Swordsman Archive

Thread: What Swordsman skills would be helpful for jedi XP grind, for a Master Rifleman?

briforge
Fri Sep 17, 2004 3:10 pm
#1

I'm just a casual player so don't know all the answers. But I've read that melee XP is easier to get than ranged.Of course some threads on the Rifleman board say they can cap their XP in 60-90 min. as well. I was already thinking about checking out Swordsman to augment my Master RIfleman, to concentrate on the mind attacks. I'm up to2-handed melee IV. I read some threads here saying spinAttack2 or AreaAttack are the real skills you need for grinding and they come early. Obviously I'd need to max out a Swordsman branch to max the XP cap as well. I also have 3 unused force skill branch unlocks, thinking of getting melee speed and just read that ranged speed was bugged/broken.


So basically I'm looking for suggestions on templates and Swordsman skills to add.



Master Creature Handle, Master Pikeman
MTK, Master swordsman, Master Pikeman
Master Doctor, Master Entertainer = Canciled
Master chef, Master Rifleman = Canciled
Master crafter = Canciled
Master Smuggler = Canciled

.... Only the dead has seen the end of war.... ~Plato~
briforge
Fri Sep 17, 2004 7:42 pm
#2

bump



Master Creature Handle, Master Pikeman
MTK, Master swordsman, Master Pikeman
Master Doctor, Master Entertainer = Canciled
Master chef, Master Rifleman = Canciled
Master crafter = Canciled
Master Smuggler = Canciled

.... Only the dead has seen the end of war.... ~Plato~
MadAdder3
Fri Sep 17, 2004 8:08 pm
#3


When it comes to Swordsman, I'd never reccommend anything other than Master.


But if you insist on not going all the way up, I'd say 0/4/1/3 if you can. You get SpinAttack2, more speed, and can wield a Scythe.

Message Edited by MadAdder3 on 09-17-2004 10:09 PM

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