Swordsman Archive

Thread: Questions about Swordsman need help here please

TisGamebuggie
Tue Sep 21, 2004 9:09 am
#1

Hello,

I would appreciate any help you can give me im new to combat. Right now im figuring outthe best PvE template.




Questions about these Templates are



  1. what is combat Equilibrium and what benefit does it actually do in game?

  2. What is Defense Acuity

  3. what is the Max Cap for (Stun Knockdown,Intimidate,Dizzy)

  4. Max cap for Dodge

  5. Max cap for melee Defense and Ranged Defense

  6. Max Cap for Damage Mitagation

  7. Is there anything I should add or change to either template to make them better at PvE

  8. what is the sweet spot for the dif special mods (stun, Knockdown ect ect....) and what is most useful to have high and which can be lower.

5a)


Pistoleer 4 0 4 0


Master Swordsman


Marksman 0 4 0 0


TK0 3 0 4


Fencer 4 0 4 0


Brawler 4 4 4 0


Combat Equilibrium +40


Counterattack +100


Defense Acuity +71


Defense vs Blind +100


Defense vs Dizzy +105


Defense vs Intimidate +40


Defense vs Knockdown +95


Defense vs Posture Change +60


Defense vs Stun +105


Dodge +155


Meditate +15


Melee Defense +151


Melee Mitigation +7


Ranged Defense +131


Ranged Mitigation +2


Taunt +10


Two-handed Melee Accuracy +130


Two-handed Melee Center of being +31


Two-handed melee Center of being efficacy +120


Two-handed Melee Speed +75


Two-handed Melee Toughness +43


5b)


Pistoleer 4 0 0 4


Master Swordsman


Marksman 0 4 0 0


TK 0 3 0 4


Fencer 4 0 4 0


Brawler 4 4 4 0



Combat Equilibrium +40


Counterattack +100


Defense Acuity +71


Defense vs Blind +60


Defense vs Dizzy +65


Defense vs Intimidate +40


Defense vs Knockdown +45


Defense vs Posture Change +40


Defense vs Stun +65


Dodge +155


Meditate +15


Melee Defense +191


Melee Mitigation +7


Ranged Defense +131


Rifle Accuracy +10


Taunt +10


Two-handed Melee Accuracy +130


Two-handed Melee Center of being +31


Two-handed melee Center of being efficacy +120


Two-handed Melee Speed +75


Two-handed Melee Toughness +43


MrSmithie


Master Miner/Resource Salesman/Capitalist


Ahazi




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Alstoned
Tue Sep 21, 2004 9:41 am
#2

1) your ability to recover from posture changes

2) your ability to hit with a counterattack, doge or block

3) not to sure what the cap is, but in pve you don't need much more than 45ish

4) dodge does not affect swordsman, it's a fencer skill

5) 125 is your cap for melee and ranged def.

6) 3rd level is max, so stacking these doesnt change anything

7) If your going for pve I would suggest dropping pistols for some novice med and master brawler (intimidate 2 and +5 melee speed bounus)

8) Like I said in 3 I find that from 45 to about 60 is pretty good for pve



I hope this helps



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TisGamebuggie
Tue Sep 21, 2004 10:21 am
#3

Thanks,

The reason i took pistoleer is because of dodge. and the defense mods. so you are saying drop pistoleer and take up medic if so what should i take



Mrsmithie is serving you on 2 PlanetSide Locations

Just a little south of
Coronet -97 -5559 (Mrsmithie's Caserta Shopping Mall 2nd Row!)

Take the shuttle and turn to your left you will see my Tent!
Planet: Lok | City: Kimogila Capital
TisGamebuggie
Tue Sep 21, 2004 10:31 am
#4

well i decided not to take medic . because i got a master doc i will take around with me on another comp. I feel i can spend the points much wiser on other things to help me in combat. And as a master doc i can heal him very easy anyway. thanks for the input if you got any other ideas let me know. I also hate playing a fighter/cleric because really you arent the best at anything just good at both.



MrSmithie



Mrsmithie is serving you on 2 PlanetSide Locations

Just a little south of
Coronet -97 -5559 (Mrsmithie's Caserta Shopping Mall 2nd Row!)

Take the shuttle and turn to your left you will see my Tent!
Planet: Lok | City: Kimogila Capital
TisGamebuggie
Tue Sep 21, 2004 11:02 am
#5

Another question


1) I heard Intimidate lowers your defense by half so having 180 melee defense. In Effect would give you 90 melee defense when/if you got intimidated? or am i wrong


2) Dodge has to be used in battle cause i sometimes dodge even if i dont have the skill.. or am i wrong here .. if so please explain




Mrsmithie is serving you on 2 PlanetSide Locations

Just a little south of
Coronet -97 -5559 (Mrsmithie's Caserta Shopping Mall 2nd Row!)

Take the shuttle and turn to your left you will see my Tent!
Planet: Lok | City: Kimogila Capital
Alstoned
Tue Sep 21, 2004 11:30 am
#6

well if you wanted to drop pistol, since dodge is only good for fencer, might i suggest master teras kasi as a nice additive. I use a doctor to when hunting (for curing bleeds and better heals.)


1) intimidate lower the amount you hit for, so if intimidated you hit for about half the normal damage.


2) You will still dodge as a swordsman, but the amount doent change greatly because of your fencer mod add ons. Swordsman have an addition to the counterattack mod.



).-=||=\===R===/=||=-.(
[YEVAD ALSTONED]
).-|=\==/=||.(

YOINK! THANKS FOR THE SIG LIAM
soup ftw!
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