus Warcry gives you a better chance to setup for the KD with Lunge2. Warcry2, then stun them with one of the other brawler moves or with a Rifleman Flurryshot, and then do a Lunge2. Stun willlower their defenses considerably making the KD more likely.
AlsoHit3 and Area3 both have a chance to Dizzy, so if you can dizzy them, lunge2 gives you a better chance for a Dizzy/KD than you can get with Swordsman posture change specials alone.
Also in PvE, I have hit for in excess of 8300 damageusing Hit3 by doing a Lunge2 + Hit3 combo (often two hit killing most classes of Tuskens at the fort). In PvP, Lunge2 + Hit3 or Headhit3 should combine for some decent player damage as well (just not in the 8300 range). Besides, there are few things more satisfying than seeing an Enraged Rancor fall on its face with the KD sticks.
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