Swordsman Archive

Thread: Something i don't get... Damage in PvP

Bockeroo
Tue Sep 21, 2004 6:47 am
#1

he probably had some synthysteak to reduce the damage. if you arent speed capped and dont have accuracy food use a scythe. jedi cant wear armor so the scythes speed, accuracy and pretty decent damage will do well against even a MLS, M Defender. i duel my guilds MLS M Defender and i think it goes quite well and can do some serious damage before she just forceheals herself



EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON



MrChow_Sai
Thu Feb 17, 2005 2:12 pm
#2


  1. Get speed capped

  2. Get a bigger PH

  3. Get more acc or eat food

Okay that what you need first. Against jedi you just need to be the armor out of him so he gets low on force.


Do headhit3 when you can to them because that swordsman best attack. Dizzy/KD when you can.



On my server I'll slap a jedi around 1 on 1. Then again a 930 without pup PH does that

Bockeroo
Thu Feb 17, 2005 2:46 pm
#3

he probably had some synthysteak to reduce the damage. if you arent speed capped and dont have accuracy food use a scythe. jedi cant wear armor so the scythes speed, accuracy and pretty decent damage will do well against even a MLS, M Defender. i duel my guilds MLS M Defender and i think it goes quite well and can do some serious damage before she just forceheals herself



EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON



Oberon131313
Thu Feb 17, 2005 11:36 pm
#4






Feomatar wrote:
I'm new to swordsman and started to pvp a bit.
I use a 560 max damage hammer (nothing special, i know) and have master brawler, master swordsman and melee speed 4... so i'm almost speedcapped (92 speed).


Now something shocked me:

In PvE i do up to 7000 damage.
Against a rifleman i do 600 - 1600 damage.
Against annother swordsman i do about 250 damage.
Against a jedi (MLS, Defender 4000) who uses forcearmor i do 40 - 80 damage.


Can somebody please explain me why there is such a huge gap? I know about the 25% pvp damage reduction, thoughness, melee mitigation,... but that can't be everything.



I'm also wondering about jedi hunting.. i was told that swordsman, when speedcapped, is extremely powerful against jedi... but somehow i can't manage to do *any* damage against them... their HAM bar doesn't even move.

Can i get a short explaination how you jedi hunters proceed? For me, the dizzy of hit3 doesn't stick often enough to keep the jedi on the ground and even when they are knocked down i barely deal any damage.. i think i couldn't even beat a knight who doesn't heal at all....


When i was a fencer it was completely different... even the dizzy hits seemed to do more damage against jedi than twohandedhit3 does now...


Thank you in advance for your replys.




a few things. First, PvP is a 75% damage reduction, not 25%. That's space you are thinking of. Second, the differences in rifleman vs swordsman are defined by mitigation. A Rifleman has no melee mitigation, while a masterswordsman melee mitigation 3.


If you are fighting a heal Jedi (heals intim, heals all states, heals full HAM) you are probably in for a long fight. Your best bet is to use hit3 till you stick a dizzy, use a KD move (note: Jedi can attack from kneeling, so a posture down move won't do much) and then spam the heck out of hit3 and hope your dizzy sticks after they heal it.


If you are going against a defender (force armor) press hard and fast. Don't try to land states, you probably won't. Your goal is to drain his force pool as fast as you can. Use /hit3, not headhit, because the damage that it spreads of the 3 pools takes more force to heal, and it has a higher damage mod.


Other things to keep in mind:


If you can't heal, don't fight Jedi. They will outlast you every time.


Keep a Jedi intimidated at all times. Replace your intim icon with a macro: /ui action clearCombatQueue;/intimidate(1 or 2) This will clear your combat queue for you, and give you an intim.


Get speed capped. Swords are slow. Fix that.


Get an Acklay PH. Jedi have no mitigation, so feel free to get the nastiest high damage PH you can find, and whack away.


EDIT: and get some +40 accuracy snowcake. Acklay PHs all have -40 accuracy mods, you'll need it.


Message Edited by Oberon131313 on 02-17-2005 10:38 PM



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
Feomatar
Fri Feb 18, 2005 1:16 am
#5

I'm new to swordsman and started to pvp a bit.
I use a 560 max damage hammer (nothing special, i know) and have master brawler, master swordsman and melee speed 4... so i'm almost speedcapped (92 speed).


Now something shocked me:

In PvE i do up to 7000 damage.
Against a rifleman i do 600 - 1600 damage.
Against annother swordsman i do about 250 damage.
Against a jedi (MLS, Defender 4000) who uses forcearmor i do 40 - 80 damage.


