Swordsman Archive
Thread: Questions about Swordsman need help here please
Questions about these Templates are
- what is combat Equilibrium and what benefit does it actually do in game?
- What is Defense Acuity
- what is the Max Cap for (Stun Knockdown,Intimidate,Dizzy)
- Max cap for Dodge
- Max cap for melee Defense and Ranged Defense
- Max Cap for Damage Mitagation
- Is there anything I should add or change to either template to make them better at PvE
- what is the sweet spot for the dif special mods (stun, Knockdown ect ect....) and what is most useful to have high and which can be lower.
5a)
Pistoleer 4 0 4 0
Master Swordsman
Marksman 0 4 0 0
TK0 3 0 4
Fencer 4 0 4 0
Brawler 4 4 4 0
Combat Equilibrium +40
Counterattack +100
Defense Acuity +71
Defense vs Blind +100
Defense vs Dizzy +105
Defense vs Intimidate +40
Defense vs Knockdown +95
Defense vs Posture Change +60
Defense vs Stun +105
Dodge +155
Meditate +15
Melee Defense +151
Melee Mitigation +7
Ranged Defense +131
Ranged Mitigation +2
Taunt +10
Two-handed Melee Accuracy +130
Two-handed Melee Center of being +31
Two-handed melee Center of being efficacy +120
Two-handed Melee Speed +75
Two-handed Melee Toughness +43
5b)
Pistoleer 4 0 0 4
Master Swordsman
Marksman 0 4 0 0
TK 0 3 0 4
Fencer 4 0 4 0
Brawler 4 4 4 0
Combat Equilibrium +40
Counterattack +100
Defense Acuity +71
Defense vs Blind +60
Defense vs Dizzy +65
Defense vs Intimidate +40
Defense vs Knockdown +45
Defense vs Posture Change +40
Defense vs Stun +65
Dodge +155
Meditate +15
Melee Defense +191
Melee Mitigation +7
Ranged Defense +131
Rifle Accuracy +10
Taunt +10
Two-handed Melee Accuracy +130
Two-handed Melee Center of being +31
Two-handed melee Center of being efficacy +120
Two-handed Melee Speed +75
Two-handed Melee Toughness +43
MrSmithie
Master Miner/Resource Salesman/Capitalist
Ahazi