Swordsman Archive

Thread: Sharnaffs...the apotheosis of Corellian wildlife ?...not for me anymore :(

Gorecki
Sun Jul 06, 2003 1:49 pm
#1

I'm a two-handed swordsman on Corellia based in Tyrena.


Today i went for the first time on a bigger group hunt since beta and i was looking forward and hoping to find some Sharnaffs, because they used to be the most fun to fight in Beta: Tough to fight and paying out most xp.


Eventually we bumped into some and soon i had to realize that something seems to have changed since beta :


After the first Sharnaff went down i got 190 xp or so. We killed some more and the max i got paid out was 200 xp.


I am well aware that xp payout has been reduced since beta, yet i've heard each time a Sharnaff went down the usual "Ooooooh"s and "woohoo"s from the other members in the group because they got those great payouts i also was used to get.


Ok.....so i told myself that maybe i was doing something wrong.....so i changed tactics:


I switched from tanking to defending from second row....i tried single hits....my macros....simple berserk attack....nothing helped...


Then i thought: ok....we are a group of 10 and 9 out of those ten but me used their guns on them...so i thought maybe its because they get to shoot more often than i get to hit because usually the brawlers get incapped first in a tanking situation if not healed regularyand i thought maybe its also because the group was simply too big to pay out more. But later on the group was reduced to 5 people and my payout was still around 200xp.


To conclude:


Out of approx. 10 Sharnaffs killed, i got slained 3 times and incapped 9 times because i was the only melee, the majority of the group got mostly out with minor wounds and grand xp each time. The max i got paid out was between 200-300 xp, which isnt much because this very morning i got 600-900 xp for giant spats kills.


Seeing that, i'm getting worried thinking about my first trip to Endor.


So...what do you think of all this, fellow swordsmen ? Bug or design ? Any hints, tipsor tricks ?






Master Swordsman / Master Smuggler
-Visk-
Sun Jul 06, 2003 10:04 pm
#2

Bug, devs are working on it. Hold off that trip to Endor until it's fixed. I went there with my PA expecting a great time and great exp like in beta, instead what I found was that even the really tough mobs only gave about 500 exp max, and that was for me and I was getting the most exp out of almost everyone, alot of the ranged users were getting 150 exp from the tough mobs on Endor.



kthxbye
Blake1120
Mon Jul 07, 2003 8:01 pm
#3

it is quite annoying, considering the melee(er)s take all the damage and get only a fraction of the XP

plus (ya i've said it before) the bullsh1t we're getting from the weapon makers who have made zero-effort to make 2H weapons, bastards



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Thorizan
Mon Jul 07, 2003 8:16 pm
#4

Tell me about it... you can find Pistols up the ying-yang, but a vibroaxe... impossible.



-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
Gorecki
Wed Jul 09, 2003 2:51 am
#5

Just took a minute to get out of the game to update, share, warn you, my fellow sufferers, in this dark corner of the forums with my recent experience :


Planet: Talus


Target: Those huge dinosaur like thingies (sorry cant remember their names)


Group: Think we were 8


Number/Profession: 7 / Ranged, 1 / melee


Average hitpoints/ Profession: 150 / Ranged, 400 /melee (i could live with less if there wouldnt be...


General background tenor afterXP distribution/ Profession: "oooo""woot""woohoo" / Ranged,


*sniff*(90XP)/melee


Best experience on trip: Finishing off some giant spiders


Sadest experience on trip: Being called stupid for getting so close to target and being incapped more in average than other members of group (...and sorry no.../lunge /lunge /lunge /lunge is simply no fun for me)



Best wishes and good continuation








Master Swordsman / Master Smuggler
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