Can somebody please explain me why there is such a huge gap? I know about the 25% pvp damage reduction, thoughness, melee mitigation,... but that can't be everything.



I'm also wondering about jedi hunting.. i was told that swordsman, when speedcapped, is extremely powerful against jedi... but somehow i can't manage to do *any* damage against them... their HAM bar doesn't even move.

Can i get a short explaination how you jedi hunters proceed? For me, the dizzy of hit3 doesn't stick often enough to keep the jedi on the ground and even when they are knocked down i barely deal any damage.. i think i couldn't even beat a knight who doesn't heal at all....


When i was a fencer it was completely different... even the dizzy hits seemed to do more damage against jedi than twohandedhit3 does now...


Thank you in advance for your replys.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
DarkJedi8200
Fri Feb 18, 2005 2:19 am
#6

what they all said..



Hakosa Kopacisra
NNNNEvXNNNN
Teh Homicidal Maniac




(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggggg)

Sneakthief2004
Fri Feb 18, 2005 4:38 am
#7



Against a jedi (MLS, Defender 4000) who uses forcearmor i do 40 - 80 damage.


As a jedi anda swordsman i hope i can shed some light on this. First you need 0200 enhancer for force armour not 4000 defender. FA1 is a 25% damage reduction coupled with MLS saber toughness which is a 55% reduction if they can Intimidate you thats another 33% reduction some synthsteak at 45% (i prefer exo protein only 5 filling for 25% reduction) and your up against 90% + armour. It works well against single apponents quick fights, because its very force intensive any more than one opponent it will probably drain your force bar to quickly.


As for ways to fighta Jediusing this try to keep them intimidated stunned and get them on there back if possible, then possibly run away.





Sneak Thief - Jedi something (32 Profession Unlock, Unlocked on BH (Old School Jedi)) / Citrination - RifleMan/Pistoleer (Probably FOTM) / -Sneak- - MBH (Non respecced)/Rifleman - Corbantis
(gggggggggggggggxnnnnnnnnnnnnnxggggggggggggggg)


Feomatar
Fri Feb 18, 2005 5:09 am
#8

Thanks for the advices.. I think i'll get the speed capped, buy a nice ackley hammer and some citrus snowcake and try it out again.


What makes me wonder against jedi is, that even the combat log (before armor, synthsteak,... appeal) shows like 100 damage per hit... whereas against other non-jedi targets it's way, way, way more.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Savva-
Fri Feb 18, 2005 6:07 am
#9

That is true, i have 2 hit killed some jedi, but jedis with force armour and synth are too tough, even with my 1k hammer



Savva

Rejected Rebel Pinup
Proud Creater of the 'Steal Calesos Uber Sig' Club
Caleso's Number 2!
Join The WLC! (Wookiee Lovers Club)
[cccg][ggggggggggggggggggg)
Jirob1
Fri Feb 18, 2005 6:39 am
#10

savva dont overmake your hammer, its not 1k.. hehe



"Do headhit3 when you can to them because that swordsman best attack. Dizzy/KD when you can."


isnt that normal Hit 3 ??






Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
--------------------------------------------------------------------------------------
no more boooffs - temporary closed due to CU
Savva-
Fri Feb 18, 2005 7:00 am
#11

yes it is with pup



Savva

Rejected Rebel Pinup
Proud Creater of the 'Steal Calesos Uber Sig' Club
Caleso's Number 2!
Join The WLC! (Wookiee Lovers Club)
[cccg][ggggggggggggggggggg)
TieWalker
Fri Feb 18, 2005 3:13 pm
#12

I personnally prefer my scythe of my PH for fighting a jedi, since the acc on it let's me put states of fast which helps in the fight. Also my PH is a wimpy 711 max without PUP so that might be a problem too


I tend to spam hit3 till i geta dizzy, then use lunge2 to KD the jedi then pound away with hit3....Worked pretty while against my guild's jedi knight since i was landing dizzies fast than he could heal them and his pools, atleast until he ate KD food, put up force armor, and hit forces speed (actually speeds up his rating of healing btw) and that fight ended with my incaping while he had about 200 force left and about 100 ham so it was pretty close.



Nehby-your neighborhood smuggler
supatax
Fri Feb 18, 2005 4:11 pm
#13

its 75% PVP reduction, and all your hits sound about right. The jedi were using Synth Steak and Force Armor or one or the other, trick is to keep hittin, eventually you'll hit for WAY more.



Zo'rin "Sly Like A Fox" Keyes
Prince of AoW/ Fox ON3/Garva PWNer
"Angels Bleed From The Tainted Touch Of My Caress"
Page 1 of 2
Previous Next