Swordsman Archive
Thread: My 2-H Template
Page 1 of 1
Djohnson3140
Thu Feb 17, 2005 12:50 am
#1
Keep in mind this is nothing but skills, no tapes, no BE clothes, no food, etc.
Skill Points: 250 of 250 used. (100%)
Experience needed
2h Sword 3,891,000 (75.14%)
Apprentice 900 (0.02%)
Combat 415,000 (8.01%)
Jedi 210,000 (4.06%)
Medical 554,250 (10.70%)
Medical Crafting 107,500 (2.08%)
Total Experience 5,178,650
Skill mod Summary:
Counterattack+100
Defense vs Blind+10
Defense vs Dizzy+20
Defense vs Intimidate+20
Defense vs Knockdown+25
Defense vs Posture Change+10
Defense vs Stun+50
Enhanced Melee Accuracy+12
Enhanced Melee Speed+12
Injury Treatment+110
Injury Treatment Speed+85
Medical Foraging+100
Medicine Assembly+100
Medicine Experimentation+100
Medicine Use+100
Melee Defense+40
Melee Mitigation+3
One-handed Weapon Accuracy+10
One-handed Weapon Center of being duration+5
One-handed weapon Center of being efficacy+10
One-handed Weapon Speed+5
Polearm Accuracy+10
Polearm Center of being duration+5
Polearm Center of being efficacy+10
Polearm Speed+5
Ranged Defense+25
Taunt+10
Two-handed Melee Accuracy+130
Two-handed Melee Center of being+31
Two-handed melee Center of being efficacy+120
Two-handed Melee Speed+75
Two-handed Melee Toughness+43
Unarmed Accuracy+10
Unarmed Center of being duration+5
Unarmed Center of being efficacy+10
Unarmed Damage+10
Unarmed Speed+5
Wound Treatment+100
Wound Treatment Speed+100
Certification Summary:
Dagger Heavy Axe
Power Hammer Scythe
Two-handed Axe Two-handed Cleaver
Two-handed Curved Sword Vibro Axe
Wood Staff
Ability Summary:
Berserk 1 Center of being
Cure Disease Cure Fire
Cure Poison Drag Incapacitated Player
First Aid Heal Damage
Heal Enhance Heal State
Heal Wound Intimidate 1
Medical Forage One-Hand Lunge 1
Polearm Lunge 1 Quick Heal
Revive Player Taunt
Tend Damage Tend Wound
Two-Hand Area Attack 1 Two-Hand Area Attack 2
Two-Hand Area Attack 3 Two-Hand Head Hit 1
Two-Hand Head Hit 2 Two-Hand Head Hit 3
Two-Hand Hit 1 Two-Hand Hit 2
Two-Hand Hit 3 Two-Hand Lunge 1
Two-Hand Mind Hit 1 Two-Hand Mind Hit 2
Two-Hand spin Attack 1 Two-Hand Spin Attack 2
Two-Hand Sweep 1 Two-Hand Sweep 2
Unarmed Lunge 1 Warcry 1
Schematics Summary:
Action Wound Medpack - A Action Wound Medpack - B
Action Wound Medpack - C Action Wound Medpack - D
Action Wound Medpack - E Advanced Biological Effect Controller
Advanced Chemical Release Duration Mechanism Advanced Dispersal Mechanism
Advanced Infection Amplifier Advanced Liquid Suspension
Advanced Resilience Compound Biological Effect Controller
Blinded State Medpack - A Chemical Release Duration Mechanism
Constitution Wound Medpack - A Constitution Wound Medpack - B
Constitution Wound Medpack - C Constitution Wound Medpack - D
Constitution Wound Medpack - E Cure Disease Medpack - A
Cure Disease Medpack - B Cure Disease Medpack - C
Cure Poison Medpack - A Cure Poison Medpack - B
Cure Poison Medpack - C Dispersal Mechanism
Dizzy State Stimpack - A Enhance Action Medpack - A
Enhance Action Medpack - B Enhance Action Medpack - C
Enhance Action Medpack - D Enhance Constitution Medpack - A
Enhance Constitution Medpack - B Enhance Constitution Medpack - C
Enhance Constitution Medpack - D Enhance Health Medpack - A
Enhance Health Medpack - B Enhance Health Medpack - C
Enhance Health Medpack - D Enhance Quickness Medpack - A
Enhance Quickness Medpack - B Enhance Quickness Medpack - C
