Swordsman Archive
Thread: Special Delay/cost/damage breakdown?
Page 1 of 1
JoeyMojo
Tue Mar 23, 2004 5:18 am
#1
Many profs have a breakdown of which specials have what delay for what damage mulitplier to figure out DPS.
Do we have one? I've seen people mention "oh that special has this much of a damage mod" but haven't seen anything current, nor is it stickied.. Nor is there a faq that I've found.
Got clues?
Do we have one? I've seen people mention "oh that special has this much of a damage mod" but haven't seen anything current, nor is it stickied.. Nor is there a faq that I've found.
Got clues?
StGabriel
Tue Mar 23, 2004 8:12 am
#2
I have wanted something like this for a while but time constraints have prevented me from working on this myself.
On the web site, www.swgcenter.com you can find listings of delays, damage mods, etc., for various specials. I know that many quote these as "fact" although I do not know where these numbers come from. You might use this as a baseline for now. Does anyone know more about how accurate the numbers there are?
StGabe.
On the web site, www.swgcenter.com you can find listings of delays, damage mods, etc., for various specials. I know that many quote these as "fact" although I do not know where these numbers come from. You might use this as a baseline for now. Does anyone know more about how accurate the numbers there are?
StGabe.
JoeyMojo
Tue Mar 23, 2004 3:20 pm
#3
I'm not convinced that those are still correct. It lists Lunge2 as having a x3 mod which I _know_ isn't correct. Any chance you can use your powers as correspondant to get this kind of information St. Gabe?
wilibus
Wed Mar 24, 2004 9:47 am
#4
You can test them, go out and get horribly slow weapon and make sure you aren't hitting the speed cap. It will take about 3 hours to do all your specials.
Page 1 of 1