Swordsman Archive

Thread: Calling all Swordsman, Skill tape experts & tweakers help me decide on my tapes!

Khamsinvera
Sat Sep 25, 2004 4:39 am
#1

I'm a Master Swordsman / Master Doc right now ... however my future template is going to be:


Master Swordsman

Master Fencer

Master Brawler

Medic 0040

Enhanced melee speed +12 (already got it)

Enhanced ranged defence +20 (in 5 weeks)

Enhanced melee defence +20 (in 8 weeks)


I plan on using my toon for both PvP and PvE ... with Priority to NOT DYING IN PvP

I'm also planning on eventually going for Jedi


Now, the issue is thathave a bunch of hi-end skill tapes and cant figure out which ones to use.


All the following tapes are between +3 and +7 individually


Def. vs. KD (+9 in total)


Def. vs.Dizzy (+6 in total)

Def. vs.Blind (+12 in total)

Poison Reistance (+29 in total)

Disease Resistance (+5 in total)

Ranged Defense (+18 in total)


MeleeDefense (+4 in total)

Intimidate (+10 in total)

Warcry (+20 in total)

Block (+13 in total)

Fire resistance (+5 in total)

Counter attack (+8 in total)


My question is : Which of these should I give priority to ? I cant attach them all - so I want to maximize whatever I use.


I already +9 in 2-handed speed thru my ubese shirt & bandolier


Thanks!



K H A M S I N V E RA
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SneeekyN Rzarector
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Khamsinvera's Museum of Darkness
Faque Island, Corellia -2240 -4380
Armor Vendors@Rori 5690 6540

drunkkracka
Sat Sep 25, 2004 5:06 am
#2

with your template defense wise, you'll be at :


ranged def - 109


melee def - 119


KD - 75


posture change down - 60


blind - 50


dizzy - 60


intim - 40


stun - 50


combat equilibrium - 30


In pvp, what will get you killed is kd/dizzy, so obviously get those as high as you can. Blind kills swordsman, especially when going after CoB fencer, so i'd really recommend getting that up as well. with +16 ranged def you cap, and +6 melee def you cap as well, but your already pretty high on those, so can prolly put on the side. I'm not sure if the resistances work, but if they do, poison would definately be good in pvp, and fire would work well too if you had more hten just +5. i dont think you'll see too much of a difference between no fire resistances and +5. Swordsman use counter attack, not block, so block would be useless. At master swordsman, your at +110 counterattack, cap without food (if there is counterattack food) is +125. The +8 might help a little bit. Basically, in my opinion, definately make use of the def vs xxx attachments, and then decide what you think, you would get the most use out of. If the resistance tapes work, i'd definately make use of the poison ones, you cap at +25, so you dont need to use all of them. Hope this has helped a little bit.




Szero - Master Rifleman / Master Bounty Hunter
Impakt - Master Smu
ggler / Master Weaponsmith
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