Enhance Quickness Medpack - D Enhance Stamina Medpack - A
Enhance Stamina Medpack - B Enhance Stamina Medpack - C
Enhance Stamina Medpack - D Enhance Strength Medpack - A
Enhance Strength Medpack - B Enhance Strength Medpack - C
Enhance Strength Medpack - D Food and Chemical Crafting Tool
Health Wound Medpack - A Health Wound Medpack - B
Health Wound Medpack - C Health Wound Medpack - D
Health Wound Medpack - E Infection Amplifier
Intimidated State Stimpack - A Liquid Suspension
Quickness Wound Medpack - A Quickness Wound Medpack - B
Quickness Wound Medpack - C Quickness Wound Medpack - D
Quickness Wound Medpack - E Resilience Compound
Resuscitation Kit Small Stimpack - A
Small Stimpack - B Small Stimpack - C
Small Stimpack - D Small Stimpack - E
Solid Delivery Shell Stamina Wound Medpack - A
Stamina Wound Medpack - B Stamina Wound Medpack - C
Stamina Wound Medpack - D Stamina Wound Medpack - E
Strength Wound Medpack - A Strength Wound Medpack - B
Strength Wound Medpack - C Strength Wound Medpack - D
Strength Wound Medpack - E Stun State Stimpack - A
Skills Summary:
Intermediate Two-Hand Sword Specialization
Advanced Two-Hand Sword Specialization
Expert Two-Hand Sword Specialization
Master Two-Hand Sword Specialization
Novice Brawler
First Aid I
First Aid II
First Aid III
First Aid IV
Diagnostics I
Diagnostics II
Diagnostics III
Diagnostics IV
Pharmacology I
Pharmacology II
Pharmacology III
Pharmacology IV
Organic Chemistry I
Organic Chemistry II
Organic Chemistry III
Organic Chemistry IV
Novice Medic
Master Medic
Intermediate
Wound Treatment Speed
Advanced
Wound Treatment Speed
Expert
Wound Treatment Speed
Master
Wound Treatment Speed
Intermediate
Wound Treatment
Advanced
Wound Treatment
Expert
Wound Treatment
Master
Wound Treatment
Intermediate
Doctor Medicine Knowledge
Advanced
Doctor Medicine Knowledge
Expert
Doctor Medicine Knowledge
Master
Doctor Medicine Knowledge
Intermediate
Doctor Medicine Crafting
Advanced
Doctor Medicine Crafting
Expert
Doctor Medicine Crafting
Master
Doctor Medicine Crafting
Novice Doctor
Master Doctor
Intermediate
Sword Offense
Advanced
Sword Offense
Expert
Sword Offense
Master
Sword Offense
Intermediate
Sword Techniques
Advanced
Sword Techniques
Expert
Sword Techniques
Master
Sword Techniques
Intermediate
Sword Defense
Advanced
Sword Defense
Expert
Sword Defense
Master
Sword Defense
Intermediate
Sword Finesse
Advanced
Sword Finesse
Expert
Sword Finesse
Master
Sword Finesse
Novice Swordsman
Master Swordsman
Melee Accuracy I
Weapon Finesse
Melee Accuracy II
Extension
Melee Accuracy III
Weapon Control
Melee Accuracy IV
Muscle Control
Melee Speed I
Weapon Study
Melee Speed II
Wielding
Melee Speed III
Honed Abilities
Melee Speed IV
Quick Attack
Combat Prowess Novice
Ranged Defense I
Heightened Reflexes
Ranged Defense II
Reaction Speed
Melee Defense I
Attack Avoidance
Melee Defense II
Increased Dexterity
Melee Defense III
Heightened Agility
Melee Defense IV
Close Combat Avoidance
Novice Enhanced Reflexes
Healing I
Telepathic Diagnosis
Healing II
Empathic Treatment
Healing III
Spiritual Remedy
Healing IV
Clairvoyant Alleviation
Heightened Senses Novice
Skill Points: 250 of 250 used. (100%)
Experience needed
2h Sword 3,891,000 (75.14%)
Apprentice 900 (0.02%)
Combat 415,000 (8.01%)
Jedi 210,000 (4.06%)
Medical 554,250 (10.70%)
Medical Crafting 107,500 (2.08%)
Total Experience 5,178,650
