Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: 10 questions
angristVong wrote:
One correction,both Hit3 and AreaAttack3 will cause dizzy. However, the question is still valid.
I would like to add to this as to a query as to why the in-game description of AreaAttack3 says it will Blind multiple targets when, in fact, it does do Dizzy.
1. How do you intend to address the melee kiting situation, or is it intended to be that way?
2. Damage mitigation has put a wider gap between melee and ranged, as a melee fighter atempting to close the distance with a ranged fighter i will take more damage and die faster than a ranged atempting the same thing. Is it really fair to force melee fighters to go up one branch of a ranged profession so that they can recieve less damage by getting the advantage of a ranged mitigation?
3. Accuracy of our weapons?
Posted by Q-3PO Sept 18th combat proposal
Problem 2
Negative to hits at close range for some weapons
Solution 2
I dont like the negative ranges in the slightest bit. I'll see what i can get changed from the weapons crafting side to negate these modifiers. It will probably be on new weapons only.
How come the Sycths accuracy varys from -15 to +10 as stated by TH? This is not a good sign of things to come.
4. How come damage mitigation only effects the max value damage number? With weapons that have a wide damage output range we get our damage outputreduced significantly more than others.
5. Why does toughness only effect melee damage? Isnt melee damage mitigation and toughness redundent then?
Thats all i can think of for now, i'll be back later with more questions
Would it be agood use of a question toask about getting anAP3 weapon? I mean Swordsman is somewhat analogous toRifleman, both are heavy hitting professions that target mind, yet we don't get Heavy armor piercing. It seems a bit inequitable that no melee profession gets AP3... what do you think?
1. will we ever be able to scabbard our swords? [wear them on our back or hip when not in use]
2.will we ever get a decent sword for swordsman?
The scythe is a brawler weapon, the only swordsman elite weapon is a hammer.
3.will we ever get an AP3 blade?
I think we should have a master cert for such a weapon.
4.Will counterattack ever work as a counter?
Currently i can see no difference between this and block/dodge
5.will Rancor teeth ever be changed to an enhancement?
currently they are a replacement, these should be more like krayt tissues. a pure bonus
6.will we ever get different damage types?
all we have is kinetic and blast, i can easy see ways for us to get cold,heat,electicity, stun etc
7.will our special's descriptions be re-written?
or possibly redone, so we know what we are capable of.
8.will 2handed loot become more regular?
i for one have never looted anything of use.
9.will there ever be a master sworsman themepark?
Such as the RIS task for the armoursmith.
10.will we ever get a decent sword for swordsman?
The scythe is a brawler weapon, the only swordsman elite weapon is a hammer.
I know this is point 2, but i feel its so important it should be asked twice.
All i would need to make me VERY happy is to have a new sword cert put in at master swordsman.
A speed=6 AP3 HAM=as hammer DAM=300-600 monster
theres far too much hype about the scythe, i want a true swordsman weapon that IS an actual sword.
thank you for your time
1) Will accuracy be addressed in the combat review, if so, will it only effect new weapon (newly crafted) or existing weapons?
2) Are we going to see some ability to 'catch' kiters?
3) Are we going to see new and unique attacks? Or at least a revamp with different effects on the existing attacks
4) Is our defence / melee toughness / damage mitigation going to get some love? ![]()
5) Are we going to see some new and interesting weapons (except the scyth)
6) After all the In concept threads, will we see some sort of 'developer conclusion' thread which tells us what the devs think is what we want. Simply because what we want, and what you think we want, maybe compleatly different!
7) Pikemans a class?? (J/K) ![]()
8) Will we get different damage type weapons (eg cold, heat, electric etc)
Cant think of anything else!
* Because we've left it a beefy weapon, its now certified for level 3 Swordsman.
Now, as it currently stands, the scythe is certified at 2handed IV, not technically in swordsman anywhere, so my guess is it's being moved into the swordsman tree so hopefully it will become our defining weapon over the power hammer, depending on whether we find it does more damage or not - if you can hit the speed cap with a power hammer, there isn't much advantage to using a faster weapon, you might as well stick with the high damage tool.
Edit: oops, wrong line.
Message Edited by StGabriel on 01-28-2004 04:14 AM
burstrun to him and perform a sweep or lunge (orif you have a knockdown, use that naturally)people don't expectfor you to burst run, so they won't realise their only chance is to burst as well before it's too late for them, not guaranteed to work
counterattack appears in the combat spam, but thats it. it might as well say miss/dodge/block/evade
the idea of counterattack should be getting a free blow in when it happens.
1. Why does blast damage do half damage to structures? (this bothers me to no end, same thing with launcher pistol)
2. Will counterattack ever.... counter attacks?
3. Will status affects stop going through counterattack?
4. Will armor piercing ever work in PvP against unarmored opponents?
5. If DOT's are now susceptible to resists, will the bleeds also receive bonuses from AP?
6. Will mitigation ever shaft TKA as much as it does every single other combat class?
7. Will negative accuracy on melee weapons(nod to pikes here) ever go away?
8. Will melee weapons in general ever get any sort of respectable optional upgrade components?