Swordsman Archive

Thread: Ok, question on making a good PVP template, please help

Windfree
Wed May 19, 2004 6:31 am
#1

Ok,


Right now I am working towards Master Swordsman, and I am trying to get a good PVP template going.


I was thinking of going MSH, MF, with some TKM. This would make me a full blown Melee characther with no Ranged Mitigation. Is Ranged Mitigation necessary to be a Good PVP'r, do it help complement the Melee Professions or is it overated can I do without it.




WInd
Nymphotweety
Wed May 19, 2004 8:18 am
#2

Thats what i'm going to be doing, The MF is good in Pvp alone.

If u COB then burst run to th target they wont be able to hit u much before u get to them so the ranged Migitation dont matter.



RIP Veeboo - Now playing Kesaah at a server near you
Noc-turnal
Wed May 19, 2004 8:41 am
#3

swordman only have 10 lower posture defense, so take that as a hint




Noc-turnal (T-S)

W0LVERINE
Wed May 19, 2004 10:21 am
#4

Mine:


Master Brawler


TKM


Master Swordsman


Fencer 3-4-4-0


Melee defense: 141


Range defense:124 (wearing an aaukuan ring)


def vs blind: 60


def vs dizzy:75


def vs intimidate:50


def vs kd: 95


def vs post. change: 90


def vs stun: 75


Im a zabrak so i have +10 to stun, intimidate, and dizzy to begin with.


You might wanna go master fencer and tk 4-3-0-4 instead but I personally like TKM better, personal preference


TheKnot
Wed May 19, 2004 2:59 pm
#5

I go with the same template as above, TKA 4/3/0/4, Master Fencer, Master Swordsman, Master Brawler. I haven't completed it yet, am only TKM, Master Fencer, Master Brawler, and Swordsman 0/1/0/1. I figure this template will give me very good dodge, and great defenses vs. stun/dizzy/etc., while still being able to dish out a lot of damage, whether it be with a stun baton or scythe/power hammer. Good luck with it.



Eakis Diamok - Valcyn

Teras Kasi Master
Master Fencer
Novice Swordsman - 0/0/0/1
kubelwagen
Wed May 19, 2004 7:30 pm
#6

and you get f'd up by combat medics, no doc=dead
comandobob
Thu May 20, 2004 4:26 am
#7

MY template is Master Swordman Master fencer , tka 4002 , pikeman 0030 and master bralwer , ive also nearly maxed speedcap, now this is a very good template in pvp and im quite hard to take down , i dont bother with ranged migration as i normaly can get close enough to kill them first ,


my posture change def is 100


Def Vs dizzy 85


Def vs KD 88






Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
teamdoa
Thu May 20, 2004 5:31 am
#8






kubelwagen wrote:
and you get f'd up by combat medics, no doc=dead






Dont worry too much about Combat Medics, they will be getting hit hard soon enough. Being able to throw poison and disease as far as a rifle just doesnt wash.



----------------------------------------------------------http://www.sonicteam.karoo.net/SWG/Jedi.jpg
APEist_theReb
Thu May 20, 2004 6:31 am
#9

well, if ur all brawler ur gonna be good against a fairly large portion of the pvp world but youllnever be able to beat the top of the line ranged guys. they r just too smart, and they wont fall for some nifty tactics like most ppl will. u will not get close to them. of course there are a few exceptions, like in th emiddle of a battle or something, but even then its unlikely.


so if u wanna be able to have a fighting chance against everyone id say some ranged is needed.


but for their purpose, of these all brawler templates will serve u very well.






APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Hitokiri_Manji
Thu May 20, 2004 12:07 pm
#10

I go with the same template as above, TKA 4/3/0/4, Master Fencer, Master Swordsman, Master Brawler.



and you get f'd up by combat medics, no doc=dead



I used to have the first template, but switched to swordsman/doc. Defenses aren't as good, but cms aren't such a problem anymore, which is a problem with the first. I'm sure all the other servers have a bunch of cms too. Being able to heal states (dizzy and intimidate especially)is good too. The all brawler template is a lot of fun if you have a doc backing you up though.



Manji Oteiko
Anotsu Oteiko

Kobra-Strike
Sat May 22, 2004 4:39 am
#11

Personally madic is important to me, even in pvp where a lot of the times ppl duel with their "abilities" like the docs would put it


so this is how i set mine up


master sword/brawler, 4004 tk, 0440 fencer, 2230 medic, works like a charm



Kobra Strike

Master Swordsman/Master Teras Kasi
Cocomono
Sat May 22, 2004 4:54 am
#12

I personally don't see the appeal of fencer except for the defensive mods. I've never seen a fencer do much damage to another melee or comparable mind damage to a swordsman. With 400power stim Bs, random pool hits just aren't that great.


For pure melee I'd suggest MSwords MPike MBrawler 4003TKA Novice Medic


Pikes have insane DoT potential if you prefer hit and runs or if you can land 1 hit on ranged before they kite you. Lunge2 is just plain awesome. Also try stack DoT/Warcry 2/Peace. CMs won't be that hard in straight duels, when they lag from the throw animation hit them with a dizzy/KD, apply a DoT and spam Headhit 3, when they stand up hit a lunge 1 for a little bit more damage and meditate after they are dead.


This also makes you good in raids with a sweeping KD. Any downfalls of accuracy can be madeup by foods and properly crafted weapons.





Kru'gar
You might be a Red-Neck Jedi if......you hear "Luke I'm your Father, and your Uncle too."
Zhorx
Sat May 22, 2004 5:34 am
#13






W0LVERINE wrote:

Mine:


Master Brawler


TKM


Master Swordsman


Fencer 3-4-4-0


Melee defense: 141


Range defense:124 (wearing an aaukuan ring)


def vs blind: 60


def vs dizzy:75


def vs intimidate:50


def vs kd: 95


def vs post. change: 90


def vs stun: 75


Im a zabrak so i have +10 to stun, intimidate, and dizzy to begin with.


You might wanna go master fencer and tk 4-3-0-4 instead but I personally like TKM better, personal preference









Very nice build. I do the same but with 3400 fencer instead and novice medic. Never lost a duel yet due to anything but goodDoT weapons.


The one weakness in your build right here are (MB+)MF+Doc, they can heal intimidate, stun and blindwhich makes the PH almost impossible to use. And an unintimidated fencer with an acklay baton hits pretty hard so you almost need some medic to take them down.


So medic would be good to have. My personal preference




~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
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