Skill mod Summary:
Counterattack+100
Defense vs Blind+10
Defense vs Dizzy+20
Defense vs Intimidate+20
Defense vs Knockdown+25
Defense vs Posture Change+10
Defense vs Stun+50
Enhanced Melee Accuracy+12
Enhanced Melee Speed+12
Injury Treatment+110
Injury Treatment Speed+85
Medical Foraging+100
Medicine Assembly+100
Medicine Experimentation+100
Medicine Use+100
Melee Defense+40
Melee Mitigation+3
One-handed Weapon Accuracy+10
One-handed Weapon Center of being duration+5
One-handed weapon Center of being efficacy+10
One-handed Weapon Speed+5
Polearm Accuracy+10
Polearm Center of being duration+5
Polearm Center of being efficacy+10
Polearm Speed+5
Ranged Defense+25
Taunt+10
Two-handed Melee Accuracy+130
Two-handed Melee Center of being+31
Two-handed melee Center of being efficacy+120
Two-handed Melee Speed+75
Two-handed Melee Toughness+43
Unarmed Accuracy+10
Unarmed Center of being duration+5
Unarmed Center of being efficacy+10
Unarmed Damage+10
Unarmed Speed+5
Wound Treatment+100
Wound Treatment Speed+100
Certification Summary:
Dagger Heavy Axe
Power Hammer Scythe
Two-handed Axe Two-handed Cleaver
Two-handed Curved Sword Vibro Axe
Wood Staff
Ability Summary:
Berserk 1 Center of being
Cure Disease Cure Fire
Cure Poison Drag Incapacitated Player
First Aid Heal Damage
Heal Enhance Heal State
Heal Wound Intimidate 1
Medical Forage One-Hand Lunge 1
Polearm Lunge 1 Quick Heal
Revive Player Taunt
Tend Damage Tend Wound
Two-Hand Area Attack 1 Two-Hand Area Attack 2
Two-Hand Area Attack 3 Two-Hand Head Hit 1
Two-Hand Head Hit 2 Two-Hand Head Hit 3
Two-Hand Hit 1 Two-Hand Hit 2
Two-Hand Hit 3 Two-Hand Lunge 1
Two-Hand Mind Hit 1 Two-Hand Mind Hit 2
Two-Hand spin Attack 1 Two-Hand Spin Attack 2
Two-Hand Sweep 1 Two-Hand Sweep 2
Unarmed Lunge 1 Warcry 1
Schematics Summary:
Action Wound Medpack - A Action Wound Medpack - B
Action Wound Medpack - C Action Wound Medpack - D
Action Wound Medpack - E Advanced Biological Effect Controller
Advanced Chemical Release Duration Mechanism Advanced Dispersal Mechanism
Advanced Infection Amplifier Advanced Liquid Suspension
Advanced Resilience Compound Biological Effect Controller
Blinded State Medpack - A Chemical Release Duration Mechanism
Constitution Wound Medpack - A Constitution Wound Medpack - B
Constitution Wound Medpack - C Constitution Wound Medpack - D
Constitution Wound Medpack - E Cure Disease Medpack - A
Cure Disease Medpack - B Cure Disease Medpack - C
Cure Poison Medpack - A Cure Poison Medpack - B
Cure Poison Medpack - C Dispersal Mechanism
Dizzy State Stimpack - A Enhance Action Medpack - A
Enhance Action Medpack - B Enhance Action Medpack - C
Enhance Action Medpack - D Enhance Constitution Medpack - A
Enhance Constitution Medpack - B Enhance Constitution Medpack - C
Enhance Constitution Medpack - D Enhance Health Medpack - A
Enhance Health Medpack - B Enhance Health Medpack - C
Enhance Health Medpack - D Enhance Quickness Medpack - A
Enhance Quickness Medpack - B Enhance Quickness Medpack - C
Enhance Quickness Medpack - D Enhance Stamina Medpack - A
Enhance Stamina Medpack - B Enhance Stamina Medpack - C
Enhance Stamina Medpack - D Enhance Strength Medpack - A
Enhance Strength Medpack - B Enhance Strength Medpack - C
Enhance Strength Medpack - D Food and Chemical Crafting Tool
Health Wound Medpack - A Health Wound Medpack - B
Health Wound Medpack - C Health Wound Medpack - D
