Swordsman Archive

Thread: Spin2 strangeness

raider7734
Wed Mar 24, 2004 11:02 am
#1




noticed some strangeand unwelcome behavior withSpin2 last night. three of uswere working the mercenary room in the Geo cave. the spawn was crazy and we were killing manymercs at once with spin attacks


all was well at first,the combat log showed each spin hitting10+ enemies. but when we got to where only 5 or 6 were left,suddenlyspin2 would refuse to hit more than one merc at a time,even tho they were all clearly in range, and I could switchtargets and make themtake damage...but only one at a time


what's going on?




----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
TickTock
Wed Mar 24, 2004 11:06 am
#2

I've noticed this as well. There was a bug where if you had too many corpses/mobs in the area of your attack, it would total up all damage done to everything and apply it to only the target. It looks like the bug was half-fixed. They remembered to not stack the damage on your primary target, but totally forgot about making sure everything took damage. You'll have to move around when this happens so corpse piles aren't in your spin range.
Page 1 of 1
Previous Next