Swordsman Archive
Thread: Calling all Swordsman, Skill tape experts & tweakers help me decide on my tapes!
with your template defense wise, you'll be at :
ranged def - 109
melee def - 119
KD - 75
posture change down - 60
blind - 50
dizzy - 60
intim - 40
stun - 50
combat equilibrium - 30
In pvp, what will get you killed is kd/dizzy, so obviously get those as high as you can. Blind kills swordsman, especially when going after CoB fencer, so i'd really recommend getting that up as well. with +16 ranged def you cap, and +6 melee def you cap as well, but your already pretty high on those, so can prolly put on the side. I'm not sure if the resistances work, but if they do, poison would definately be good in pvp, and fire would work well too if you had more hten just +5. i dont think you'll see too much of a difference between no fire resistances and +5. Swordsman use counter attack, not block, so block would be useless. At master swordsman, your at +110 counterattack, cap without food (if there is counterattack food) is +125. The +8 might help a little bit. Basically, in my opinion, definately make use of the def vs xxx attachments, and then decide what you think, you would get the most use out of. If the resistance tapes work, i'd definately make use of the poison ones, you cap at +25, so you dont need to use all of them. Hope this has helped a little bit.