Swordsman Archive

Thread: Special Delay/cost/damage breakdown?

JoeyMojo
Tue Mar 23, 2004 5:18 am
#1

Many profs have a breakdown of which specials have what delay for what damage mulitplier to figure out DPS.

Do we have one? I've seen people mention "oh that special has this much of a damage mod" but haven't seen anything current, nor is it stickied.. Nor is there a faq that I've found.

Got clues?
StGabriel
Tue Mar 23, 2004 8:12 am
#2

I have wanted something like this for a while but time constraints have prevented me from working on this myself.

On the web site, www.swgcenter.com you can find listings of delays, damage mods, etc., for various specials. I know that many quote these as "fact" although I do not know where these numbers come from. You might use this as a baseline for now. Does anyone know more about how accurate the numbers there are?

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

JoeyMojo
Tue Mar 23, 2004 3:20 pm
#3

I'm not convinced that those are still correct. It lists Lunge2 as having a x3 mod which I _know_ isn't correct. Any chance you can use your powers as correspondant to get this kind of information St. Gabe?
wilibus
Wed Mar 24, 2004 9:47 am
#4

You can test them, go out and get horribly slow weapon and make sure you aren't hitting the speed cap. It will take about 3 hours to do all your specials.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

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