Health Wound Medpack - E Infection Amplifier
Intimidated State Stimpack - A Liquid Suspension
Quickness Wound Medpack - A Quickness Wound Medpack - B
Quickness Wound Medpack - C Quickness Wound Medpack - D
Quickness Wound Medpack - E Resilience Compound
Resuscitation Kit Small Stimpack - A
Small Stimpack - B Small Stimpack - C
Small Stimpack - D Small Stimpack - E
Solid Delivery Shell Stamina Wound Medpack - A
Stamina Wound Medpack - B Stamina Wound Medpack - C
Stamina Wound Medpack - D Stamina Wound Medpack - E
Strength Wound Medpack - A Strength Wound Medpack - B
Strength Wound Medpack - C Strength Wound Medpack - D
Strength Wound Medpack - E Stun State Stimpack - A
Skills Summary:
Intermediate Two-Hand Sword Specialization
Advanced Two-Hand Sword Specialization
Expert Two-Hand Sword Specialization
Master Two-Hand Sword Specialization
Novice Brawler
First Aid I
First Aid II
First Aid III
First Aid IV
Diagnostics I
Diagnostics II
Diagnostics III
Diagnostics IV
Pharmacology I
Pharmacology II
Pharmacology III
Pharmacology IV
Organic Chemistry I
Organic Chemistry II
Organic Chemistry III
Organic Chemistry IV
Novice Medic
Master Medic
Intermediate
Wound Treatment Speed
Advanced
Wound Treatment Speed
Expert
Wound Treatment Speed
Master
Wound Treatment Speed
Intermediate
Wound Treatment
Advanced
Wound Treatment
Expert
Wound Treatment
Master
Wound Treatment
Intermediate
Doctor Medicine Knowledge
Advanced
Doctor Medicine Knowledge
Expert
Doctor Medicine Knowledge
Master
Doctor Medicine Knowledge
Intermediate
Doctor Medicine Crafting
Advanced
Doctor Medicine Crafting
Expert
Doctor Medicine Crafting
Master
Doctor Medicine Crafting
Novice Doctor
Master Doctor
Intermediate
Sword Offense
Advanced
Sword Offense
Expert
Sword Offense
Master
Sword Offense
Intermediate
Sword Techniques
Advanced
Sword Techniques
Expert
Sword Techniques
Master
Sword Techniques
Intermediate
Sword Defense
Advanced
Sword Defense
Expert
Sword Defense
Master
Sword Defense
Intermediate
Sword Finesse
Advanced
Sword Finesse
Expert
Sword Finesse
Master
Sword Finesse
Novice Swordsman
Master Swordsman
Melee Accuracy I
Weapon Finesse
Melee Accuracy II
Extension
Melee Accuracy III
Weapon Control
Melee Accuracy IV
Muscle Control
Melee Speed I
Weapon Study
Melee Speed II
Wielding
Melee Speed III
Honed Abilities
Melee Speed IV
Quick Attack
Combat Prowess Novice
Ranged Defense I
Heightened Reflexes
Ranged Defense II
Reaction Speed
Melee Defense I
Attack Avoidance
Melee Defense II
Increased Dexterity
Melee Defense III
Heightened Agility
Melee Defense IV
Close Combat Avoidance
Novice Enhanced Reflexes
Healing I
Telepathic Diagnosis
Healing II
Empathic Treatment
Healing III
Spiritual Remedy
Healing IV
Clairvoyant Alleviation
Heightened Senses Novice
RogueLeader7
Thu Feb 17, 2005 2:08 am
#2
I'm sorry, but i don't see the point of your post...Your Master Swords, Master Doc right; certainly easier saying that than listing all the other info th you did.
You looking for help, opinions? Doc Swords is widely recognised as a very viable, self sufficient combat profession.
You looking for help, opinions? Doc Swords is widely recognised as a very viable, self sufficient combat profession.
Trenkor
Thu Feb 17, 2005 5:40 pm
#4
Looks like you just copy/pasted it straight from allakhazam. Much easier for the rest of the wrold if you say Master Swords, other profession x/x/x/x other profession x/x/x/x.
Page 1 of 1