Swordsman Archive
Thread: Heavy Swordsman 101
Playing frequently and doing a lot of PvP I have found myself deathblowed many times. With each death I lose some pride but gain wisdom, which is a decent trade off. Ihope someof these tips help you outand encourageyou toshare yours as well!
(PVP) Be the cat, not the mouse - In most of my confrontations with ranged Imps, especially riflemen, I have found they love to run. They will run themselves right out of their own range usually. Let them! Try to approach them using rocks, tree, and whatever else you can for cover. Approach them steadily, but be more concerned with stealth than speed. Of course there are situation where this isn't the case, but for the most part this has saved me many times.
Auto-Follow - Have a macro set up that has at least these two commands, three if your in a group.
/assist (in group)
/attack
/follow
As for PVP: In open areas, yes. In cities or areas with many turns, no.
(PVP) Burst Run - Save your burst run until you really need it. Often most ranged will use them as soon as you get close. If they do either use yours a good 10 seconds after or wait to use it in case you need to retreat. In my experience the people fleeing are freaked out and run into walls by accident, which is good, or to their buddies, which is bad.
Special Moves - The best thing I have found to do is simply lunge/sweep them down if human, mind hit if not. I keep spamming that if I have support, otherwise I change it up a bit depending on the creature/npc.
PVP - While I haven't exactly figured this one out, and would love to hear more input, I tend to spam special moves that knock peple down. Most of the time the game tells me the target is too far away. Any help or tactics here would be great.
(PVP) Weapons - I tend to use lower damage/higher speed to keep people pinned. I always keep my main weapon (decent damage/speed), my fast weapon (low damage/high speed)and my hard hitting weapon (high damage/lowspeed) for the variety of situations I come across.
Armor - I am a Twi'lek. (**edit** it, quit laughing!)I choose this class because I like the challenge of using a race that's not the first choice in combat. Given this, I use armor - Mabari at the moment, Chitin when it's ready. I like it so far. It really isn't noticeable in PvE, but man PvP makes a big difference! What's your experience with it?
XP Grind - I tend to do faction and regualr missions for the xp grind. On the average, XP missions give better experience, higher risk but lower cash rewards. You do get faction points, but I like to switch off between the two types.
Support Classes - I am going Master Ranger with the leftovers going into Creature Handler for kicks. I went Ranger for a few reaons, but the main one has to be the exploration increase. Being melee vs ranged means I NEED to be faster than the other guy. In fact I can see at least 50% of melee classes going Ranger, simply due to the lack of spec options.
Hope this helps! Please add any wisdom you can share!
Very good info! I find that the most efficient use of a Heavy Swordsman in a PvP situation is as a flank. Usually, when there is a big battle going on, most people don't actually look at whos hitting them. This gives us melee characters a huge advantage, as we can sneak in from the side or from behind, and get a few good hits in before they notice us. Also, since we can take pretty much anyone PvP with about 2 decent hits, it doesnt take much before our opponents are down. I find it very useful to run into a huge group of players when they are all targeting other people, and start using spin attack.
I decided to put some skill points into Rifleman, which allows me to fire at the enemy if they try to run away. It also allows me to cover all bases, if the enemy's front is large and I have no chance of charging or flanking, I can always stand back and help my fellow faction members. It may be slow for getting experience since I need to rotate weapons, but it is really worth it for being able to shoot creatures before they come near me, and then when they go for melee, I pull out my good old two-handed axe.
The path of a Heavy Swordsman may be a very poorly equipped one for quite some time, as all of the weaponsmiths seem to concentrate on ranged weapons rather than melee weapons, but that doesn't mean we will be out-matched. With our perfect blend of power and range, the Heavy Swordsman triumphs over most other classes.
Advice for XP: Untill you reach Master Two-Handed Sword Specialization, kill all of the newbie creatures outside the main towns. When you get Two-Hand Hit I, you can start one-hitting these creatures, and they give anywhere from 60-120 XP each. After you become an Apprentice Heavy Swordsman, you can go for the bigger stuff, like white and yellow cons. Try to take out dens of white cons, as you will be able to use Two-Hand Spin and kill all of them rather quickly.